User:Damien falcon: Difference between revisions
Line 18: | Line 18: | ||
The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit. | The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit. | ||
Using Markov Chains, it should be noted that when [[Known_Bugs#Some_anomalies_with_Tangling_Grasp| Tangling grasp is working]], that hitting a human ''then'' biting to infect has a much higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns [2.44 , 3.16] meanwhile, successfully hitting, then biting is expected in 2.4 turns [2 , 2.84]. Multiplied by thousands of zeds, this is a significant difference. ''(Note: If you plan on using this technique make sure your Tangling Grasp works)'' | Using Markov Chains, it should be noted that when [[Known_Bugs#Some_anomalies_with_Tangling_Grasp| Tangling grasp is working]], that hitting a human ''then'' biting to infect has a much higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns [2.44 , 3.16] meanwhile, successfully hitting, then biting is expected in 2.4 turns [2 , 2.84]. Multiplied by hundreds of times by thousands of zeds, this is a significant difference. ''(Note: If you plan on using this technique make sure your Tangling Grasp works)'' | ||
This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't. | This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't. |
Revision as of 03:13, 18 January 2011
http://www.urbandead.com/profile.cgi?id=1177049
About Me
I'm very interested in game theory and coincidentally have Damien. I am Dual nature supporter largely due to the fact that everyone needs to remember that this is a game, and people should enjoy it for what it is. I would also love to eventually see an end game scenario.
I hate Life Cultists due to the fact that they are terrible Role-players. I especially hate zker's who are Life-cultists
No, I'm not a Death Cultist but for some reason that group doesn't bother me.
Rotters are people too, so if you are in Necrotech, and there is a breach, lend a hand, battle revive.
If you are interested in a Policy Think Tank, head over to my discussion page.
Statistical Trivia
If there are two Zeds attacking an EHB(+2) building with no survivors inside, there is a 63% chance that they will break it open after both Zeds spend ~42.5 AP. It should be noted that if an active survivor is inside, they can hold out nearly indefinitely.
The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit.
Using Markov Chains, it should be noted that when Tangling grasp is working, that hitting a human then biting to infect has a much higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns [2.44 , 3.16] meanwhile, successfully hitting, then biting is expected in 2.4 turns [2 , 2.84]. Multiplied by hundreds of times by thousands of zeds, this is a significant difference. (Note: If you plan on using this technique make sure your Tangling Grasp works)
This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't.
Human Statistics: Zeds Killed: 63 Humans Killed: 1
Zombie Statistics: Zambahz: 7 Harmanz: 60
Skills
Pretty much everything, but brain rot.
Basic Fire-arms Training, Advanced Pistol Training, Shotgun Training, Advanced Shotgun Training, Hand-To-Hand Combat, Free-Running, Necrotech Employment, Lab Experience, NecroNet Access, First Aid, Diagnosis, Body Building, Construction, Head Shot,
Scent Fear, Scent Blood, Scent Trail, Scent Death, Digestion, Infectious Bite, Vigour Mortis, Neck Lurch, Death Grip, Rend Flesh, Tangling Grasp, Feeding Drag, Memories of Life, Death Rattle, Feeding Groan, Bellow, Ransack, Flailing Gesture, Lurching Gait, Ankle Grab,
Supported Policies
Always
Dual Nature | |
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature. |
Combat Reviver | |
This user or group supports the strategy known as 'Combat Revival'. |
Terrible Role Playing | |
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living. |
Atheist | |
This user is an atheist. |
Human
Uniform Barricading Policy Supporter | |
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard. |
Rotter's Relief Supporter | |
This user supports Rotter's Relief and does not consider them to be a front for zombie spies. |
Didn't we make ourselves clear? | |
Remember kids: Fool me once, shame on you... Fool me twice, YOU ARE DEAD |
Zed
Scorched Earth | |
This User or Group supports the Scorched Earth Policy & acknowledges that all revive points must be razed and their inhabitants killed. |
Zombie River Tactics | |
I am the void that devours all. |
Salt The Land | |
Dam!an B!rdman supports the Salt the Land policy. |
Pain Is Money | |
This user's job takes blood and guts in the most literal sense possible. |
Misc.
Clock | |
The time is currently 11:06 based on server time. |