Suggestion:20080916 Headshots remove HP, not AP: Difference between revisions
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#'''Spam''' - You didn't listen to any of the critiques in Talk:Suggestions. Those critiques are my justification: I really don't wanna repeat myself, or others. --[[User:WanYao|WanYao]] 06:38, 16 September 2008 (BST) | #'''Spam''' - You didn't listen to any of the critiques in Talk:Suggestions. Those critiques are my justification: I really don't wanna repeat myself, or others. --[[User:WanYao|WanYao]] 06:38, 16 September 2008 (BST) I give in. The is a spam-o-fucking-licious zombie nerf because it whittles away zombies' HP in a siege situation, making buildings easier to clear and defend. And regaining HP via Digestion is absurdly AP-wasteful and thus ''in no way makes up for this nerf''. --[[User:WanYao|WanYao]] 07:25, 16 September 2008 (BST) | ||
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Revision as of 06:25, 16 September 2008
20080916 Headshots remove HP, not AP
Aeon17x 01:49, 16 September 2008 (BST)
Suggestion type
Skill change
Suggestion scope
Survivors who have the Headshot skill, zombies who receive headshots
Suggestion description
Original title: 'A Fairer Headshot'
How about instead of headshots adding AP to the zombie's stand-up cost, they just stand up with less HP than usual? Like this -
- Headshot (If the player delivers a killing blow to a zombie, it stands up with 10HP less than its maximum HP.)
In removing the 5AP loss, we'll replace it with how headshotted zombies now start off with 10HP less (e.g. 40HP without body building, 50HP with body building). This should address the following issues:
- Survivors always complain that zombies have it better in total AP expenditure when standing up even if they Headshot them, since for 6AP they stand up with full HP. Now, by standing up with 10HP less, there's a bigger AP benefit for the survivors since the zombies are already damaged when the battle starts, and therefore easier to kill when evicting them from safehouses.
- At the same time, zombies won't be so annoyed about headshots now since they get to save their precious AP, at the cost of having lesser staying power within buildings. And it gives some use for Digestion, for those who are picky on having max HP all the time.
- Another benefit for zombies is that with more AP to spend per day, it gives them more playing time, therefore leading to a better gameplay experience for zombie players.
Some math stuff for those who want solid numbers:
- Consider this for a moment. With the reworked Headshot, the zombie stands up with a guaranteed 10HP damage, which saves around 3-4AP worth of pistol shots (or 1-2AP of shotgun blasts) not counting the AP needed to search and load them.
- When it all comes down to it, it's really just like the old Headshot, with the AP costs shifted around from penalizing the zombie (by losing AP) to benefitting the survivor (by saving AP).
- Incidentally, the status quo is maintained if the zombie chooses to heal the 10HP deficit by digestion -- it'll take them 2-3 bites to recover 10HP, which would cost 5AP or more.
Possible issues with this suggestion:
- As Galaxy125 pointed out, with the absence of AP loss meatshielding would be a far more effective tactic than before. While I admit this will likely happen in siege situations particularly in resource buildings such as malls, I don't see it as that big of a deal since a major skill change as this one would have accompanying balance changes such as reducing zombie interference, especially since zombies would have more AP to spend now.
- Then again, it might not even be necessary. It's not only zombies who have more AP to spare, the survivors do too. Personally I think it depends on which side is more dedicated in keeping control of their territory, as with this change both sides would die quicker due to the freed-up AP that zombies previously lose from Headshot, and survivors now save from having headshotted zombies start with less HP.
- The 10HP reduction is a totally subjective number -- Pesatyel recommended some adjustments to the HP loss such as only 5HP reduction for non-Ankle Grab zombies.
- More issues were brought up on the talk page.
And yeah, that's about it. Summary: instead of losing 5AP, headshotted zombies stand up with 10HP less.
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Keep Votes
- Keep - Fair, even, good suggestion in my opinion. It would help the zombie players who don't like having less playing time, (it can get very annoying) but at the same time makes it easier to kill the zombie. Same basic idea, make it easier to get the next kill. --User:John Kingston 2:20, 16 September, 2008 (GMT)
- Keep - I normally despise heavy game changes like this... But really, on brief inspection I can't find a dupe, and yes, I can really see the benefit for my zombie keeping that AP at the expense of XP. I tried to hate this suggestion, but I couldn't. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 07:18, 16 September 2008 (BST)
Kill Votes
- Kill/Change - Reduce effectiveness (increase HP loss) and make it a zombie skill in the Brain Rot tree, and I'll consider it. But currently (as I said before) makes meatshielding far more effective. -- Galaxy125 07:13, 16 September 2008 (BST)
Spam/Dupe Votes
- Spam - You didn't listen to any of the critiques in Talk:Suggestions. Those critiques are my justification: I really don't wanna repeat myself, or others. --WanYao 06:38, 16 September 2008 (BST) I give in. The is a spam-o-fucking-licious zombie nerf because it whittles away zombies' HP in a siege situation, making buildings easier to clear and defend. And regaining HP via Digestion is absurdly AP-wasteful and thus in no way makes up for this nerf. --WanYao 07:25, 16 September 2008 (BST)
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