Talk:Guides:The Newbie's Guide to Surviving the Apocalypse: Difference between revisions

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(New page: Hey, maybe you should include some sort of order in which to buy skills. For example, humans would want to buy First Aid, thinking the extra 5 HP - 5 extra XP, but it doesn't work that way...)
 
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Hey, maybe you should include some sort of order in which to buy skills. For example, humans would want to buy First Aid, thinking the extra 5 HP - 5 extra XP, but it doesn't work that way. Newbies won't know what to buy, as they're new and won't know what they'll need. <br> <br>
Hey, maybe you should include some sort of order in which to buy skills. For example, humans would want to buy First Aid, thinking the extra 5 HP - 5 extra XP, but it doesn't work that way. Newbies won't know what to buy, as they're new and won't know what they'll need. <br> <br>
I'd suggest Free Running - Helps tremendously to get into better places - Diagnosis - So you can know who's injured and heal (And therefore XP farm!) more efficiently. <br> <br> Surprisingly, construction isn't that useful until you're a bit into the game already, as, well, you'll need Free Running when you overbarracade. Putting points towards NecroTech is a good idea for right after you get Free Running or Diagnosis, as you can farm XP from the revives. But you know all this. -- Parakirby, 1:26 PM EST, 6/10/09
I'd suggest Free Running - Helps tremendously to get into better places - Diagnosis - So you can know who's injured and heal (And therefore XP farm!) more efficiently. <br> <br> Surprisingly, construction isn't that useful until you're a bit into the game already, as, well, you'll need Free Running when you overbarracade. Putting points towards NecroTech is a good idea for right after you get Free Running or Diagnosis, as you can farm XP from the revives. But you know all this. -- Parakirby, 1:26 PM EST, 6/10/09
:Just a quick note, in your guide you say: ''"* Anyone other than Doctors should get Diagnosis (for healers)"''.  The way the sentence is phrased it sounds like you're saying doctors should NOT get diagnosis.  Which I'm sure is the opposite of what you mean, since dedicated healers need to know who to heal.  Other than that, nice guide.  I can see you put some time and thought into it.--{{User:Giles Sednik/sig}} 12:54, 22 October 2009 (BST)

Latest revision as of 04:17, 16 November 2009

Hey, maybe you should include some sort of order in which to buy skills. For example, humans would want to buy First Aid, thinking the extra 5 HP - 5 extra XP, but it doesn't work that way. Newbies won't know what to buy, as they're new and won't know what they'll need.

I'd suggest Free Running - Helps tremendously to get into better places - Diagnosis - So you can know who's injured and heal (And therefore XP farm!) more efficiently.

Surprisingly, construction isn't that useful until you're a bit into the game already, as, well, you'll need Free Running when you overbarracade. Putting points towards NecroTech is a good idea for right after you get Free Running or Diagnosis, as you can farm XP from the revives. But you know all this. -- Parakirby, 1:26 PM EST, 6/10/09

Just a quick note, in your guide you say: "* Anyone other than Doctors should get Diagnosis (for healers)". The way the sentence is phrased it sounds like you're saying doctors should NOT get diagnosis. Which I'm sure is the opposite of what you mean, since dedicated healers need to know who to heal. Other than that, nice guide. I can see you put some time and thought into it.--GANG Giles Sednik CAPD 12:54, 22 October 2009 (BST)