User:Nemesis645/Harbour: Difference between revisions

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(New page: Note- I don't own this. Thanks to Brainguard for posting it up. I promise I will change it soon. ==Map== {| cellpadding="5" cellspacing="1" style="text-align:center" |style="width:72px; h...)
 
 
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**Starting Skill: Axe Profiency
**Starting Skill: Axe Profiency
**Starting Location: Farm, Beach
**Starting Location: Farm, Beach
==Stories==
There was an idea a while back, [[PR_Malton#Malton.27s_Stories|stories]], where there would be apecial stories involving NPCs that have to be guarded as part of a special mission.
''I've been thinking of something like this, it shouldn't be hard to automate a good range of randomly-generated missions from a stock set of components. Unspecified durations ("be on the dominant side in the Norgan Building when the supply helicopters arrive some time on Thursday") could be an alternative to king-of-the-hill conditions, and would stop people from pouring in during the last few minutes. There's a slight theme problem with how players would find out that these things were happening, though - there could be an otherwise-blocked military/NT radio frequency that announces events, but that's a bit harsh on zombies. Would be good to see some more thoughts on this. --Kevan 03:18, 20 June 2006 (BST)''
There should be a story involving two groups that have vital intelligence to combat the zombie outbreak: a military NPC group from Fort Creedy and an NPC scientific research group in the Mansion south of Malton Bay, each made up of 10 NPCs. As soon as the "Private Study" of the Mansion and the "Gatehouse" in Fort Creedy are powered, the two groups would spawn there, made up of several NPC players. Zombies and would recieve the text, {{udspan|You see a helicopter flying overhead as loudspeakers say, ''(explains story)''.}}
The groups would move at a rate of 1 block per half hour. While they are human, they move towards the goal. When zombie, they move AWAY from the goal. Survivors win if at least 5 NPCs from each group reach the Airport, zombies win if at least 10 NPCs go past a certain point. (Maybe y coordinates 50 for the military group and the National Park for the scientists.)
The scientists go to the Country Road, keep moving north, go on the bridge, wait 1 day in the Navy Island fort, then proceed north into the Airport. The military group starts in Fort Creedy, finds the nearest building VSB or lower, and Free Runs along a set path.If any buildings along it are ruined, they keep moving at ground level.

Latest revision as of 07:44, 12 September 2009

Note- I don't own this. Thanks to Brainguard for posting it up. I promise I will change it soon.

Map

Border Border Border Border Border Border Border Border Compound Exercise Compound Entrance Compound Training Ground Border Border Border Border Border Border Border Border Border
Border Border Border Border Border Border Border Border Compound Armoury Compound Infirmary Compound Storehouse Border Border Border Border Border Border Border Border Border
Border Border Border Border Border Border Border Border Compound Exercise Yard Compound Gatehouse Compound Barracks Border Border Border Border Border Border Border Border Border


Terminal A Terminal A Terminal A Terminal A Terminal B Terminal B Terminal B Terminal B Terminal C Terminal C Terminal C Terminal C Terminal D Terminal D Terminal D Terminal D Terminal E Terminal E Terminal E Terminal E
Jetway Gate Hanger Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway Runway
Control Tower Port Authority Police Department Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal Airport Terminal
Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street


Clinic Hotel Street Clinic Hotel Street Mall Mall Street Clinic Hotel Street Clinic Hotel Street Clinic Hotel Street Clinic Hotel
Casino Hotel Street Casino Hotel Street Mall Mall Street Casino Hotel Street Casino Hotel Street Casino Hotel Street Casino Hotel
Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street
Clinic Hotel Street Clinic Hotel Street Bayside Arena Bayside Arena Street Clinic Hotel Street Clinic Hotel Street Clinic Hotel Street Clinic Hotel
Casino Hotel Street Casino Hotel Street Bayside Arena Bayside Arena Street Casino Hotel Street Casino Hotel Street Casino Hotel Street Casino Hotel
Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street


Garage Building Street Garage Building Street Garage Building Street Garage Building Street Garage Building Street Garage Building Street Garage Building
Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building
Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street
Garage Building Street Garage Building Street Garage Building Street Garage Building Street Garage Building Street Garage Building Street Garage Building
Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building Street Security Office Building
Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street Street


Shipyard Shipyard Shipyard Marina Marina Marina Pier Pier Pier Tollbooth Shipyard Shipyard Shipyard Marina Marina Marina Pier Pier Pier Naval Museum
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bridge Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bridge Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bridge Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Navy Island Entrance Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Navy Infirmary Malton Bridge Navy Pier Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Navy Vehicle Depot Navy Armory Malton Bridge Navy Academy Navy Shipyard Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Navy Storehouse Malton Bridge Navy Training Ground Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Navy Island Entrance Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bridge Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bridge Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bridge Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay Malton Bay
Beach Beach Beach Beach Snack Bar Beach Beach Beach Beach Tollbooth Beach Beach Beach Beach Snack Bar Beach Beach Beach Beach Beach
a field a field a field a field a field a field a field a field a field Country Road a field a field a field a field a field a field a field a field a field a field
a field a farmhouse a yard a yard a cornfield Dirt Path Dirt Path Dirt Path Dirt Path Country Road Garden Garden Garden Mansion Mansion Private Gallery Private Study a field a field a field
a field a yard a wooden barn a yard a cornfield a field a field a field a field Country Road a field a field a field Mansion Mansion Outdoor Pool Statue a field a field a field
a field a yard a yard a yard a cornfield a field a field a field a field Country Road a field a field a field a field a field a field a field a field a field a field
a field a cornfield a cornfield a field a field a field a field a field a field Country Road a field a field a field a field a field a field a field a field a field a field
Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Country Road Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park
Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Ranger Office Park Infirmary Park Repair Shop Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park
Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Monument Country Road Park Clearing Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park
Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Ranger Office Malton River Malton Falls Malton Falls Bridge Malton Falls Malton River Recreation Office Waterpark Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park Malton National Park

