User:Two Headed Sex Beast/sandpit4: Difference between revisions
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|style="width: | |style="width:15%; text-align: center; border-left:solid 2px #000000"| [[RRF|<span style="color: #FF0000">'''The RRF'''</span>]] | ||
|style="width: | |style="width:14%; text-align: center; border-left:solid 2px #FF0000"| [[DoHS|'''<span style="color: #FF0000">DoHS</span>''']] | ||
|style="width: | |style="width:15%; text-align: center; border-left:solid 2px #FF0000"| [[AU10|'''<span style="color: #FF0000">AU10</span>''']] | ||
|style="width: | |style="width:20%; text-align: center; border-left:solid 2px #FF0000"| [[GMT_Breakfast_Club|'''<span style="color: #FF0000">GMT Breakfast Club</span>''']] | ||
|style="width: | |style="width:18%; text-align: center; border-left:solid 2px #FF0000"| [[Barhahville_Constabulary|'''<span style="color: #FF0000">The Constables</span>''']] | ||
|style="width:18%; text-align: center; border-left:solid 2px #FF0000"| [[DoHS/TeamAmerica|'''<span style="color: #FF0000">Team America</span>''']] | |||
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==<span style="color: #FF0000">Who We Are</span>== | ==<span style="color: #FF0000">Who We Are</span>== | ||
===<span style="color: #FFFFFF">Summary</span>=== | ===<span style="color: #FFFFFF">Summary</span>=== | ||
The '''<span style="color: #FF0000">Gore Corps</span>''' are the resident [[Death cultist|Death Cultists]] of the [[Ridleybank Resistance Front]]. As such, they frequently go between life and unlife to cause great pain to the harmanz of Malton. Whether it be by claw or by shotgun, no harman in Malton is safe from the Gore Corps! | The '''<span style="color: #FF0000">Gore Corps</span>''' are the resident [[Death cultist|<span style="color:#FF0000">'''Death Cultists'''</span>]] of the [[Ridleybank Resistance Front|<span style="color:#FF0000">'''Ridleybank Resistance Front'''</span>]]. As such, they frequently go between life and unlife to cause great pain to the harmanz of Malton. Whether it be by claw or by shotgun, no harman in Malton is safe from the Gore Corps! | ||
===<span style="color: #FFFFFF">Creation of The Gore Corps</span>=== | ===<span style="color: #FFFFFF">Creation of The Gore Corps</span>=== | ||
The Gore Corps was the creation of a [[User:Goolina|certain]] Big Bash zombie whom kept getting needlessly combat revived. One fine day, instead of choosing unlife, this former zombie was so angered by the humans antics that it began to give the humans a taste of their own medicine, namely lead. When the survivors began to protest, the inherent fun and humor of being a death cultist was apparent. With much deliberation by Papa Sonny and Papa Patrucio, the Gore Corps was founded, allowing members of the largest horde in Malton to partake in the merriment of shooting the human that just combat revived them. | The Gore Corps was the creation of a [[User:Goolina|<span style="color:#FF0000">'''certain'''</span>]] Big Bash zombie whom kept getting needlessly combat revived. One fine day, instead of choosing unlife, this former zombie was so angered by the humans antics that it began to give the humans a taste of their own medicine, namely lead. When the survivors began to protest, the inherent fun and humor of being a death cultist was apparent. With much deliberation by Papa Sonny and Papa Patrucio, the Gore Corps was founded, allowing members of the largest horde in Malton to partake in the merriment of shooting the human that just combat revived them. | ||
===<span style="color: #FFFFFF">History of the Gore Corps</span>=== | ===<span style="color: #FFFFFF">History of the Gore Corps</span>=== | ||
Since its founding in 2006, the Gore Corps has had a long illustrious history of putting fear into the hearts of harmanz all over Malton. Its first success was at the Battle of Blackmore, where members of the Corps wreaked havoc not only on the Blackmore Building but also on the vital supply line at Nichols Mall. After showing their worth as members of the Ridleybank Resistance Front, the Gore Corps stirred up quite a bit of controversy, with accusations of the group running afoul of the horde's laws and indeed violating the fundamental spirit of BARHAH. It was then decided that the Corps should become an exclusive force, with strict rules that no information that was collected by a Gore Corps member could be passed on to the rest of the horde. Also, the Corps became somewhat independent of the horde, striking on orders of the Papa himself, and not following around the ball of destruction that is the DoHS. | Since its founding in 2006, the Gore Corps has had a long illustrious history of putting fear into the hearts of harmanz all over Malton. Its first success was at the Battle of Blackmore, where members of the Corps wreaked havoc not only on the Blackmore Building but also on the vital supply line at Nichols Mall. After showing their worth as members of the Ridleybank Resistance Front, the Gore Corps stirred up quite a bit of controversy, with accusations of the group running afoul of the horde's laws and indeed violating the fundamental spirit of BARHAH. It was then decided that the Corps should become an exclusive force, with strict rules that no information that was collected by a Gore Corps member could be passed on to the rest of the horde. Also, the Corps became somewhat independent of the horde, striking on orders of the Papa himself, and not following around the ball of destruction that is the DoHS. | ||
