Suggestion talk:20081212 Refugee
From Developing Suggestions
Interesting, but a skill sounds pointless. Why not just search the much more common hospitals? Linkthewindow Talk 20:12, 9 December 2008 (UTC)
- There's a few uses. Some stadiums or cathedrals have a limited number of hospitals nearby, so it would provide either a back-up or a closer source of FAKS. It's also quite useful if the neighborhood is ruined. To prevent a survivor from getting FAKs from a ruined hospital only one zombie needs to stand inside to stop repairs. But to stop a survivor from fixing up a corner of a stadium or cathedral and getting an FAK you'd need at least four zombies, one in each corner. It also allows for multiple generators set up right next to one another, so in case one is destroyed or it runs out of power, people can search in a square that still has light. Also, because of their size large buildings are a freerunning nexus. Lots of buildings connect to them, so it could often provide a shorter freerunning path to get an FAK from many nearby locations, even if a hospital is as close or closer in a direct line.--A Big F'ing Dog 20:36, 9 December 2008 (UTC)
- It's a good point regarding "emergency" FAK's I guess. I still see a skill as a tad redundant though. Linkthewindow Talk 20:43, 9 December 2008 (UTC)
- It is redundant in some situations. But it could be very useful, even critical, when traveling through or retaking ruined territory. It's hard for survivors to secure since it has four entrances, but that also makes it harder for zombies to prevent someone from popping in, fixing a corner, and getting the FAK they need to cure their infection. Seeing how much of Malton is ruined now I could see Stadiums and Cathedrals becoming important resource points for desperate survivors that they don't hold and fortify but raid. --A Big F'ing Dog 20:47, 9 December 2008 (UTC)
- I think the skill aspect is redundant, and FAKs should instead just be an item that can be found with a relatively low success rate in these areas with flavor text indicating that it must be left over from the humanitarian relief efforts during the early days of the outbreak. --William Told 22:41, 9 December 2008 (UTC)
- It is redundant in some situations. But it could be very useful, even critical, when traveling through or retaking ruined territory. It's hard for survivors to secure since it has four entrances, but that also makes it harder for zombies to prevent someone from popping in, fixing a corner, and getting the FAK they need to cure their infection. Seeing how much of Malton is ruined now I could see Stadiums and Cathedrals becoming important resource points for desperate survivors that they don't hold and fortify but raid. --A Big F'ing Dog 20:47, 9 December 2008 (UTC)
- It's a good point regarding "emergency" FAK's I guess. I still see a skill as a tad redundant though. Linkthewindow Talk 20:43, 9 December 2008 (UTC)
If you'd bothered to check, you'd know that FAKs can already be found in Cathedrals. As for Stadiums? Just no. Some things are meant to be useless, just like in real life. ;) ᚱᛁᚹᛖᚾᚨᚾᛏ 22:51, 9 December 2008 (UTC)
- They can be found in Cathedrals but at 5%. This would up the percentage to 12%, making it a more useful option. --A Big F'ing Dog 14:49, 10 December 2008 (UTC)
Seems useless considering it only gives you 12%, maybe if it was 50 it'd be worth it. But then it'd get shot down for being overpowered :P --xoxo 22:57, 9 December 2008 (UTC)
- According to the item page hospitals only have a 14% FAK seach rate, so 12% is not far behind. And the search rate can be increased with a generator. --A Big F'ing Dog 14:49, 10 December 2008 (UTC)
Good idea, but as above the skill is redundant. --Pestolence(talk) 03:33, 10 December 2008 (UTC)
The point is to make other locations more useful. Why is that a bad thing? The game has always been way to focused on malls and NT buildings. PDs and firestations are only of limited use (especially after you get the fire axe and the mall skills), hospitals are inferior to malls (again mall skills) and we have factories (generators) and auto repair (fuel). 6 buildings out of 27 that anyone uses siginficantly.--Pesatyel 02:45, 12 December 2008 (UTC)
- Yeah, but some locations are meant to be useless, they are there for flavor. If every building was useful, then the game would become hideously overpowered for survivors, as there would be no need to defend a location. Linkthewindow Talk 03:05, 12 December 2008 (UTC)
- True, but SOME buildings. Currently it is 80%.--Pesatyel 04:41, 13 December 2008 (UTC)