Hard Knock Life: Difference between revisions
No edit summary |
No edit summary |
||
(28 intermediate revisions by 4 users not shown) | |||
Line 6: | Line 6: | ||
group_leaders=Life Council| | group_leaders=Life Council| | ||
group_goals=Restoring Dangerous Suburbs| | group_goals=Restoring Dangerous Suburbs| | ||
group_recruit=Zombies: Brain Rot<br>Survivors: Lack of Rot| | |||
group_contact=[http://hklud.com/phpbb/viewtopic.php?f=9&t=4 Forums]<br>[[Talk:HKL]]}} | |||
'''Hard Knock Life''' is the largest [[life cultist]] group in Urban Dead, dedicated to repairing ransacked or otherwise [[ruined]] buildings. We operate in strike teams and move wherever the trouble is. | |||
Hard Knock Life is the largest [[life cultist]] group in Urban Dead, dedicated to repairing ransacked or otherwise [[ruined]] buildings. We operate in strike teams and move wherever the trouble is. | |||
==Why life cultists?== | ==Why life cultists?== | ||
Line 20: | Line 16: | ||
Good question. | Good question. | ||
A life cultist, by definition, is a zombie that attacks other zombies to aid the survivor cause. | A life cultist, by definition, is '''a zombie that attacks other zombies to aid the survivor cause'''. | ||
Many people frown on zombie killing (referring to a zombie killing another zombie, [[ZKing]]) due to the victim zombie only being penalized 1 action point to stand up. It is without question that zombies are the most efficient killing machines, and HKL plans on using this to their advantage. ZKing can provide an effecient method of clearing buildings of zombies, and, once a building is cleared, the life cultists clear out and the living members repair and barricade the building. | Many people frown on zombie killing (referring to the act of a zombie killing another zombie, [[ZKing]]) due to the victim zombie only being penalized 1 action point to stand up. It is without question that zombies are the most efficient killing machines, and HKL plans on using this to their advantage. ZKing can provide an effecient method of clearing buildings of zombies, and, once a building is cleared, the life cultists clear out and the living members repair and barricade the building. | ||
Having the majority of members rotting means that we can move into zombie-infested suburbs and only have to worry about keeping a minority of members alive. | Having the majority of members rotting means that we can move into zombie-infested suburbs and only have to worry about keeping a minority of members alive. | ||
'''''"Zambahz! Looking for a red door, but it's already been painted black? Can't find a harman brain? Well, have we got a deal for you! Have you considered cannibalism?'''" - [[User:Revenant|Alan C]]'' | |||
==How does one strike as a life cultist?== | ==How does one strike as a life cultist?== | ||
<span style="color:White"> | |||
*'''Step One- Get on IRC''' | |||
It's crucial for any strike to be successful. Here, information is gathered and commands are given. It is an essential tool for coordination! | |||
'''Step | *'''Step Two- Move to the target''' | ||
A target will, for the most part, be posted in the IRC channel's topic, or some other form of group meeting-place, such as a forum. Move to the target and tell your strike leader you are there, along with the APs ([[Action Points]]) you have. This is so the strike team leader can utilize your APs and direct you on how to use them in the most efficient way possible. | |||
'''Step | *'''Step Three- Zombies''' | ||
Most of the time we will start off with zombies killing other hostile zombies inside a ruined building. The ZKer (Zombie Killer) will tell his APs to the strike team leader, who gives the ZKer a profile link, found by DNA scanning the zombie, for them to attack. The ZKer will attack the target hostile zombie until they are down to 1, 2, or 3 HP (Health Points), and proceed to move out for the next phase. | |||
'''Step | *'''Step Four- Breathers''' | ||
After our Zombie Squad have lowered the targets down to 1, 2, or 3 HP, the human squads of the group will roll in, and proceed to [[headshot]] the hostile with either an axe or a knife. We fully support the [[combat revive]]. If there are any hostiles left inside, they will be removed via the combat revive. After the last zombie is removed, one of our Life Council will repair the building, which in turn is barricaded by our Support Squad. | |||
'''Step | *'''Step Five- SPECIAL SITUATION: [[Brain_Rot|ROT REVIVE]]''' | ||
On rare occasions where we find an overwhelming zombie presence in a Necrotech we wish to take back, a rot revive strike will commence. This is possible through the teamwork of all 4 squads. | |||
[http://iwrecords.urbandead.info/05-06-09_0300hrs_PRIVATE/IN_5-36__a1d-ad5-86d.html<span style="color:black; font-size: 75%">Example</span>] | |||
==Recent HKL News== | ==Recent HKL News== | ||
Line 53: | Line 52: | ||
''Place most recent news at the top. Please sign your reports. News older then a month can be found in the [[Hard Knock Life/News_Archive|archive]]''. | ''Place most recent news at the top. Please sign your reports. News older then a month can be found in the [[Hard Knock Life/News_Archive|archive]]''. | ||
''' | '''December 26th''' Past half of a year we've been doing things like helping the [[The Dribbling Beavers]] and [[THEM]] with their zombie troubles, and helping anywhere in the eastern suburbs. We are now heading back to [[Dunell Hills]] to battle against [[The Dead]]. --[[User:Ryanon|Ryanon]] 06:35, 26 December 2009 (UTC) | ||
''' | '''April 29th''' We've seen the foothold the [[Dunell Hills Police Department]], [[Crimson Clan]], and [[The Big Prick]] have gained in [[Dunell Hills]] against [[The Dead]] and have joined them on their endeavor to kick some ass and take some names. {{User:Speels/Sig}} 02:24, 29 April 2009 (BST) | ||
