Template talk:BarricadePlan: Difference between revisions
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Given that any barricade plan is POV they have no business being on suburb pages at all, hopefully we'll be removing them at some point in the near future. -- {{User:Iscariot/Signature}} 16:00, 20 October 2009 (BST) | Given that any barricade plan is POV they have no business being on suburb pages at all, hopefully we'll be removing them at some point in the near future. -- {{User:Iscariot/Signature}} 16:00, 20 October 2009 (BST) | ||
:Colour-blind is a good point, though the current version isn't very accessibly either in that regard. The dashed-border idea will actually improve on that, I think. The POV thing is valid, though one could argue that it's easy for zombies to know where there's the least wood to gnaw through before you get to the tasty BRAAAAAINS! --{{User:Grungni/sig}} 16:05, 20 October 2009 (BST) |
Revision as of 15:05, 20 October 2009
Looking to start some discussion on ways to either improve the template or to include on a new template. Obviously we would want something that is both easy to read at a glance, but also informative. Some things that I think can be easily changed:
- Remove monuments as a separate color, since aside from tagging purposes they are no different from any other empty block.
- Remove the unique color for Auto Repair Shops since they have been deemed non-essential by UBP since the update.
- Maybe add a new color to represent dark buildings on plans?
Again I'm looking for input on changes, and current plan templates that people like that we could use as a starting point for a template that can be used for all suburbs. --Maverick Talk - OBR 404 09:55, 20 October 2009 (BST)
- I'm not sure about the Auto-repair change. They are still the best place to get fuel, and as such are important in keeping a suburb running. They may be less important to low-level users, but to a team trying to operate a mall or an NT, more so.--Itsacon (Talk | Grungni | Ikhnaton) 11:10, 20 October 2009 (BST)
- That's kind of the point though. Since schools and fire stations are labeled as non-TRP building to keep at VSB for low-level characters, there isn't really a need for ARS to be kept at VSB other than location. Better to keep them protected so higher-level folks can get fuel without worrying as much about getting eaten overnight. --Maverick Talk - OBR 404 11:44, 20 October 2009 (BST)
Really, I don't think that there was any need for a change, and was surprised that anyone would wanted it changed. I think that it's fine just the way it is. If anyone is interested, I could create an alternitive template made with suggestions as they come up, just to see what we have as it goes along.... -Poodle of doom 13:38, 20 October 2009 (BST)
Building type colours for EHB buildings
One thing lacking in the current template is the ability to distinguish between building types for buildings marked unenterable, these are all yellow. I think the designation between enterable/unenterable should be seperate from the type designation. Maybe something like a dashed border for an enterable building and a solid border for an unenterable building, with the colours of the cell the same regardless of barricade level? --Itsacon (Talk | Grungni | Ikhnaton) 11:10, 20 October 2009 (BST)
- That is a good point. Or perhaps something along the lines of an 'X' in the block for EHB and blank for VSB. Definitely something that would help. --Maverick Talk - OBR 404 11:42, 20 October 2009 (BST)
- An example of what I have in mind:
- The solid/dashed line is a great idea. It works better with a dark color as the border instead of a white line. Also, the barricade plan is currently cluttered with colors. I feel that only PDs, Hospital, NTs and Malls should have a distinct color. Maybe blue, red, purple and green? And I agree there should be some way to designate in the barricade plan that a building should be left barricaded and dark.--GANG Giles Sednik CAPD 14:45, 20 October 2009 (BST)
- Another option is to dispense with the current two-colour schemes for PD's and fire stations altogether, and have a single border colour denominating the barricade level: absent for none, dashed for VSB and solid for EHB. The colours can be drawn from the Uniform Color Policy (and I have preference for the 'Prettier by Name' versions). It would look something like this:
- The solid/dashed line is a great idea. It works better with a dark color as the border instead of a white line. Also, the barricade plan is currently cluttered with colors. I feel that only PDs, Hospital, NTs and Malls should have a distinct color. Maybe blue, red, purple and green? And I agree there should be some way to designate in the barricade plan that a building should be left barricaded and dark.--GANG Giles Sednik CAPD 14:45, 20 October 2009 (BST)
EHB PD VSB PD Open PD EHB H VSB H Open H EHB FD VSB FD Open FD EHB NT VSB NT Open NT
- We may have to play with the border-colour a bit for optimum visibility, but you get my idea I think.
- Dark buildings can be done by using a gray colour for the text instead of black maybe? --Itsacon (Talk | Grungni | Ikhnaton) 15:36, 20 October 2009 (BST)
- Grungi, check out some examples I put together in my Sandbox. If you want to play around with the colors a little bit you can copy/paste and leave examples on the same page. I kinda like the two-color scheme for buildings and the dashed line idea. Let me know what you think.--GANG Giles Sednik CAPD 15:52, 20 October 2009 (BST)
- Dark buildings can be done by using a gray colour for the text instead of black maybe? --Itsacon (Talk | Grungni | Ikhnaton) 15:36, 20 October 2009 (BST)
POV
I couldn't care less what colours survivors use on their cade plans so long as it's legible to the colour-blind in the same way that the scents were.
Given that any barricade plan is POV they have no business being on suburb pages at all, hopefully we'll be removing them at some point in the near future. -- . . <== DDR Approved Editor 16:00, 20 October 2009 (BST)
- Colour-blind is a good point, though the current version isn't very accessibly either in that regard. The dashed-border idea will actually improve on that, I think. The POV thing is valid, though one could argue that it's easy for zombies to know where there's the least wood to gnaw through before you get to the tasty BRAAAAAINS! --Itsacon (Talk | Grungni | Ikhnaton) 16:05, 20 October 2009 (BST)