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| ===Regenerative Feast===
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| {|
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| |'''Timestamp:''' [[User:A Big F'ing Dog|A Big F'ing Dog]] 18:57, 19 January 2012 (UTC)
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| |'''Type:''' Skill
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| |'''Scope:''' Zombie
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| |'''Description:''' By using the digestion skill, you can increase your health to higher than your normal maximum of 50 or 60.
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| This excess health decreases at a rate of 1hp per half hour for every 4 health over your maximum. For example, if you're 12 health over the maximum, you'll lose 3hp per half hour. But if you're at only 1-4 health over your maximum, you'll only lose 1hp per half hour.
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| The goal of this skill is to make bite useful as a defensive skill. By feeding when healthy a zombie can toughen themselves up as a temporary roadblock to building fresh barricades. However since bite attacks deal less damage than hand attacks for the AP spent, this benefit comes at the cost of dealing damage. This forces zombies to make an informed tactical decision about whether they should attempt to kill survivors or resist being killed themselves. If you're helping keep barricades down for a crowd, it may make more sense to stay alive then deal damage.
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| |}
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| ====Discussion (Regenerative Feast)====
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| If you're looking for zombie defensive play, don't up the HP value. Instead, use [[:?rise]]. Defensive, yes, but quite an IP costly tactic. Pretty much balances itself out, you can say. Survivors spending more AP to boot you while you spend more IP to stay in the building. --{{User:Axe Hack/Sig}} 21:16, 19 January 2012 (UTC)
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| :But that requires you to stick around repeatedly clicking, which doesn't really fit the "spend your Urban Dead turns then go on with the rest of your life" style that I think most players follow. Not that there's anything wrong with doing ?rise, but it's not fun to just stare at a screen hitting refresh. --[[User:A Big F'ing Dog|A Big F'ing Dog]] 03:35, 20 January 2012 (UTC)
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| ===Consumption (Zombie Kill Streaks)===
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| {|
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| |'''Timestamp:''' [[User:A Big F'ing Dog|A Big F'ing Dog]] 13:24, 19 January 2012 (UTC)
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| |'''Type:''' Zombie Skill
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| |'''Scope:''' Zombies
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| |'''Description:''' You can digest flesh to not only heal yourself, but also to become more powerful. Your max hp and health goes up by 1 for each survivor you kill, up to a maximum of +10. Dying or being revived sets your max health back to normal.
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| Zombies with this ability have a line of flavor text added to their profile indicating how long their current kill streak is. "So-and-So's jaws drip with the blood of X survivors" (or some other better flavor text that means the same thing). Even though the benefit tops out at +10 health, there's no limit to how high your displayed kill streak can go.
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| ====Discussion (Consumption (Zombie Kill Streaks))====
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| This isn't Call of Duty, and we're not playing no Gun Wager match. --{{User:Axe Hack/Sig}} 15:03, 19 January 2012 (UTC)
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| :I was figuring it would be less like a "you just got pwnd" Call of Duty type match, since it would happen over days and days. I can certainly understand why you might dislike it, but I think it'd be a fun minigame to see how high you can get the count before dying. It would also be a little bit interesting to see how that number changes depending on where you are. --[[User:A Big F'ing Dog|A Big F'ing Dog]] 18:27, 19 January 2012 (UTC)
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| ===Fashion Sense===
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| {|
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| |'''Timestamp:''' [[User:JonPyre|JonPyre]] 23:02, 6 January 2012 (UTC)
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| |'''Type:''' Survivor Skill
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| |'''Scope:''' Informational skill
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| |'''Description:''' Fashion Sense would be a civilian skill requiring Shopping as a prerequisite.
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| It would grant players a 1 AP "Fashion Sense" button that allows them to instantly scope out the clothing worn by every player and zombie in the room. For example, let's say there are two other players in the room "Bill" and "Phil", and two zombies not on your contact list. After clicking Fashion Sense you might see this:
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| <b>
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| *Bill is wearing a gasmask, a blue t-shirt, and a pair of black shoes.
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| *Phil is wearing a red baseball cap, a bloodstained dark red waistcoat, and a pair of sandals.
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| *A zombie is wearing a bloodstained Malton zoo T-Shirt and a bloodstained toe tag.
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| *A zombie is wearing a bloodstained pair of safety goggles and a bloodstained lab coat.
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| </b>
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| A single click would show the clothes of every other player in the room, it would not require a new click and new AP spent for each person.
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| This does not violate zombie anonymity as it does not link to the zombie's profile (unless they're already on your contacts list) and does not reveal their playername.
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| The main use of this is to quickly identity groups that use uniforms. For example, if the Ridleybank Resistance Front decided to adopt a chef's hat as their uniform, it would be terrifying to look at a crowd of zombies and see that 25 of them have chef's hats on.
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| Also it would allow players to admire zombie fashion sense, even if they aren't attacked.
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| Zombies that purchase the skill in life would also be able to use fashion sense in death.
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| |}
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| ====Discussion (Fashion Sense)====
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| Dear god no.--[[User:Shortround|Shortround]] 00:53, 7 January 2012 (UTC)
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| Urban Dead, now sponsored by [http://en.wikipedia.org/wiki/Bravo_%28US_TV_channel%29 Bravo].--[[User:Alice Gravesend|Alice Gravesend]] 02:04, 7 January 2012 (UTC)
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| It should be terrifying to look at a crowd of 25 zombies, full stop. Sadly there are hardly any such 'hordes' left in Malton.--{{User:Mallrat/sig}} 14:05, 8 January 2012 (UTC)
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| Pretty sure this is a joke/impersonation of someone who left years ago. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 01:13, 11 January 2012 (UTC)
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| :he is still active on my contacts list. --{{User:Sexualharrison/sig}}<small>10:54, 11 January 2012 (bst)</small>
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| :Yes, the original was actually a talented suggester. Can't for the life of me remember how to spell the original's name though....--{{User:The General/sig}} 22:01, 17 January 2012 (UTC)
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| ==Suggestions up for voting== | | ==Suggestions up for voting== |