Suggestion:20081212 Refugee: Difference between revisions
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#'''Keep''' - Well thought out, and you've addressed the issues that it had on Developing Suggestions. This will give those buildings a use. --{{User:Pestolence/Sig}} 22:18, 12 December 2008 (UTC) | #'''Keep''' - Well thought out, and you've addressed the issues that it had on Developing Suggestions. This will give those buildings a use. --{{User:Pestolence/Sig}} 22:18, 12 December 2008 (UTC) | ||
#'''Keep''' - Seems reasonable. It'll get survivors to spread out more anyway. --{{User:Blake Firedancer/sig}} 22:44, 12 December 2008 (UTC) | #'''Keep''' - Seems reasonable. It'll get survivors to spread out more anyway. --{{User:Blake Firedancer/sig}} 22:44, 12 December 2008 (UTC) | ||
#'''Keep''' - as Blake Firedancer. -- [[User:Conner Martel|Conner Martel]] 00:01, 13 December | #'''Keep''' - as Blake Firedancer. -- [[User:Conner Martel|Conner Martel]] 00:01, 13 December 2008 (UTC) | ||
2008 (UTC) | # I'm not sure about it being a skill, but I like the idea of giving more to other buildings. LInkthewindow DOES have a point about SOME buildings bieng "useless", I guess, but the current number 80%. So that isn't "some" buildings, it is "most" buildings.--[[User:Pesatyel|Pesatyel]] 20:05, 13 December 2008 (UTC) | ||
# I'm not sure about it being a skill, but I like the idea of giving more to other buildings. LInkthewindow DOES have a point about SOME buildings bieng "useless", I guess, but the current number 80%. So that isn't "some" buildings, it is "most" buildings.--[[User:Pesatyel|Pesatyel]] | |||
'''Kill Votes''' | '''Kill Votes''' | ||
#'''Weak Kill''' Although you've worked on it a bit, some buildings are meant to be useless, and just there for "flavor". {{User:Linkthewindow/Sig}} 21:10, 12 December 2008 (UTC) | #'''Weak Kill''' Although you've worked on it a bit, some buildings are meant to be useless, and just there for "flavor". {{User:Linkthewindow/Sig}} 21:10, 12 December 2008 (UTC) |
Revision as of 20:05, 13 December 2008
20081212 Refugee
A Big F'ing Dog 19:20, 12 December 2008 (UTC)
Suggestion type
Skill
Suggestion scope
Survivors
Suggestion description
After disasters large buildings like stadiums are often used to house refugees. Supplies are shipped there to use on injured civilians.
It might be interesting to have a civilian skill called Refugee, which increases a survivor's ability to find resources dropped off by the government at the beginning of the outbreak. People with the skill would have a 12% chance of finding an FAK in a stadium or cathedral (unpowered). This is less than a hospital (which is 14%) but close enough to be useful. Generators would up the percentage.
Since Cathedrals and Stadiums are limited this shouldn't disrupt the balance of power across the city. What it would do is make the perennially empty and hard to defend stadiums and cathedrals worth fighting for. It's kind of a what-if scenario: What if malls had nothing useful but FAKs? What would those sieges be like? Now we could see.
This would be a Civilian skill. Maybe first tier, or as a subskill of Shopping. And for realism's sake to reflect that there are FAKs there even for people without the skill, people without Refugee could find FAKs in stadiums at a 5% rate. They can already find them in Cathedrals at that percentage.
While in some cases it would be redundant with the local mall or hospital, it would provide a back-up in heavily ruined neighborhoods, and make defending a cathedral worthwhile. Right now there is no reason to spend effort defending a large building that provides no items. Surviving a cathedral siege would be kind of like defending a mall on hard mode, should be interesting.
Voting Section
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Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep Thanks for the comments. I hope I answered a few people's issues with this being redundant. It's not a groundbreaking thing, FAKs are available from many places in game. This is more about changing the stadiums and cathedrals themselves than changing how or where most people get FAKs. --A Big F'ing Dog 19:25, 12 December 2008 (UTC)
- Keep - Well thought out, and you've addressed the issues that it had on Developing Suggestions. This will give those buildings a use. --Pestolence(talk) 22:18, 12 December 2008 (UTC)
- Keep - Seems reasonable. It'll get survivors to spread out more anyway. --Blake Firedancer T E RNL? P.I.S.I.T. 22:44, 12 December 2008 (UTC)
- Keep - as Blake Firedancer. -- Conner Martel 00:01, 13 December 2008 (UTC)
- I'm not sure about it being a skill, but I like the idea of giving more to other buildings. LInkthewindow DOES have a point about SOME buildings bieng "useless", I guess, but the current number 80%. So that isn't "some" buildings, it is "most" buildings.--Pesatyel 20:05, 13 December 2008 (UTC)
Kill Votes
- Weak Kill Although you've worked on it a bit, some buildings are meant to be useless, and just there for "flavor". Linkthewindow Talk 21:10, 12 December 2008 (UTC)
Spam/Dupe Votes
- Spam - Unrealistic. Multiudes of FAKs don't exist in cathedrals. Making a few more available in Stadiums, maybe... But as it stands this is just not a good idea. Also new skill = bad idea. And some (most) buildings are supposed to be "useless"... --WanYao 17:29, 13 December 2008 (UTC)
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