Guides:Spawning Hotspots: Difference between revisions

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Most importantly it's bordered by 4 [[Fire Stations]]. In a city of 230 such structures, that's a huge clump. Now imagine you can get them all powered and Very Strongly barricaded. Instead of holding 2% Of Malton's Fire Stations, you've got a '''Fire fighter spawning machine'''. At any time less than half of Malton's Fire Stations will be suitable powered and caded to allow new fire fighters inside. Imagine what you could do within such a small area. A few well placed pieces of graffiti, a few group members speaking to all the new characters every day. Pretty soon you'll have a sizeable force of fresh faced survivors wanting guidance.
Most importantly it's bordered by 4 [[Fire Stations]]. In a city of 230 such structures, that's a huge clump. Now imagine you can get them all powered and Very Strongly barricaded. Instead of holding 2% Of Malton's Fire Stations, you've got a '''Fire fighter spawning machine'''. At any time less than half of Malton's Fire Stations will be suitable powered and caded to allow new fire fighters inside. Imagine what you could do within such a small area. A few well placed pieces of graffiti, a few group members speaking to all the new characters every day. Pretty soon you'll have a sizeable force of fresh faced survivors wanting guidance.
==[[Eastonwood]]==
To extend the  principal further the [[MCM]] currently inhabit Eastonwood. One of the resasons for this it that the suburb is chock full of Tactical Resource Points and because of this, newly spawned players. Their education of new players helps them maintain the area as a stable area and newb friendly. OF course few groups can maintain an area the size of a suburb, which is why closely clustered TRP's, like the Fire Departments around Rillie Bank are your best start point.


==Problems==
==Problems==

Revision as of 14:36, 12 February 2011

Baby Making Factories!
Rillie Bank

Roftwood [69, 59]

the Nicks Arms Poultney Street Fire Station Roynon Road
(Edgecombe)
the Ker Building Rillie Bank Pardoe Square Fire Station
(Edgecombe)
Garrow Drive Fire Station
(Tollyton)
Paskin Square Fire Station
(Tollyton)
wasteland
(Crowbank)

Basic Info:

  • All banks were emptied or looted prior to evacuation. Tagging a bank earns 1 XP.
  • Banks are Dark buildings.
  • Among the internal descriptions found in Banks:
    • "The vault lies open, its contents either looted or transferred."
  • Banks can be barricaded normally.

Spawning

After the recent article on spawning highlighted the specific locations each character class begins the game at it is now possible to create spawning hotspots.

Some groups now intentionally leave spawning locations Very Strongly Barricaded and Powered in order to encourage the appearance of new players. In a recent experiment a 404 member in a ghost town repaired a Necrotech building, raised its cades to VSB and powered the structure. Within 24 hours, 4 level one Necro-technicians had sprung into life inside. When 404 left, a fledgling survivor group of revivers was left to carry on the survivor cause.

MFD; a case study

Malton's premier fire fighting force is in trouble. Only 21 members, no wiki presence and little in game influence. Which is strange, as almost every Guide out there suggests the Firefighter class is the best starting class out there. What fire fighters need is a big recruitment drive, and a sizeable force. But how to do that?

To take this to its logical conclusion, Rillie Bank could be the single most important building in Malton.

Rillie Bank

Have a look at Rillie Bank's Location. It's within 3 AP of every possible TRP, the only zombie group in the area is the RRF and even then it's really at the edge of their zone of influence in Greater Ridley.

Most importantly it's bordered by 4 Fire Stations. In a city of 230 such structures, that's a huge clump. Now imagine you can get them all powered and Very Strongly barricaded. Instead of holding 2% Of Malton's Fire Stations, you've got a Fire fighter spawning machine. At any time less than half of Malton's Fire Stations will be suitable powered and caded to allow new fire fighters inside. Imagine what you could do within such a small area. A few well placed pieces of graffiti, a few group members speaking to all the new characters every day. Pretty soon you'll have a sizeable force of fresh faced survivors wanting guidance.

Eastonwood

To extend the principal further the MCM currently inhabit Eastonwood. One of the resasons for this it that the suburb is chock full of Tactical Resource Points and because of this, newly spawned players. Their education of new players helps them maintain the area as a stable area and newb friendly. OF course few groups can maintain an area the size of a suburb, which is why closely clustered TRP's, like the Fire Departments around Rillie Bank are your best start point.

Problems

Of course its a fantastic theory. In practice you'll have to deal with lots of issues including.

Overcading kills spawning points dead. Keeping those barricade levels low across several buildings is dull, dull dull.


  • A Static Defensive Position.

You keep on wanting new recruits? Then you have to stay still. You stay still, then you are easy targets for the large hordes. Ignoring River Tactics means that when you get hit, you get hit hard.


  • Competing Survivors.

As survivors catch on that an area of the city has a much higher concentration of survivors than the norm, they'll start focussing on it for their recruitment missions. Expect survivor group friction.

Why not?

As far as I understand no group has actually attempted such a large scale recruitment initiative, but its actually very simple. An area with several NTs or Hospitals could be equally effective.

Examples Include;