User:Ninja187: Difference between revisions
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*[http://www.urbandead.com/profile.cgi?id=709115 philfly] | *[http://www.urbandead.com/profile.cgi?id=709115 philfly] | ||
*[http://www.urbandead.com/profile.cgi?id=1227252 docgooden] | |||
Revision as of 02:44, 31 October 2008
I have 3 alts that I play as, maybe more in the future when I max out the others. I'm not really a part of any groups yet, so they all have "Kult of Skaro" as their group names.
Alt user | |
This user has alts but DOESN'T Zerg. |
***NOTE: Just because I play multiple characters and they have similar names, it does NOT mean that I zerg or alt-abuse. I actually think very lowly of the zergers, who feel the only way they can mean anything is by cheating***
My original is ninja187 (Military: Private - Level 41)
The next character I made was ninja 187 (Military: Scout - Level 41)
And lastly good ol' ninja313 (Scientist: NecroTech Lab Assistant - Level 39)
Skills:
ninja187:
Private | |
This user is a private in the military and is probably off pumping lead into a zombie. |
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- You have Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- You have Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up. In Monroeville, a headshot will kill a zombie permanently.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- You have Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- You have Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- You have Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
ninja 187:
Scout | |
This user is a scout and is probably off locating zombie concentrations. |
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- You have Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- You have Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up. In Monroeville, a headshot will kill a zombie permanently.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
ninja313:
Scientist | |
This user is a Scientist and is probably off reviving someone. |
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- You have NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up. In Monroeville, a headshot will kill a zombie permanently.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
Goddamn Bastards!!!
Here I will try to post all of the retards who killed me, both human and zombie. The zombies are just for record since they can't really help themselves (it's the only thing they are good at), but the humans are on my hunt list. Also any evidence of crimes such as PKers will be posted.
PKers
Report PKers! | |
Don't let them get away with murder! Register them on the Rogues Gallery. (Dead Link) |
Son of a bitch called toothdecay killed my player ninja 187 in Fort Creedy armoury while I was idle. I did NOTHING to deserve this so I urge you to kill this SOB when you see him/her/it. Just tell them I'm on their tail.
And guess what, next day I go back, try to warn people and THIS is the thanks I get. All round arsehole headless gunner killed me for helping out others.
GAAAAH I finally decide that going back to Creedy would be stupid, so after my SECOND revive because of PKers I head off to Giddings mall. And again while sleeping some son-of-a-buttplug named Sarcophilus harrisii decides to start killing random people. This one got 3 in a row! I don't know if I should be more angered, shocked or impressed?!?
Why do PKer's have to make up so much bullshit about people. This prickface named AlejandroTheZombie killed ninja 187 while sleeping (funny how it's always the same alt, ninja 187, never had problems with my other characters). But what really pissed me off, was that he/she/it was running their mouth saying I was a PKer as an excuse to kill me. I FUCKING DESPISE PKER'S AND THE CALL ME ONE. Fair enough I understand it brings a new challege to the game, but don't lie and brings others down to your level. I have as yet NEVER HARMED ANOTHER HUMAN... NEVER
This time my original character ninja187 was attacked (unprovoked as usual) by BigMackAttack inside an almost empty junkyard. Only reason I was there was to regenerate some AP so I could help by reviving some zeds... oh the irony...
Gawdammit, can't I sleep in peace for just one night? Yeah PKing me while I'm not even there, real professional... Well anyway, this time my character ninja 187 was killed by Lewyn. Well bitch when I find you, I will show you the fucking meaning of random!
It seems no malls are safe anymore. My character ninja187 was killed while sleeping in Pole Mall by Vicious Bob, and the SOB got a few others while he was there.
Bang! | |
ninja187 wants toothdecay, headless gunner, Sarcophilus harrisii, AlejandroTheZombie, BigMackAttack, Lewyn and Vicious Bob to die. |
Zombie Scum!
THIS IS MALTOOOOON! | |
This user or group thinks the Dead must be stopped, and is prepared to band together and fight. |
- someone you do no All zombie skills, so no chance of empathy from this guy.
- tuhliy Again all zombie skills, so don't waste your needles.
- V Mongoliensis Rotter, majority zombie skills, keep a look out.
- Blisterface Rotter, all zombie skills only 2 human (although there is enough XP to buy, so obviously planning to stick zombie).
- Cipher G No human skills, lots of zombie attack skills.
- Dave Octane Again no human skills, lots of zombie upgrades.
- Math Currently revived as civilian, but still on my list.
- Zagoof Loads of zombie skills, nothing human to be seen.
- Zombehmon No human skills, full of zombie attack upgrades.
- LOLosaurus Member of LUE... nuff said...
- SpyGl4ss Only zombie skills, and member of the LUE
Revivification Requests | |
Undead? Want to breathe again? Make a Revivification Request! (Dead Link) |
Downright Decent Folk
Okay that's enough of the bad news, time to end on a lighter note. No matter how bad things get in-game, there are still some genuinely good guys and girls out there, even if you haven't met any of them yet. So here I am gonna try and list everyone who helped me out in one way or another. Fair enough some of them might not have cared who I was, maybe just looking for XP. But even so, they had a choice whether to help me or not...
Revivers
... of ninja187:
... of ninja 187:
... of ninja313:
Healers
... of ninja187:
KellyMitchell, mj0621, Mochampos, Majinchu, Tasan syess, tried, Dr Humperdink, Slut Bunwalla, The last Eusevio, Zombi kuutonen, Tomas Durnin, Baron Von Douche, Rick Zackhov.
... of ninja 187:
Jesop, Pyroclastic Flow, andres dones, Scott Dewberry, Luxun von Xinthra, Freezeblade, sheila1289, Mnemnoth, That'Guy, paramedic paleo, oa2004, Valentin Frey, Miggy Moto, fungi321, Dbob, Ipswich, Professor R1.
... of ninja313:
Big Percy, Jay Gorman, TG ONE, metal chick, Crazy Norman, Kenndogg, Susan Hardin, Shaun Blackman, txgp174, ecoli29, w1, scared silly, ByroHPOTD, Lozer Killa.
Templates
Doctor Who Fan | |
This user is a fan of the BBC series Doctor Who. |
British | |
This user is British. |
Depression | |
This user suffers from depression. |
Atheist | |
This user is an atheist. |
Ban Stupidity | |
This user or group does not tolerate stupid people. |
Scientology Unfriendly | |
This user thinks that Scientology is ridiculous. |
Evolution | |
This user or group believes the Theory of Evolution to be the best explanation for the diversity of life. |