User:Crystalroselle: Difference between revisions
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I'm mostly traveling alone and not in any group but do say hi if you see me in game. | I'm mostly traveling alone and not in any group but do say hi if you see me in game. | ||
===Current activities=== | ===Current activities=== | ||
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'''1 May 2011''' - Working on the [[Hospital Information Center]] page. So far I'm only up to K-letter suburbs. Also working on updating various outdated resource buildings statuses. Being a zombie has its peaks I guess. | '''1 May 2011''' - Working on the [[Hospital Information Center]] page. So far I'm only up to K-letter suburbs. Also working on updating various outdated resource buildings statuses. Being a zombie has its peaks I guess. | ||
===Survivor tactics=== | |||
My advice to anyone playing now is don't bother protecting the NT building if there are more than 10 zombies in it. There's no way we can fight the zombies considering the low survivors number now (ah I still remember the glorious days when there's 60+ people in every resource building C:). Go and grab as many syringes as you can before the building falls and run to another safe place, there's no point protecting the building and get killed when your ap is gone. Lately, I noticed it's been easy to get fak and syringes. I can easily get 10-20 syringes a day. So grab as many syringes as you can with ap to spare to run and you'll be helping the potential survivors more than getting killed when the building falls. | |||
Skills a survivor need now (arranged according to priority) | |||
1) ''Free Running'' - almost all the resource buildings and even surrounding normal buildings in survivors suburbs are HB and above. Get this if you don't want to get killed. | |||
2) ''Construction'' - A needed skill if you want to help defending resource buildings. We need as many cades builders these days! | |||
3) ''First Aid/Diagnosis'' - Considering the current insanity of getting killed almost every alternate day, it's best to get this skill to quickly heal yourself up and other survivors. You'll have plenty of survivors to heal so the xp gaining won't be a problem so get this skill and lots of fak. | |||
4) ''NecroTech Employment/Lab Experience'' - Desperately needed if you want to help build up our low survivor number now. | |||
If you're going for the 'kill zombies' route, get the ''Basic Firearms Training'' or ''Hand-to-Hand Combat'' skills and the level-ups but it's not really a feasible path now since there's usually at least 15-20 zombies attacking resource buildings. Still, it's a needed skill if there's only 2-3 zombies that breached and entered the building. Don't bother with ''Shopping, Bargain Hunting, Tagging'' and ''Radio Operation'' skills unless you've too many xp to spare. All the malls are down so where are you going with your shopping expertise? | |||
Things that a survivor must have: | |||
1) At least 2-3 fak for yourself and use the rest on other survivors. It's extremely crucial that you keep at least 2-3 faks because a lot of zombies these days have infectious bite and you'll just end up dead again if you're infected. | |||
2) 4-5 syringes at least. Easily found in NT buildings. The search rate has shot through the roof after the survivor percentage plummeted. You can find a syringe in ''almost'' every ap spent. | |||
3) A toolbox. Buy the construction skill and get this to help rebuilding. A survivor that can't help in construction is a survivor wasted. | |||
4) A fire axe. Considering how quickly PDs are usually incinerated, it's better to keep a fire axe which needs no reloading. | |||
5) Fuel can and portable generator : Easily found in factories, keep one of these for resource buildings but not really required since search rate has shot up to insane %. | |||
6) Pistols and Shotguns : Less space for syringes/faks if you have these but IF you're a rebuilder, keeping two/three of these would be handy for killing those stubborn rotters that stays in buildings. Not really advisable for dedicated revivers who will be better off keeping the space for syringes and faks. | |||
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Revision as of 08:18, 22 May 2011
ABOUT ME I've been playing Urban Dead for 3 years now and I pretty much concentrates on revival, healing and shooting zombies on Urban Dead as well as resource building status reporting here on this wiki. I'll update on statuses of resource buildings I can find on my journal as well. I'm mostly traveling alone and not in any group but do say hi if you see me in game. Current activities22 May 2011 - Up to 25% now with 1.7k revivifying bodies, does this mean the March of the Dead 2 has come to a stop or are they just playing with us? I wonder... Anyway, the zombie hordes are marching at the top (around Lamport Hills) and middle (around Roftwood) of the map towards the east now. If you're a survivor, DO NOT STAY in the NT buildings unless you've someone to revive you because the zombies attack the NT buildings first. Grab as many syringes as you can (easily 15-20 syringes using 20-25ap if you've enough space) from the NT buildings but DON'T STAY THERE. If you're in red/orange suburbs, best to hide in less conspicuous buildings or you can try hiding in ruined buildings because any buildings next to the NT buildings will be incinerated with it. A note : Lately, there's a lot of dead pkers staying in ruined resource buildings. I don't know if it's a good idea to revive them just to rebuild but I guess it's more important to reserve your ap to rebuild and hide than wasting your ap trying to kill them. It's great to play as a survivor now though, good points are amazing search rates, crazy zombie hordes trying to murder you every day (and usually succeeding every alternate day but I'm usually up on my feet a few hours later thanks to the amazingly dedicated survivor groups C:) and thrill(?) of not knowing whether you'll wake up alive or dead. Bad points are the pkers clogging up the revive points and resource buildings which makes reviving and rebuilding difficult :C, spending most of your ap running and hiding more than doing anything else and seeing buildings you rebuild incinerated the next day. 17 May 2011 - We're up to 19% now, for the first time ever in a long time, our percentage is going up instead of the steady decline with another 1.6k revivifying bodies :)! My main barely escaped from being killed as the zombie siege moves up north at the west suburbs. Two of my alts has been murdered and is waiting at the nearest revive