Malton Meta Tactical Map: Difference between revisions

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(new version, new features)
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*Author: --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]]
*Author: --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]]
*Created: June 2006
*Created: June 2006
*Last updated: September 2008
*Last updated: October 2008
*Current release: v1.4 beta
*Current release: v2.0
*Best viewed at minimum 1280*1024 resolution. (Oh noes!)
*Optimised for 1280*768 resolution.
*Tested in Firefox 2, Internet Explorer 7, Opera 9, Safari OSX.
*This version tested in Firefox 3, Internet Explorer 7.
*Previous version also tested in Opera 9, Safari OSX.


== Features ==
== Features ==
[[Image:MMTM malls example.png|right|thumb|Example showing highlighted malls.]]
[[Image:MMTM malls example.png|right|thumb|Example showing highlighted malls.]]
*NEW: [[tagging]] XP overlays (always beneath mobile phone mast and billboard overlays, where there is a conflict).
*NEW: [[islands]] overlay.
*NEW: Maximum [[binoculars|binocular]] coverage overlay. A few blocks cannot be seen with binoculars from any building in Malton.
*NEW: a different colour scheme allows [[Tactical Resource Point|TRPs]] to be more readily differentiated.
*The ability to choose to display/not display different [[Building_Types|building]] and/or [[Empty_Blocks|empty block]] types.
*The ability to choose to display/not display different [[Building_Types|building]] and/or [[Empty_Blocks|empty block]] types.
*[[Suburb|Suburb]] name overlay.
*[[Suburb|Suburb]] name overlay.
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*Shows total potential [[Necronet_Access#List_of_Scientific_skills|Necronet]] coverage (and therefore permanent Necronet blind spots):
*Shows total potential [[Necronet_Access#List_of_Scientific_skills|Necronet]] coverage (and therefore permanent Necronet blind spots):
[[Image:NnCoverageS.jpg]]
[[Image:NnCoverageS.jpg]]
*The title text has ''easter egg'' functionality: pressing it loads up 13 particularly useful layers. However, everything functions on a toggle effect, so if any of the 13 layers that are switched on by this click are already ''on'', they'll be switched 'off'.  (That's why it's an ''easter egg'', for the moment.) The layers include ''all buildings'' (i.e. all buildings are grayed on) and then coloured squares for all [[Tactical Resource Point|TRPs]], and all landmarks (i.e. [[fort]]s, the [[Building_Types#The_City_Zoo|zoo]] and all [[Building_Types#Large_Buildings|large buildings]]).
*The title text has ''easter egg'' functionality: pressing it loads up 13 particularly useful layers. However, everything functions on a toggle effect, so if any of the 13 layers that are switched on by this click are ''already'' on, they'll be switched 'off'.  (That's why it's an ''easter egg'', for the moment.) The layers include ''all buildings'' (i.e. all buildings are grayed on) and then coloured squares for all [[Tactical Resource Point|TRPs]], and all landmarks (i.e. [[fort]]s, the [[Building_Types#The_City_Zoo|zoo]] and all [[Building_Types#Large_Buildings|large buildings]]).


== Known map incorrectness==
== Known map incorrectness==
*[[Dakerstown]]: a [[warehouse 2,5]] is incorrectly marked as a factory.
''Please [[User_talk:Funt_Solo|inform me]] of any incorrect data you may find''.
*[[Dartside]]: [[Tikhon_General_Hospital_(Dartside)|Tikhon General Hospital]] is incorrectly marked as a factory.


== Known bugs/issues ==
== Known bugs/issues ==
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*Instruction by experimentation: all buttons are toggles.
*Instruction by experimentation: all buttons are toggles.
*No "clear" button.  Browser refresh does the same job.
*No "clear" button.  Browser refresh does the same job.
*Rare (seen once) Firefox rendering bug doesn't apply the CSS on the first load.  Therefore, buttons all appear to the right of the map, and all other browser default styles are applied (i.e. the page looks a mess).  Refresh immediately fixes the problem. <s>Assume this is now fixed using new renderFix() function.</s> (That function was messing with the maximise window setting in Vista, so I commented it out.)
*The ''easter egg'' toggle problem described above.


== Planned updates ==
== Planned updates ==
*Add [[Island|island]] overlay to show buildings not on the main [[Military_skills#Free_Running|Free Running]] network, and also to highlight that [[Building_Types#Forts|forts]] are a special case island type.
*Fix the ''easter egg'' toggle problem.
*Fix the ''easter egg'' toggle problem.
*Change the colour schemes, especially for the factory and auto repair, which are difficult to tell apart.


== Suggestions ==
''Please place any suggestions for improvements here''


<!--edit above this comment-->
<!--edit above this comment-->
[[Category:Metagame Tools]]
[[Category:Metagame Tools]]
[[Category:Player Resources]]
[[Category:Player Resources]]

Revision as of 00:11, 10 October 2008

http://gribligs.net/UDmetatac/

Info

  • Author: --Funt Solo QT Scotland flag.JPG
  • Created: June 2006
  • Last updated: October 2008
  • Current release: v2.0
  • Optimised for 1280*768 resolution.
  • This version tested in Firefox 3, Internet Explorer 7.
  • Previous version also tested in Opera 9, Safari OSX.

Features

Example showing highlighted malls.
  • NEW: tagging XP overlays (always beneath mobile phone mast and billboard overlays, where there is a conflict).
  • NEW: islands overlay.
  • NEW: Maximum binocular coverage overlay. A few blocks cannot be seen with binoculars from any building in Malton.
  • NEW: a different colour scheme allows TRPs to be more readily differentiated.
  • The ability to choose to display/not display different building and/or empty block types.
  • Suburb name overlay.
  • Mobile phone mast overlay.
  • Billboard overlay.
  • Shows total potential Necronet coverage (and therefore permanent Necronet blind spots):

NnCoverageS.jpg

  • The title text has easter egg functionality: pressing it loads up 13 particularly useful layers. However, everything functions on a toggle effect, so if any of the 13 layers that are switched on by this click are already on, they'll be switched 'off'. (That's why it's an easter egg, for the moment.) The layers include all buildings (i.e. all buildings are grayed on) and then coloured squares for all TRPs, and all landmarks (i.e. forts, the zoo and all large buildings).

Known map incorrectness

Please inform me of any incorrect data you may find.

Known bugs/issues

  • Always starts out blank, so some users don't think it works. (Hint: click the buttons.)
  • Instruction by experimentation: all buttons are toggles.
  • No "clear" button. Browser refresh does the same job.
  • The easter egg toggle problem described above.

Planned updates

  • Fix the easter egg toggle problem.