Red: Difference between revisions

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'''Red''' is used synonymously with '''Very Dangerous''' for a surburb status with a lot of zombies. The name has been derived from the [[Suburb#Danger Map of Malton Suburbs|Danger map]] colouring these areas in red.
'''Red''' is used synonymously with '''Very Dangerous''' for a suburb status with many [[zombies]]. The name has been derived from the [[Suburb#Danger Map of Malton Suburbs|Danger map]] colouring these areas in red.


Such areas usually come into existence when large mobile [[:Category:Zombie Groups|zombie groups]] decide to attack a suburb. They are highly unsafe for survivors - especially intact [[Tactical Resource Point|TRP]]s tend to get attacked and swarmed on sight, particularly [[:Category:Necrotech Buildings|NT]]s due to their importance.
Such areas usually come into existence when large, mobile [[:Category:Zombie Groups|zombie groups]] decide to attack a suburb. They are highly unsafe for [[survivor]]s.


The high danger level makes red suburbs usually unstable. Survivors flee the danger and dead survivors look for faster running [[revive point]]s. Meanwhile, the zombies clear the buildings of stragglers and move on when they can't find any food anymore, leaving a [[Ghost Town]] behind.
The high danger level makes red suburbs usually unstable. Survivors flee the danger and dead survivors look for better maintained [[revive point]]s. Meanwhile, the zombies clear the buildings of stragglers and move on when they can't find any food anymore, leaving a [[Ghost Town]] behind.


Red zones are usually only longer lasting when a large zombie group calls the area home. Examples for this are [[Dunell Hills]] ([[The Dead 2.0]]), [[Greater Ridleybank]] ([[Ridleybank Resistance Front]]), [[Gulsonside]] ([[Clubbed to Death]]) and [[Whittenside]] ([[Feral Undead]]).  
Red zones are usually only longer lasting when a large zombie group calls the area home. Examples for this are [[Dunell Hills]] ([[The Dead 2.0]]), [[Greater Ridleybank]] ([[Ridleybank Resistance Front]]), [[Gulsonside]] ([[Clubbed to Death]]) and [[Whittenside]] ([[Feral Undead]]).  


The large number of active zombies makes it usually easy for [[feral]]s to find active [[groan]]s and cracked buildings, provided there is still food to find. Survivors on the other hand often have to resort to unconventional tactics as [[Hiding In Plain Sight|sleeping in ruins]] to stay alive.
The large number of active zombies makes it usually easy for [[feral]]s to find active [[groan]]s and cracked buildings, provided there is still food to find. Survivors, on the other hand, often resort to unconventional tactics as [[Hiding In Plain Sight|sleeping in ruins]] to stay alive.


[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 03:11, 26 March 2011

           

Red is used synonymously with Very Dangerous for a suburb status with many zombies. The name has been derived from the Danger map colouring these areas in red.

Such areas usually come into existence when large, mobile zombie groups decide to attack a suburb. They are highly unsafe for survivors.

The high danger level makes red suburbs usually unstable. Survivors flee the danger and dead survivors look for better maintained revive points. Meanwhile, the zombies clear the buildings of stragglers and move on when they can't find any food anymore, leaving a Ghost Town behind.

Red zones are usually only longer lasting when a large zombie group calls the area home. Examples for this are Dunell Hills (The Dead 2.0), Greater Ridleybank (Ridleybank Resistance Front), Gulsonside (Clubbed to Death) and Whittenside (Feral Undead).

The large number of active zombies makes it usually easy for ferals to find active groans and cracked buildings, provided there is still food to find. Survivors, on the other hand, often resort to unconventional tactics as sleeping in ruins to stay alive.