Repair
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A survivor with the Construction skill who is carrying a toolbox can repair a building which has been ransacked or ruined, provided there are no standing zombies inside the building.
Dark buildings need to have a fueled generator inside before they can be repaired, in addition to the presence of no standing zombies.
Prior to the game update of May 28, 2008, all repairs cost 1 AP. However, with the advent of decay, 1 additional AP is added to the repair cost for each day the building remains ruined. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.
Damaged portable generators and radio transmitters can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 XP.
Extreme repair
- See Also: Big Game Ruin Hunting#History.
Something of a sport among certain survivors is the practice of extreme repair, a.k.a. "Big Game Ruin Hunting" – seeking out and repairing ruins with repair costs in excess of 100AP. Part of the thrill lies in the fact that somebody who repairs such a ruin will be helpless until their AP recharge, which may be several days or more.
- There is a gallery of such "3-D" repairs.
The current overall record repair record is 6095 AP (within Monroeville).The record in Borehamwood stands at 529 AP and the largest recorded in Malton at the end of the game was 756.