Suggestion:20141124 FRENZY!!!: Difference between revisions
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# Because every suggestion deserves a keep vote. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 18:51, 24 November 2014 (UTC) | # Because every suggestion deserves a keep vote. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 18:51, 24 November 2014 (UTC) | ||
#'''Keep''' - To provide an edited quote of myself from Developing Suggestions: ''Half of me says, "meh, weak AoE attack...SPAM", while the other half says, "actually, it's balanced fairly well". I like the fact that it empowers lone zombies instead of groups working together. I REALLY like the fact that it plays on the distinction between what's effective and what's efficient. And I love the way you presented it and how it provides an entertainment factor that helps to quash concerns that auto-attacks take away from actually having fun playing the game. Hell, it doesn't even help zergers out, since it still would be more effective and more efficient for them to crack the 'cades and then just do their usual attacks still. So yeah, I'm for it.'' {{User:Aichon/Signature}} 20:00, 24 November 2014 (UTC) | #'''Keep''' - To provide an edited quote of myself from Developing Suggestions: ''Half of me says, "meh, weak AoE attack...SPAM", while the other half says, "actually, it's balanced fairly well". I like the fact that it empowers lone zombies instead of groups working together. I REALLY like the fact that it plays on the distinction between what's effective and what's efficient. And I love the way you presented it and how it provides an entertainment factor that helps to quash concerns that auto-attacks take away from actually having fun playing the game. Hell, it doesn't even help zergers out, since it still would be more effective and more efficient for them to crack the 'cades and then just do their usual attacks still. So yeah, I'm for it.'' {{User:Aichon/Signature}} 20:00, 24 November 2014 (UTC) | ||
#'''Keep''' -Strangely enough I like this... balances the Necrotek ability of making a syringe in a powered Necro-building even if at 1 AP. --[[User:Conndraka|Conndraka]]<sup>[[User_talk:Conndraka|T]][[AZM]] [[Coalition for Fair Tactics|''CFT'']]</sup> 00:05, 25 November 2014 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' | ||
Revision as of 00:05, 25 November 2014
20141124 FRENZY!!!
Kamikazie-Bunny (talk) 18:48, 24 November 2014 (UTC)
Suggestion type
Attack method
Suggestion scope
Zombies
Suggestion description
Frenzy is a subskill of Vigour Mortis costing 100XP. Once purchased zombies have the option to make a Frenzy (15AP) attack costing 15AP (in case it wasn't obvious).
When a zombie goes into a frenzy it automatically makes 10 individual claw attacks, each time each time targeting a random target from the available claw attack target list (this includes Survivors, Zombies (unknown zeds are grouped as a single stack), Generators, Radios, Barricades, Decorations and anything else I may have missed that you could target with a regular claw attack).
- Why would I want to do this? It isn't AP efficient!
I dunno, maybe you stumbled upon someone, they're down to 1HP and you're down to 1AP, with Frenzy (15AP) your odds of scoring one more kill just shot up. Just used all your AP breaking down that 'cade and you want to cause some mayhem before you wake up in the street tomorrow? With Frenzy (15AP) you can! It's a live Mall Seige and you've finally broken in but there's 50 survivors gunning you down? Frenzy (15AP) gets a few more attacks in before you go down (note: condition not applicable to kids spamming ?rise). WOW, you've finally encountered a player online at the same time and he keeps moving so you're wasting AP on empty air, Frenzy (15AP) might just happen to be more efficient; if he's there!
- But I only want to target survivors?
And someone else may want to target the 'cades... or that genny... or maybe they just don't like Christmas and want to tear down the decorations. Frenzy (15AP) does not discriminate against playing styles.
- Why not make it target a single target 10 times?
Because a zombie in a frenzy is easily distracted... if he was in control he wouldn't Frenzy (15AP).
- Why not make it cost 10AP so it's a little more practical?
Why don't you log in every 30min for the next 5 hours?
- This sucks for organised groups, too many of my zombies contacts are viable targets!
Boo hoo! If you have that many contacts odds are you're metagaming to save AP rather than using convoluted zombie speech and you're probably syncing your playing times to attack together anyway, so you're better off saving the AP for a combined effort.
- You've used the Frenzy (15AP) button a lot of times in the suggestion.
I know, I just felt like it... here's another one Frenzy (15AP).
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- Because every suggestion deserves a keep vote. --Kamikazie-Bunny (talk) 18:51, 24 November 2014 (UTC)
- Keep - To provide an edited quote of myself from Developing Suggestions: Half of me says, "meh, weak AoE attack...SPAM", while the other half says, "actually, it's balanced fairly well". I like the fact that it empowers lone zombies instead of groups working together. I REALLY like the fact that it plays on the distinction between what's effective and what's efficient. And I love the way you presented it and how it provides an entertainment factor that helps to quash concerns that auto-attacks take away from actually having fun playing the game. Hell, it doesn't even help zergers out, since it still would be more effective and more efficient for them to crack the 'cades and then just do their usual attacks still. So yeah, I'm for it. —Aichon— 20:00, 24 November 2014 (UTC)
- Keep -Strangely enough I like this... balances the Necrotek ability of making a syringe in a powered Necro-building even if at 1 AP. --ConndrakaTAZM CFT 00:05, 25 November 2014 (UTC)
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