User talk:Axe Hack/Game/PM Map: Difference between revisions

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:I was thinking about that, actually.  Those hallways are quite difficult to tell apart from the rooms right now.  I'll probably fix it once I reach the lab area in this current chapter. --{{User:Axe Hack/Sig}} 23:22, 31 December 2011 (UTC)
:I was thinking about that, actually.  Those hallways are quite difficult to tell apart from the rooms right now.  I'll probably fix it once I reach the lab area in this current chapter. --{{User:Axe Hack/Sig}} 23:22, 31 December 2011 (UTC)
::So I can read your mind. I knew that. --{{User:A Helpful Little Gnome/Sig}} 23:25, 31 December 2011 (UTC)
::So I can read your mind. I knew that. --{{User:A Helpful Little Gnome/Sig}} 23:25, 31 December 2011 (UTC)
:::It's not that you can read my mind.  It's that I'm really really really really lazy. :P --{{User:Axe Hack/Sig}} 23:28, 31 December 2011 (UTC)

Revision as of 23:28, 31 December 2011

You should border the hall way squares in the parts that connect to rooms (and in game as well). It might look neat. --  AHLGTG THE END IS NIGH! 23:13, 31 December 2011 (UTC)

I was thinking about that, actually. Those hallways are quite difficult to tell apart from the rooms right now. I'll probably fix it once I reach the lab area in this current chapter. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:22, 31 December 2011 (UTC)
So I can read your mind. I knew that. --  AHLGTG THE END IS NIGH! 23:25, 31 December 2011 (UTC)
It's not that you can read my mind. It's that I'm really really really really lazy. :P --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:28, 31 December 2011 (UTC)