Suggestion:20130211 Barricade The Streets: Difference between revisions
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{{Removed|for further discussion on [[Developing_Suggestions#Barricable_Streets|Developing Suggestions]]}} | |||
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[[User:Minothor|Minothor]] 18:41, 11 February 2013 (UTC) | [[User:Minothor|Minothor]] 18:41, 11 February 2013 (UTC) | ||
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</ | == Moved to: [[Developing_Suggestions]] == | ||
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'''Suggestion type'''<br /> | '''Suggestion type'''<br /> | ||
improvement <br /> | improvement <br /> | ||
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Survivors, Barricades<br /> | Survivors, Barricades<br /> | ||
'''Suggestion description'''<br /> | '''Suggestion description'''<br /> | ||
The ability to barricade the sides (North, East, West, South) to create walled off sections of the city would allow for survivor colonies, unrestricted by free running.<br /> | The ability to barricade the sides (North, East, West, South) to create walled off sections of the city would allow for survivor colonies, unrestricted by free running, rendering regions friendlier to newbies and giving more experienced players a more expansive area that they can protect.<br /> | ||
This would allow for the advantages of the malls (safe access to the facilities within that area) while maintaining the risks of a fortified mall, that being that any breach in the walls would allow zombies into the area.<br /> | This would allow for the advantages of the malls (safe access to the facilities within that area) while maintaining the risks of a fortified mall, that being that any breach in the walls would allow zombies into the area.<br /> | ||
The result would be the possibility of barricading off a section or even a whole suburb to create a safe haven for survivors, with the trade off being that larger areas would result in a larger perimeter to patrol and maintain. | The result would be the possibility of barricading off a section or even a whole suburb to create a safe haven for survivors, with the trade off being that larger areas would result in a larger perimeter to patrol and maintain. | ||
'''Technical Suggestion'''<br /> | '''Technical Suggestion'''<br /> | ||
(For coders) | (For coders)<br /> | ||
One way I can imagine this being possible would be an array of 4 tiny-ints [N,E,W,S] in the database entries, corresponding to existing barricade levels.<br /> | One way I can imagine this being possible would be an array of 4 tiny-ints [N,E,W,S] in the database entries, corresponding to existing barricade levels.<br /> | ||
So for example [0,0,0,21] would result in "The streets to the South have been extremely heavily barricaded" | So for example [0,0,0,21] would result in "The streets to the South have been extremely heavily barricaded" | ||
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====Voting Section==== | ====Voting Section==== | ||
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''Votes | '''Keep Votes''' | ||
#Sounds legit.--[[User:SA|SA]] 20:16, 11 February 2013 (UTC) | |||
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'''Kill Votes''' | |||
'''Spam/Dupe Votes''' | |||
#'''Spam'''. Use [[Developing Suggestions]]. ~[[Image:Vsig.png|link=User:Vapor]] <sub>19:19, 11 February 2013 (UTC)</sub> | |||
#:'''Re:''' Thanks, posted it there instead. --[[User:Minothor|Minothor]] 20:42, 11 February 2013 (UTC) | |||
# '''Dupe'''. Plenty of search examples: [[Suggestion:20070914 Build Barrier]], [[Suggestion:20070831 Barbed Wire Fencing]], [[Suggestion:20070903 Barbed Wire Fencing 2.0]]. --[[User:Labla|Labla]] 19:42, 11 February 2013 (UTC) | |||
#:'''Re:''' Sorry, I did a search using the terms "suggestion" and "barricade" together and it didn't turn those up, could I ask what terms you used? I probably used the search feature wrong, Wikis warp my mind in horrible ways. Also, Any idea why that last one you listed was moved to "Peer Rejected" since the Keep votes outweighed the Kill votes and the Spam votes individually, especially since several of the Spam votes contained either no argumentation or unrelated statements? What way are votes tallied/calculated? --[[User:Minothor|Minothor]] 20:42, 11 February 2013 (UTC) | |||
::: Suggestions are separate namespace and aren't included in search hits by default. You need to use advanced searching and select Suggestion namescape or search for everything. As for second question: I don't have idea. You should ask someone else regarding biurocracy. --[[User:Labla|Labla]] 20:57, 11 February 2013 (UTC) | |||
::::'''Re:''' Thanks, I'll look into the ins and outs of the search tools for future reference. Any suggestions as to which of the Beurocrats would be more likely to have time to answer questions?--[[User:Minothor|Minothor]] 21:18, 11 February 2013 (UTC) | |||
:::::You don't need a Bureaucrat, just someone with some knowledge of how it works. Since I'm both, however, I'll simply point out that that one failed because it [[Suggestions:Cycling_Instructions#Rejected|had less than 50% support]]. For tallying purposes, everything that's not a Keep counts as a Kill when the two weeks are up. {{User:Aichon/Signature}} 21:20, 11 February 2013 (UTC) | |||
::::::Thanks, that does seem a little bizarre though, wouldn't Keep/Kill be enough in that case? People already put in either those categories if things are duplicates or should be revised.--[[User:Minothor|Minothor]] 21:29, 11 February 2013 (UTC) |
Latest revision as of 23:55, 11 February 2013
Removed | |
This suggestion has been removed from voting for further discussion on Developing Suggestions. |
20130211 Barricade The Streets
Minothor 18:41, 11 February 2013 (UTC)
Moved to: Developing_Suggestions
Suggestion type
improvement
Suggestion scope
Survivors, Barricades
Suggestion description
The ability to barricade the sides (North, East, West, South) to create walled off sections of the city would allow for survivor colonies, unrestricted by free running, rendering regions friendlier to newbies and giving more experienced players a more expansive area that they can protect.