===<span style="color: #FFFFFF">Joining the Gore Corps</span>=== | ===<span style="color: #FFFFFF">Joining the Gore Corps</span>=== | ||
In order to join the Gore Corps, you have to be willing to play as a human and a zombie, to bring BARHAH to the humans, whether you're a zambah brazzah or a breather. Gore Corps members wait for careless survivors to revive them, and immediately start to create havoc, shooting to kill, overbarricading entry points, and underbarricading resource buildings. If you have what it takes, PM Mrs Flibble or Debbie on the [http://www.barhah.com/viewtopic.php?f=211&t=16875 | In order to join the Gore Corps, you have to be willing to play as a human and a zombie, to bring BARHAH to the humans, whether you're a zambah brazzah or a breather. Gore Corps members wait for careless survivors to revive them, and immediately start to create havoc, shooting to kill, overbarricading entry points, and underbarricading resource buildings. If you have what it takes, PM Mrs Flibble or Debbie on the [http://www.barhah.com/viewtopic.php?f=211&t=16875 <span style="color:#FF0000">'''RRF Forums, or post in the recruiting thread here'''</span>]. | ||
ALSO, IT MUST BE MADE PERFECTLY CLEAR. IF YOU JOIN THE CORPS, AND WE FIND THAT YOU'RE ZERGING, YOU'RE OUT, YOU'RE PANTSED AND YOU'RE ON THE SHIT LIST, NO IFS ANDS OR BUTS. | |||
==<span style="color: #FF0000"> So, You Want To Be A Death Cultist?</span>== | ==<span style="color: #FF0000"> So, You Want To Be A Death Cultist?</span>== | ||
Here are some build order suggestions, courtesy of our friend [http://www.urbandead.com/profile.cgi?id=452437 IAmRisen]. | Here are some build order suggestions, courtesy of our friend [http://www.urbandead.com/profile.cgi?id=452437 <span style="color:#FF0000">'''IAmRisen</span>]. | ||
Whenever you put together a build order, you have to strike a balance between speeding up growth and actually making yourself useful to your horde (like when a harman decides to pick up Construction, which gets him no XP but is vital to the survival of him and his buddies). The stuff on the Vigour Mortis tree will speed up your growth, while your survivor skills will make you a more proficient cade-hopping Death Cultist without giving you much XP (halved XP from PKing and all that). Lurching Gait and Ankle Grab will do both; not only do you have more AP to spend on murder and mayhem, but you become able to efficiently bullet-sponge. | Whenever you put together a build order, you have to strike a balance between speeding up growth and actually making yourself useful to your horde (like when a harman decides to pick up Construction, which gets him no XP but is vital to the survival of him and his buddies). The stuff on the Vigour Mortis tree will speed up your growth, while your survivor skills will make you a more proficient cade-hopping Death Cultist without giving you much XP (halved XP from PKing and all that). Lurching Gait and Ankle Grab will do both; not only do you have more AP to spend on murder and mayhem, but you become able to efficiently bullet-sponge. | ||
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''...then whatever you want. I recommend going to the Memories tree next. And you may even want to put Lurching Gait and Ankle Grab before Rend Flesh if you find yourself getting revived a lot, to help with parachuting.'' | ''...then whatever you want. I recommend going to the Memories tree next. And you may even want to put Lurching Gait and Ankle Grab before Rend Flesh if you find yourself getting revived a lot, to help with parachuting.'' | ||
''At the same time as you're building up your zombie skills, you'll be picking up survivor skills: '' | ''At the same time as you're building up your zombie skills, you'll be picking up survivor skills: '' | ||
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This build is in no way to be considered dogmatic, as the utility of the stuff past the first few (usually two or three) skill levels is always going to be highly situational. If you're up against a revive-happy bunch of defenders, the survivor skills become more useful and you may want to save your zombie XP for them. On the other hand, if you're rolling a poorly-defended area (generally, anywhere not near a mall), or up against an enemy with good revive discipline, just stick with the zombie skills, as you'll be using them more. | This build is in no way to be considered dogmatic, as the utility of the stuff past the first few (usually two or three) skill levels is always going to be highly situational. If you're up against a revive-happy bunch of defenders, the survivor skills become more useful and you may want to save your zombie XP for them. On the other hand, if you're rolling a poorly-defended area (generally, anywhere not near a mall), or up against an enemy with good revive discipline, just stick with the zombie skills, as you'll be using them more. | ||
''A few basic pointers, though: '' | ''A few basic pointers, though: '' |
Revision as of 17:10, 26 July 2011
The RRF | DoHS | AU10 | GMT Breakfast Club | The Constables | Team America |
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