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| ===Supported Tactics and Groups (S.T.A.G.)=== | | ===Supported Tactics and Groups (S.T.A.G.)=== |
Revision as of 16:25, 23 September 2008
MaraJayde
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- # of Zed kills since member :
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11
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- # of deaths since member :
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7
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- # of given revives since member :
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7
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- # of recruitments since member :
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0
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- Points of healing since member :
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700
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- Level : 22
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- Rank : SWAT
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Supported Tactics and Groups (S.T.A.G.)
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Malton Police Departments Group
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This user or group supports the MPDG in their attempt at restoring law and order in Malton.
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Malton Hospitals Group
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This user or group supports MHG in their attempt to restore health care in Malton.
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Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
o Pistol Training (An extra +25% to hit with a pistol.)
+ Advanced Pistol Training (An extra +10% to hit.)
o Shotgun Training (An extra +25% to hit with a shotgun.)
* Hand-to-Hand Combat (+15% to melee attacks.)
o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.)
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
* Lurching Gait (Zombie can walk as fast as the living.)
o Ankle Grab (Zombie only spends 1AP standing up.)
Associations
Other Games I Play:
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This User Plays Scroll Wars
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This user or group has chosen to join the next great browser-based MMORPG, Scroll Wars! Enter the growing realm of DragonSpires today!
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