Developing Suggestions: Difference between revisions
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===Verbose Barricades=== | |||
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|'''Timestamp:''' {{User:Aichon/Signature}} 17:01, 27 June 2012 (BST) | |||
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|'''Type:''' Game message | |||
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|'''Scope:''' Barricades | |||
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|'''Description:''' The game has various messages in it to help survivors identify forms of attack from threats other than zombies, such as messages saying when someone PKed another player, destroyed a generator, or tore down the last of the barricades. These are all necessary, since players are unable to respond to threats if they cannot identify them (shooting ''everyone'' is not a viable option). | |||
Unfortunately, one significant threat has been left out. The game currently has options to "Ignore all barricade messages" and "Observe demolition and rebuilding of loose barricades", but it does not have an option to report higher levels of barricading. As a result, it's possible for someone to overbarricade anonymously and without fear of retaliation. When done purposefully, it can be a very effective form of attack, since survivors are unused to fighting their own barricades and the game does not appear to be balanced around having to deal with large-scale overbarricading. | |||
I'm proposing an additional setting to "Observe barricading beyond very strongly". For a quick example, if I raised the barricades from VSB to EHB, you would see the following if you had chosen to enable the option: | |||
<blockquote>{{udspan|1=Aichon raised the barricades. Survivors are now unable to enter. ''<span style="font-size:.8em;color:#9A9;">(yesterday)</span>''<br />Aichon raised the barricades. ''<span style="font-size:.8em;color:#9A9;">(yesterday)</span>'' ...and again.}}</blockquote> | |||
To avoid spam, messages are only produced when barricades go from one level to another, such as HB to VHB, and the message about survivors being unable to enter only appears when barricading from VSB+2 to HB. | |||
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====Discussion (Verbose Barricades)==== | |||
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===Rescue (revised)=== | ===Rescue (revised)=== | ||
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Yeah, should probably keep it something simple like a drag in skill, at the cost of say 3 ap a player can drag another survivor into a building if the barricades are at VSB or lower. Perhaps I gave this too much thought and made it more complicated than it needed to be in an effort to keep multi account owners from abusing it. --[[User:Draperc|Draperc]] 23:20, 12 June 2012 (BST) | Yeah, should probably keep it something simple like a drag in skill, at the cost of say 3 ap a player can drag another survivor into a building if the barricades are at VSB or lower. Perhaps I gave this too much thought and made it more complicated than it needed to be in an effort to keep multi account owners from abusing it. --[[User:Draperc|Draperc]] 23:20, 12 June 2012 (BST) | ||
::Drag in skills become dupe of [[PR_Skill_New:_Survivor:_Civilian#Fireman.27s_Carry_.28Bring_12HP_Survivor_Indoors.29|Fireman's Carry suggestion]]. --{{User:Axe Hack/Sig}} 01:17, 13 June 2012 (BST) | ::Drag in skills become dupe of [[PR_Skill_New:_Survivor:_Civilian#Fireman.27s_Carry_.28Bring_12HP_Survivor_Indoors.29|Fireman's Carry suggestion]]. --{{User:Axe Hack/Sig}} 01:17, 13 June 2012 (BST) | ||
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Revision as of 16:01, 27 June 2012
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Verbose Barricades
Timestamp: —Aichon— 17:01, 27 June 2012 (BST) |
Type: Game message |
Scope: Barricades |
Description: The game has various messages in it to help survivors identify forms of attack from threats other than zombies, such as messages saying when someone PKed another player, destroyed a generator, or tore down the last of the barricades. These are all necessary, since players are unable to respond to threats if they cannot identify them (shooting everyone is not a viable option).
Unfortunately, one significant threat has been left out. The game currently has options to "Ignore all barricade messages" and "Observe demolition and rebuilding of loose barricades", but it does not have an option to report higher levels of barricading. As a result, it's possible for someone to overbarricade anonymously and without fear of retaliation. When done purposefully, it can be a very effective form of attack, since survivors are unused to fighting their own barricades and the game does not appear to be balanced around having to deal with large-scale overbarricading. I'm proposing an additional setting to "Observe barricading beyond very strongly". For a quick example, if I raised the barricades from VSB to EHB, you would see the following if you had chosen to enable the option:
To avoid spam, messages are only produced when barricades go from one level to another, such as HB to VHB, and the message about survivors being unable to enter only appears when barricading from VSB+2 to HB. |
Discussion (Verbose Barricades)
Rescue (revised)
Timestamp: --Draperc 23:44, 12 June 2012 (BST) |
Type: Military |
Scope: Survivor |
Description: A player with the rescue skill can, at the cost of 1 AP, drag another survivor with 12 hp or less into the nearest building if there are no barricades and the doors are open. |
Discussion (Rescue)
How would you stop abuse? A player may want to carry you a surburb away, or remove exhausted survivors form a tactically important building? --Rosslessness 21:48, 12 June 2012 (BST)
While I think it's a neat idea, it's unfortunately very open to abuse. For instance, what's to stop people from "rescuing" others from a perfectly safe building...then promptly depositing them outside for the zombies to eat? Especially so since people can't free run while carrying someone else. It's effectively a death cultist's dream come true, since it's a Drag skill that doesn't require any extra work on their part and works even if barricades are up. —Aichon— 21:49, 12 June 2012 (BST)
Pied Piper Skills are a no. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:53, 12 June 2012 (BST)
I'm also concerned zombies might be able to see the statusses, and target survivors with high AP levels, whilst ignoring those who can do nothing to stop the attack. --Rosslessness 21:53, 12 June 2012 (BST)
- I doubt that info would be too useful. It'd be more useful to target survivors based on activity rather than AP, generally speaking, and that can already be determined based on the order of their names. Of course, AP levels could provide some secondary valuation of targets, so it's not entirely unuseful. —Aichon— 21:57, 12 June 2012 (BST)
That's a good point Aichon, I was mostly thinking of ways to keep people with multiple accounts from abusing it. Maybe have this skill only work on survivors who are outside already?--Draperc 22:48, 12 June 2012 (BST)
- So, something like a "Drag in" skill? I actually might be amenable to the idea of a skill that could only be used as a direct counter to the Drag skill. I.e. it would only work if the barricades were down and would only allow for an outdoor survivor to be dragged back inside the building. Anything more than that and you really do start to get into the pied piper stuff that Axe mentioned. This sort of suggestion has come up frequently, but no one has really come up with a great solution for the issues yet. —Aichon— 23:08, 12 June 2012 (BST)
Yeah, should probably keep it something simple like a drag in skill, at the cost of say 3 ap a player can drag another survivor into a building if the barricades are at VSB or lower. Perhaps I gave this too much thought and made it more complicated than it needed to be in an effort to keep multi account owners from abusing it. --Draperc 23:20, 12 June 2012 (BST)
- Drag in skills become dupe of Fireman's Carry suggestion. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:17, 13 June 2012 (BST)
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
There are currently no suggestions up for voting.