This would allow for the advantages of the malls (safe access to the facilities within that area) while maintaining the risks of a fortified mall, that being that any breach in the walls would allow zombies into the area.
The result would be the possibility of barricading off a section or even a whole suburb to create a safe haven for survivors, with the trade off being that larger areas would result in a larger perimeter to patrol and maintain.
Technical Suggestion
(For coders)
One way I can imagine this being possible would be an array of 4 tiny-ints [N,E,W,S] in the database entries, corresponding to existing barricade levels.
So for example [0,0,0,21] would result in "The streets to the South have been extremely heavily barricaded"
This is merely a suggestion and there's probably a more efficient way of implementing it.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Sounds legit.--SA 20:16, 11 February 2013 (UTC)
Kill Votes
Spam/Dupe Votes
- Spam. Use Developing Suggestions. ~ 19:19, 11 February 2013 (UTC)
- Re: Thanks, posted it there instead. --Minothor 20:42, 11 February 2013 (UTC)
- Dupe. Plenty of search examples: Suggestion:20070914 Build Barrier, Suggestion:20070831 Barbed Wire Fencing, Suggestion:20070903 Barbed Wire Fencing 2.0. --Labla 19:42, 11 February 2013 (UTC)
- Re: Sorry, I did a search using the terms "suggestion" and "barricade" together and it didn't turn those up, could I ask what terms you used? I probably used the search feature wrong, Wikis warp my mind in horrible ways. Also, Any idea why that last one you listed was moved to "Peer Rejected" since the Keep votes outweighed the Kill votes and the Spam votes individually, especially since several of the Spam votes contained either no argumentation or unrelated statements? What way are votes tallied/calculated? --Minothor 20:42, 11 February 2013 (UTC)
- Suggestions are separate namespace and aren't included in search hits by default. You need to use advanced searching and select Suggestion namescape or search for everything. As for second question: I don't have idea. You should ask someone else regarding biurocracy. --Labla 20:57, 11 February 2013 (UTC)
- Re: Thanks, I'll look into the ins and outs of the search tools for future reference. Any suggestions as to which of the Beurocrats would be more likely to have time to answer questions?--Minothor 21:18, 11 February 2013 (UTC)
- You don't need a Bureaucrat, just someone with some knowledge of how it works. Since I'm both, however, I'll simply point out that that one failed because it had less than 50% support. For tallying purposes, everything that's not a Keep counts as a Kill when the two weeks are up. —Aichon— 21:20, 11 February 2013 (UTC)
- Thanks, that does seem a little bizarre though, wouldn't Keep/Kill be enough in that case? People already put in either those categories if things are duplicates or should be revised.--Minothor 21:29, 11 February 2013 (UTC)
- You don't need a Bureaucrat, just someone with some knowledge of how it works. Since I'm both, however, I'll simply point out that that one failed because it had less than 50% support. For tallying purposes, everything that's not a Keep counts as a Kill when the two weeks are up. —Aichon— 21:20, 11 February 2013 (UTC)
- Re: Thanks, I'll look into the ins and outs of the search tools for future reference. Any suggestions as to which of the Beurocrats would be more likely to have time to answer questions?--Minothor 21:18, 11 February 2013 (UTC)
- Suggestions are separate namespace and aren't included in search hits by default. You need to use advanced searching and select Suggestion namescape or search for everything. As for second question: I don't have idea. You should ask someone else regarding biurocracy. --Labla 20:57, 11 February 2013 (UTC)