Repair: Difference between revisions
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Damaged [[portable generator]]s and [[radio transmitter]]s can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 [[XP]]. | Damaged [[portable generator]]s and [[radio transmitter]]s can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 [[XP]]. | ||
==Extreme repair== | |||
Something of a sport among certain survivors is the practice of [[Template:ExtremeRepair|extreme repair]], a.k.a. "big ruin hunting" – seeking out and repairing ruins with repair costs in excess of 100AP. Part of the thrill lies in the fact that somebody who repairs such a ruin will be helpless until their AP recharge, which may be several days or more. | |||
:''There is a [[Template talk:ExtremeRepair/Gallery|gallery]] of such "3-D" repairs.'' | |||
The current record repair cost is [http://iamscott.net/1264221357275.html 501 AP]. There are rumours of ruins in the ~600 AP range in [[Monroeville]]. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 03:17, 6 March 2010
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A survivor with the Construction skill who is carrying a toolbox can repair a building which has been ransacked or ruined -- provided there are no standing zombies inside the building.
Previous to the game update of 28, May 2008, all repairs costed 1 AP. However, with the advent of decay, the longer a building remains ruined, the more action points are required to enact a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.
Damaged portable generators and radio transmitters can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 XP.
Extreme repair
Something of a sport among certain survivors is the practice of extreme repair, a.k.a. "big ruin hunting" – seeking out and repairing ruins with repair costs in excess of 100AP. Part of the thrill lies in the fact that somebody who repairs such a ruin will be helpless until their AP recharge, which may be several days or more.
- There is a gallery of such "3-D" repairs.
The current record repair cost is 501 AP. There are rumours of ruins in the ~600 AP range in Monroeville.