point. Hopefully they'll be revived soon :) 14 May 2011 - Down to 15% now. Is there an 'eradicate all harmanz' siege out there that I'm unaware of? Thankfully there are still people fighting for survivors cause not all suburbs are red despite our low count. Good news is that all my top level alts and main are alive, will be helping in revival as well once AP is up. Bad news is that the suburbs we reclaimed aren't really ideal places for resources, not a good idea if we want to keep reviving and helping the survivors' side to grow. 12 May 2011 - We're down to 17%. Wonder how long can we keep this up. I keep seeing the same people - even pkers and revivers (pretty sure one of the revivers revived my same character two days in a row.) and even revive the same people for the past week. I pretty much skip everyone who is level 1-2, sorry but you don't have any useful skills to help against the zombie siege, you can't even build barricades or free run or help in reviving. Bringing you back to life will just get you killed few hours later since all the safe places are at EHB/HB at least. 4 characters alive right now and hopefully will be able to help. It's disheartening to see that we're down to 1 survivor per 4 zombie. Doesn't really take much to eradicate survivors at this rate. 8 May 2011 - I was a little confused at first at the comment that I'm depressed but thanks for the encouragement, pfc sejda. I'm assuming you read my entry here to form that conclusion? It's a little better now, 2 more of my characters are alive, one of them is helping to reclaim a suburb, another is off to revive zombies in more dangerous suburbs, hopefully he won't get killed so soon. Stocking up on syringes now. My main is alive again and helping in revival :) (not telling where since the last time I did that, I got killed in 8 hours.) 5 May 2011 - This is just sad. I've come to the point where I'm expecting being alive for less than 10 hours before I'm killed on UD. Anyone who is complaining about how it sucks to be a zombie should stfu. I can kill a survivor with 20-30AP. Have you play a survivor character lately? They are obliterated in seconds. All my characters are dead except one (and I don't expect him to survive for long since his suburb is zombie infested) and now one of them can't even get to lvl 43 because she can't stay alive long enough to buy the last survivor skill. It looks like Malton is reaching the end days now (26% survivor? How did that happened!?). I just want to play being a survivor. It's so much more fun than wandering around aimlessly searching for food... I spend most of my time Mrrhhing than biting anyone because I'm hoping one of them will revive me. No such luck so far. And I'm finally DONE with HIC \O/ Took me 5 days in between rl, being mad that I died on UD again and studying for my exams (which is also over so I'm outta here!). I checked through the hospital status map for any suburbs I might have missed but I'm too sleepy to confirm if I've inserted ALL of the suburbs with hospitals in them. Do edit them in yourself or let me know on my talkpage if you noticed anything missing :) 3 May 2011 - Finished the second page and starting the third one on Hospital Information Center. Best news however, I'm alive again! After being dead and rotting and wandering aimlessly around Malton, I'm finally breathing again at Stanbury Village. Maybe now I can finally get the ice cream I wanted to eat for weeks instead of the bad taste of rotten flesh! 2 May 2011 - Up to N-letter suburbs on Hospital Information Center page. Also updating on a few outdated resource buildings statuses. Most of the suburbs I'm passing now is all dead and ruined... 1 May 2011 - Working on the Hospital Information Center page. So far I'm only up to K-letter suburbs. Also working on updating various outdated resource buildings statuses. Being a zombie has its peaks I guess. Survivor tacticsMy advice to anyone playing now is don't bother protecting the NT building if there are more than 10 zombies in it. There's no way we can fight the zombies considering the low survivors number now (ah I still remember the glorious days when there's 60+ people in every resource building C:). Go and grab as many syringes as you can before the building falls and run to another safe place, there's no point protecting the building and get killed when your ap is gone. Lately, I noticed it's been easy to get fak and syringes. I can easily get 10-20 syringes a day. So grab as many syringes as you can with ap to spare to run and you'll be helping the potential survivors more than getting killed when the building falls. Skills a survivor need now (arranged according to priority) 1) Free Running - almost all the resource buildings and even surrounding normal buildings in survivors suburbs are HB and above. Get this if you don't want to get killed. 2) Construction - A needed skill if you want to help defending resource buildings. We need as many cades builders these days! 3) First Aid/Diagnosis - Considering the current insanity of getting killed almost every alternate day, it's best to get this skill to quickly heal yourself up and other survivors. You'll have plenty of survivors to heal so the xp gaining won't be a problem so get this skill and lots of fak. 4) NecroTech Employment/Lab Experience - Desperately needed if you want to help build up our low survivor number now.
Things that a survivor must have: 1) At least 2-3 fak for yourself and use the rest on other survivors. It's extremely crucial that you keep at least 2-3 faks because a lot of zombies these days have infectious bite and you'll just end up dead again if you're infected. 2) 4-5 syringes at least. Easily found in NT buildings. The search rate has shot through the roof after the survivor percentage plummeted. You can find a syringe in almost every ap spent. 3) A toolbox. Buy the construction skill and get this to help rebuilding. A survivor that can't help in construction is a survivor wasted. 4) A fire axe. Considering how quickly PDs are usually incinerated, it's better to keep a fire axe which needs no reloading. 5) Fuel can and portable generator : Easily found in factories, keep one of these for resource buildings but not really required since search rate has shot up to insane %. 6) Pistols and Shotguns : Less space for syringes/faks if you have these but IF you're a rebuilder, keeping two/three of these would be handy for killing those stubborn rotters that stays in buildings. Not really advisable for dedicated revivers who will be better off keeping the space for syringes and faks. |
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