User:Denver Randleman: Difference between revisions

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== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==


A work in progress
I was a fearless paratrooper of the 506th Parachute Infantry Regiment, 101st Airborne Division. My grandfather was a screaming eagle, and finally, so was I. After basic training at Camp Claiborne, Louisiana I was ready to take on hell itself. That's when our CO informed us of the ongoing containment situation in Malton.
 
We where airdropped into Malton with no idea of what to expect. The so called "infected" where vaguely described, and we where told to simply secure the city and eliminate any hostile threats. The cause of the sickness was unknown, and we where sent in wearing full C.B.R.N. (Chemical, Biological, Radiological, and Nuclear) Protective Suits, gas masks and all. They didn't know if it was a disease, a mutation, if it was airborne, waterborne, anything like that. All that was known was a company by the name of NecroTech had been previously experimenting on said sickness, and the disease had been exposed to the general population. Like so many others, we where sent in to clean up the mess.
 
Our mission was to linkup with some 101st Airborne squads that had gone in during the early quarantine, and aid them in eliminating all infected personal. With limited outside contact, we where expected to set up a base of operation and live of the land. Then, when all hostile threats where neutralized the quarantine would be lifted, and we would be evacuated out of there. Simple as that, success for our mission was guaranteed. I didn't put it all together at the time, but intuitivley I knew something was wrong. If this was such an easy mission, why did the paratroopers that had gone in before us need our help?
 
More to come.
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Revision as of 08:28, 16 January 2009

Denver Randleman



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Denver Randleman
Sketch of me when I first landed in Malton, wearing a CBRN Protective Suit.
Name Denver Randleman
Date of Birth April 25th, 1981
Sex Male
Nationality American
Height 6'1"
Weight 194 lbs
Hair Color Blonde
Eye Color Blue
Current Status Alive
Last Known Location Unknown
Current Level 24
Joined 2007-09-05 22:07:51
Group The Flowers of Disease
Character Details Urban Dead Profile



  Denver Randleman  


"You know what you are. What you're made of. War is in your blood. Don't fight it. You didn't kill for your country. You killed for yourself. God's never gonna make that go away. When you're pushed, killing's as easy as breathing."

Bloodyknife.jpg PKer
This user is a PKer and is probably off killing some poor defenseless survivor.
Cemetery stones 2.jpg PK Count
Denver Randleman has PKed 0 people.

Rogues Gallery


  Description  

Above his smile you see your reflection in a pair of Ray-Ban Aviators. Years of physical labor have left him with a tone, muscular build. He has a tattoo of an eagle diving in front of a parachute canopy between two dice on the left side of his neck.

Wearing: a pair of mirrored sunglasses, a white T-shirt, a black coat, a pair of blue jeans and a pair of steel toe-capped boots.

Attire: a pair of Ray-Ban Aviator sunglasses, a white T-shirt, a Carhartt coat, a pair of Levi's jeans, and a pair of Redwing steel toe boots.

  History  

I was a fearless paratrooper of the 506th Parachute Infantry Regiment, 101st Airborne Division. My grandfather was a screaming eagle, and finally, so was I. After basic training at Camp Claiborne, Louisiana I was ready to take on hell itself. That's when our CO informed us of the ongoing containment situation in Malton.

We where airdropped into Malton with no idea of what to expect. The so called "infected" where vaguely described, and we where told to simply secure the city and eliminate any hostile threats. The cause of the sickness was unknown, and we where sent in wearing full C.B.R.N. (Chemical, Biological, Radiological, and Nuclear) Protective Suits, gas masks and all. They didn't know if it was a disease, a mutation, if it was airborne, waterborne, anything like that. All that was known was a company by the name of NecroTech had been previously experimenting on said sickness, and the disease had been exposed to the general population. Like so many others, we where sent in to clean up the mess.

Our mission was to linkup with some 101st Airborne squads that had gone in during the early quarantine, and aid them in eliminating all infected personal. With limited outside contact, we where expected to set up a base of operation and live of the land. Then, when all hostile threats where neutralized the quarantine would be lifted, and we would be evacuated out of there. Simple as that, success for our mission was guaranteed. I didn't put it all together at the time, but intuitivley I knew something was wrong. If this was such an easy mission, why did the paratroopers that had gone in before us need our help?

More to come.

  Skills  

Survivor

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)


  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Zombie

  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)


  Awards  

None Currently


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