Building Types

Singe-Block Buildings

  • Shipyard - Patrol Boats found here. Boats can travel and be repaired here.
  • Marina - Yachts found here. Boats an travel here.
  • Pier - Dinghies found here. Players can switch between "Sea Level" (water) and "Bridge Level" (land) for 1 AP her.
  • Tollbooth - the only way to enter Malton Bridge is if the Tollbooth on your side is unruined.
  • Malton Bridge - players can switch between "Sea Level" (water) and "Bridge Level" (land) for 1 AP here, only entrance into Navy Island.
  • Beach - a Park.
  • Snack Bar - a Public House.
  • Country Road/Dirt Path - a Street.

Complexes

  • Malton International Airport - a super large complex just south of the Compound.
    • Tarmac - Streets
    • Terminals - 4 four-square large Railway Stations.
    • Jetway Gates - Towers connecting the Terminals with the Airport.
    • Airport - a Mall-style complex with the following stores:
      • Tech Store - GPS units, Mobile Phones, Toolkits
      • Newsstand - Book, Poetry Book, Book
      • Survival Store - First Aid Kits, Binoculars, Fuel Cans
      • Import Store - Wine, Beer
    • Hanger - Auto Repair Shop
    • Control Tower - a special tall building. Findable Items: Portable Generators, Radio Transmitters, Radios, Flare Guns.
  • Resort
  • Office Complex
  • Navy Island - complex that can only be entered by Malton Bridge.
    • Navy Island Entrance/Malton Bridge - empty blocks.
    • Navy Infirmary - a Hospital.
    • Navy Vehicle Depot - an Auto Repair Shop.
    • Navy Armory - an Armoury.
    • Navy Academy - a School.
    • Navy Training Ground - a Training Ground|.
    • Navy Storehouse - a Warehouse.
    • Navy Pier - a Pier than cannot be entered from Sea Level.
    • Navy Shipyard - a Shipyard that cannot be entered from Sea Level.
  • Mansion
  • Malton Forest


Water Mechanics

In order to travel on the bay, players must go to a water-land block, such as a pier, marina, shipyard, or bridge. These blocks are empty blocks where players can either be on land level or water level, and can travel between them for 1 AP. On sea level, boats can travel, survivors with a civilian skill "Swimming" can swin and zombies can float for 3 AP (2 AP with Lurching Gait). On land level, zombies and survivors can travel normally or find boats. Land-water blocks can be powered and barricaded.

To enter a boat, survivors go to a land-water block. You select from a list of boats to enter. The list options each follow the format: (Owner name)'s (Boat type). When on a boat, the owner controls the movement. To own a boat, you can search a land-water block (other than a bridge). If you find a boat, you have two options: "discard" and "launch". If you launch the boat, you now own a boat. Boats automatically have a built in generator, but must be fuelled to run.

Each boat has a database of items on board. When you drop an item, it adds that item to the database. The chance of finding any item is 10% divided by <math>number of item:total items on board</math> (+10% if the boat is fuelled). Dinghies cannot be searched. Zombies cannot attack survivors on boats. However, they can attack boats like they attack generators. Once the boat is destroyed, the survivors fall into the water and can be attacked. Survivors that fall in the water have a 50% chance of taking 20 damage upon falling in (reduced by 25% by owning the item "Life Jacket", and by another 25% by having the skill "Swimming"). Boats can be repaired at powered Shipyards.

Boats:

  • Dinghy - small 2 person boat
    • Found in Piers
    • Damage levels: undamaged, "damaged", destroyed.
    • Cannot be searched
  • Yacht - large 10 person boat
    • Found in Marinas
    • Damage levels: undamaged, "scratched", "damaged", "leaking", destroyed.
    • Findable items: Beer, Wine, Life Jackets, Fuel Cans
  • Patrol Boat - medium 5 person boat
    • Found in Shipyards
    • Damage levels: undamaged, "scratched", "damaged", "badly damaged", "leaking", destroyed.
    • Findable items: Life Jackets, Flak Jackets, Radios, Pistol Clips, Pistols, Fuel Cans

New Civilian Skill:

  • Swimming - allows survivors to travel on water without a boat.

Class Changes

Players can choose to sign up starting in Outer Malton. These would be new classes that would replace others on the Outer Malton sign up page (characters entering from Malton through the Compound would be unchanged).

  • Coast Guards (replaces Medics)
    • Starting Skill: Swimming
    • Starting Item: FAK
    • Starting Item: Life Jacket
    • Starting Location: Marinas and Piers
  • Sailor (replaces Privates)
    • Starting Skill: Basic Firearms Training
    • Starting Item: Pistol
    • Starting Item: Life Jacket
    • Starting Location: Shipyards
  • Rangers (replaces Police Officers)
    • Starting Skill: Basic Firearms Training
    • Starting Item: 2 FAKs
    • Starting Item: Pistol
    • Starting Location: Ranger Office, Security Office
  • Farmhand (replaces Firefighter)
    • Starting Skill: Constuction
    • Starting Item: Fire Axe
    • Starting Skill: Axe Profiency
    • Starting Location: Farm, Beach