Ephrem General Hospital (Havercroft): Difference between revisions
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S_location=[[Rolls Cinema]]|S_color=Cinema| | S_location=[[Rolls Cinema]]|S_color=Cinema| | ||
SE_location=[[Auston Auto Repair]]|SE_color=Auto Repair}} | SE_location=[[Auston Auto Repair]]|SE_color=Auto Repair}} | ||
__NOTOC__ | |||
'''Ephrem General Hospital''' is located in the [[suburb]] of [[Havercroft]], which is in the Central area of the city. | '''Ephrem General Hospital''' is located in the [[suburb]] of [[Havercroft]], which is in the Central area of the city. | ||
{| | |||
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{{MHGN}} | |{{CoMH}} | ||
|{{MHGN}} | |||
==Description== | |- | ||
===Inside=== | |} | ||
===Description=== | |||
====Inside==== | |||
You are inside '''Ephrem General Hospital''', its emergency room in disarray. | You are inside '''Ephrem General Hospital''', its emergency room in disarray. | ||
===Outside=== | ====Outside==== | ||
You are standing outside '''Ephrem General Hospital''', an imposing yellow-stone building, its doorway flanked by statues. | You are standing outside '''Ephrem General Hospital''', an imposing yellow-stone building, its doorway flanked by statues. | ||
==Barricading Policy== | ===Barricading Policy=== | ||
The original [[Havercroft#Barricade_Plan|Havercroft Barricade Plan]] was created by the [[Channel 4 News Team]] at a time when Ackland Mall was not in survivor hands, nor was most of the suburb. That has changed. Now the entire suburb is in human hands, and only the mall is threatened (although still under human control). | The original [[Havercroft#Barricade_Plan|Havercroft Barricade Plan]] was created by the [[Channel 4 News Team]] at a time when Ackland Mall was not in survivor hands, nor was most of the suburb. That has changed. Now the entire suburb is in human hands, and only the mall is threatened (although still under human control). | ||
Please note too that the [[UBP]] provides that hospitals are classified as essential buildings and should therefore never be barricaded above VS+2 (10 constructions). | Please note too that the [[UBP]] provides that hospitals are classified as essential buildings and should therefore never be barricaded above VS+2 (10 constructions). | ||
==Tactical Resource Points== | ===Tactical Resource Points=== | ||
The nearest of each type of [[tactical resource point]] to Ephrem General Hospital: | The nearest of each type of [[tactical resource point]] to Ephrem General Hospital: | ||
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*Nearest [[Police Department]] is 3 blocks away - [[Moseley Plaza Police Department]] at [36, 44]. | *Nearest [[Police Department]] is 3 blocks away - [[Moseley Plaza Police Department]] at [36, 44]. | ||
==Safety Standards from the [[Malton Hospitals Group]]== | ===Safety Standards from the [[Malton Hospitals Group]]=== | ||
*Try to keep this hospital powered at all times. | *Try to keep this hospital powered at all times. | ||
*Keep this hospital at VS+2. Those without [[Military skills#Free Running|Free Running]] need [[Useful Items#First Aid Kit|FAKs]] too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at | *Keep this hospital at VS+2. Those without [[Military skills#Free Running|Free Running]] need [[Useful Items#First Aid Kit|FAKs]] too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at level 1. | ||
*Keep this hospital zombie-free. They're nothing but trouble. | *Keep this hospital zombie-free. They're nothing but trouble. | ||
*Repair damage when possible. If your alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP. | *Repair damage when possible. If your alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP. | ||
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*Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road. | *Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road. | ||
*If you have some people to spare, set up an ambulance service to support survivors outside the hospital. | *If you have some people to spare, set up an ambulance service to support survivors outside the hospital. | ||
*Keep a radio inside the building, and please transmit on the | *Keep a radio inside the building, and please transmit on the regional frequency, 26.03 MHz, or the [[Ackland Mall]] frequency, 27.50 MHz. | ||
{{Generator}} | {{Generator}} | ||
<br style="clear: both" /> | |||
==Malton Department of Emergency Management Information== | |||
[[Havercroft]] is in District Five of the [[Department of Emergency Management#NW Division|Northwest Division]] of the Department of Emergency Management. | |||
[[File:DEM NW.JPG|DoEM NW Division Five]] | |||
{{ZamgrhBuilding|Abhram Bagbarn}} | |||
[[Category:Hospitals]] | [[Category:Hospitals]] | ||
[[Category:Havercroft]] | [[Category:Havercroft]] |
Latest revision as of 05:56, 23 October 2024
Ephrem General Hospital |
Ephrem General Hospital
Havercroft [33,42]
Basic Info:
|
Ephrem General Hospital is located in the suburb of Havercroft, which is in the Central area of the city.
|
Description
Inside
You are inside Ephrem General Hospital, its emergency room in disarray.
Outside
You are standing outside Ephrem General Hospital, an imposing yellow-stone building, its doorway flanked by statues.
Barricading Policy
The original Havercroft Barricade Plan was created by the Channel 4 News Team at a time when Ackland Mall was not in survivor hands, nor was most of the suburb. That has changed. Now the entire suburb is in human hands, and only the mall is threatened (although still under human control).
Please note too that the UBP provides that hospitals are classified as essential buildings and should therefore never be barricaded above VS+2 (10 constructions).
Tactical Resource Points
The nearest of each type of tactical resource point to Ephrem General Hospital:
- Nearest Hospital is this location.
- Nearest Mall is 2 blocks away - Ackland Mall at [33,44]
- Note: Ackland Mall Security transmits on 27.50 MHz.
- Nearest NecroTech Building is 7 blocks away - The Stagg Building at [26, 47] or The Nix Building at [40, 43].
- Nearest Police Department is 3 blocks away - Moseley Plaza Police Department at [36, 44].
Safety Standards from the Malton Hospitals Group
- Try to keep this hospital powered at all times.
- Keep this hospital at VS+2. Those without Free Running need FAKs too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at level 1.
- Keep this hospital zombie-free. They're nothing but trouble.
- Repair damage when possible. If your alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP.
- Keep at least one doctor at this hospital.
- Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road.
- If you have some people to spare, set up an ambulance service to support survivors outside the hospital.
- Keep a radio inside the building, and please transmit on the regional frequency, 26.03 MHz, or the Ackland Mall frequency, 27.50 MHz.
Needs Generator | |
This building requires a generator for maximum usefulness. |
Malton Department of Emergency Management Information
Havercroft is in District Five of the Northwest Division of the Department of Emergency Management.
Translation | |
In zamgrh, this location is known as Abhram Bagbarn. |