User:Beer Ref: Difference between revisions
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user talk: [[user talk:Beer Ref]] | user talk: [[user talk:Beer Ref]] | ||
Current:About to stand up and get my @$$ back inside THANK YOU mollythemollusk for the REVIVE! I owe you one! | |||
Class: Civilian | |||
Location: West Greyside - Ebbutt Road (West Grayside) | |||
HP:0 | |||
XP:980 | |||
AP:4 | |||
Description: Axe is on Fire! | |||
Skills: | |||
* Hand-to-Hand Combat (+15% to melee attacks.) | |||
o Knife Combat (An extra +15% when attacking with a knife.) | |||
o Axe Proficiency (An extra +15% when attacking with an axe.) | |||
* Free Running (Can move between adjacent buildings without stepping outside.) | |||
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | |||
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | |||
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | |||
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) | |||
o Surgery (Player can heal a further 5HP if working in a hospital with power.) | |||
* Diagnosis (The HP values of nearby survivors are displayed next to their name.) | |||
* Shopping (Player may choose which stores to loot, when searching a mall.) | |||
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) | |||
* Body Building (Player has a maximum of 60 Hit Points instead of 50.) | |||
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | |||
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | |||
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) | |||
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | |||
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) | |||
o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) | |||
o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) | |||
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) | |||
o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) | |||
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) | |||
o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | |||
o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) | |||
o Rend Flesh (Hand attacks deal an extra 1 damage.) | |||
o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | |||
o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) | |||
* Memories of Life (Zombie is able to open doors to buildings.) | |||
o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) | |||
o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) | |||
o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) | |||
o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) | |||
* Lurching Gait (Zombie can walk as fast as the living.) | |||
o Ankle Grab (Zombie only spends 1AP standing up.) | |||
=Return to group= | =Return to group= |
Revision as of 02:12, 26 October 2008
Beer Ref
Now a member of The Anti-zombie squad
File:Sealr.gif
AZS Relief Team
STATS
===Level=== 36
=== Rank: === Staff Sergeant
===Allies=== Anti Zombie Squad
Contact me by
user talk: user talk:Beer Ref
Current:About to stand up and get my @$$ back inside THANK YOU mollythemollusk for the REVIVE! I owe you one!
Class: Civilian
Location: West Greyside - Ebbutt Road (West Grayside)
HP:0
XP:980
AP:4
Description: Axe is on Fire!
Skills:
- Hand-to-Hand Combat (+15% to melee attacks.)
o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
o Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Rend Flesh (Hand attacks deal an extra 1 damage.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
o Ankle Grab (Zombie only spends 1AP standing up.)
Return to group
File:Seal.jpg Anti-zombie squad
Supported Policies
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