''' | '''April 9th''' Looks like we found our old pals from [[The Dead]] stationed outside [[The_Haslock_Building_(Chancelwood)|the Haslock Building]] and some distressed looking [[THEM]]bers defending it. Time for a change. {{User:Speels/Sig}} 05:23, 9 April 2009 (BST) | ||
{{HKLRadio}} | {{HKLRadio}} | ||
Line 63: | Line 62: | ||
== Template == | == Template == | ||
Add {{CodeInline|{{tl|HardKnockLife}}}} to your userpage. | Members: Add {{CodeInline|{{tl|HardKnockLife}}}} to your userpage. | ||
{{HardKnockLife}} | {{HardKnockLife}} | ||
Allies: Add {{CodeInline|{{tl|HardKnockAlly}}}} to your userpage. | |||
{{HardKnockAlly}} | |||
''TinyURL: [http://wiki.urbandead.com/index.php/Hard_Knock_Life TinyURL.com/HardKL]'' | |||
''Tokelau address: [http://wiki.urbandead.com/index.php/Hard_Knock_Life HKLWiki.tk]'' | |||
[http://www.youtube.com/watch?v=BB54JGNu6vQ&fmt=18<span style="color:black">Our Theme Song</span>] | [http://www.youtube.com/watch?v=BB54JGNu6vQ&fmt=18<span style="color:black">Our Theme Song</span>] | ||
[[Category:Groups]] | [[Category:Groups]] | ||
[[Category:Zombie-Human Alliances]] | [[Category:Zombie-Human Alliances]] | ||
Latest revision as of 06:35, 26 December 2009
It's a Hard Knock Life for us! | |
Abbreviation: | HKL |
Group Numbers: | ~20 |
Leadership: | Life Council |
Goals: | Restoring Dangerous Suburbs |
Recruitment Policy: | Zombies: Brain Rot Survivors: Lack of Rot |
Contact: | Forums Talk:HKL |
Hard Knock Life is the largest life cultist group in Urban Dead, dedicated to repairing ransacked or otherwise ruined buildings. We operate in strike teams and move wherever the trouble is.
Why life cultists?
Good question.
A life cultist, by definition, is a zombie that attacks other zombies to aid the survivor cause.
Many people frown on zombie killing (referring to the act of a zombie killing another zombie, ZKing) due to the victim zombie only being penalized 1 action point to stand up. It is without question that zombies are the most efficient killing machines, and HKL plans on using this to their advantage. ZKing can provide an effecient method of clearing buildings of zombies, and, once a building is cleared, the life cultists clear out and the living members repair and barricade the building.
Having the majority of members rotting means that we can move into zombie-infested suburbs and only have to worry about keeping a minority of members alive.
"Zambahz! Looking for a red door, but it's already been painted black? Can't find a harman brain? Well, have we got a deal for you! Have you considered cannibalism?" - Alan C
How does one strike as a life cultist?
- Step One- Get on IRC
It's crucial for any strike to be successful. Here, information is gathered and commands are given. It is an essential tool for coordination!
- Step Two- Move to the target
A target will, for the most part, be posted in the IRC channel's topic, or some other form of group meeting-place, such as a forum. Move to the target and tell your strike leader you are there, along with the APs (Action Points) you have. This is so the strike team leader can utilize your APs and direct you on how to use them in the most efficient way possible.
- Step Three- Zombies
Most of the time we will start off with zombies killing other hostile zombies inside a ruined building. The ZKer (Zombie Killer) will tell his APs to the strike team leader, who gives the ZKer a profile link, found by DNA scanning the zombie, for them to attack. The ZKer will attack the target hostile zombie until they are down to 1, 2, or 3 HP (Health Points), and proceed to move out for the next phase.
- Step Four- Breathers
After our Zombie Squad have lowered the targets down to 1, 2, or 3 HP, the human squads of the group will roll in, and proceed to headshot the hostile with either an axe or a knife. We fully support the combat revive. If there are any hostiles left inside, they will be removed via the combat revive. After the last zombie is removed, one of our Life Council will repair the building, which in turn is barricaded by our Support Squad.
- Step Five- SPECIAL SITUATION: ROT REVIVE
On rare occasions where we find an overwhelming zombie presence in a Necrotech we wish to take back, a rot revive strike will commence. This is possible through the teamwork of all 4 squads.
Recent HKL News
Place most recent news at the top. Please sign your reports. News older then a month can be found in the archive.
December 26th Past half of a year we've been doing things like helping the The Dribbling Beavers and THEM with their zombie troubles, and helping anywhere in the eastern suburbs. We are now heading back to Dunell Hills to battle against The Dead. --Ryanon 06:35, 26 December 2009 (UTC)
April 29th We've seen the foothold the Dunell Hills Police Department, Crimson Clan, and The Big Prick have gained in Dunell Hills against The Dead and have joined them on their endeavor to kick some ass and take some names. —Speels ♪ Hard Knock Life 02:24, 29 April 2009 (BST)
April 9th Looks like we found our old pals from The Dead stationed outside the Haslock Building and some distressed looking THEMbers defending it. Time for a change. —Speels ♪ Hard Knock Life 05:23, 9 April 2009 (BST)
Short-wave Radio Info | |
This group has a dedicated radio frequency.
Frequency: 28.95 MHz |
Template
Members: Add {{HardKnockLife}} to your userpage.
It's a Hard Knock Life for us | |
This user is a member of Hard Knock Life! |
Allies: Add {{HardKnockAlly}} to your userpage.
It's a Hard Knock Life for us | |
This group is an ally of Hard Knock Life |
TinyURL: TinyURL.com/HardKL
Tokelau address: HKLWiki.tk