User:Beer Ref: Difference between revisions

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Description: Axe is on Fire!
Description: Axe is on Fire!
Skills:
*  Hand-to-Hand Combat (+15% to melee attacks.)
o Knife Combat (An extra +15% when attacking with a knife.)
o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.)
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
o Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
o Rend Flesh (Hand attacks deal an extra 1 damage.)
o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
* Memories of Life (Zombie is able to open doors to buildings.)
o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
* Lurching Gait (Zombie can walk as fast as the living.)
o Ankle Grab (Zombie only spends 1AP standing up.)


=Return to group=
=Return to group=

Revision as of 02:16, 26 October 2008

Beer Ref

Now a member of The Anti-zombie squad

File:Sealr.gif
AZS Relief Team

STATS

===Level=== 36

=== Rank: === Staff Sergeant

===Allies=== Anti Zombie Squad

Rube Goldberg

Janus Abernathy

Luckydogpsycho

Eric Bessette

Forensic hoffman

Bhuwannabe

Contact me by

user talk: user talk:Beer Ref

Current:About to stand up and get my @$$ back inside THANK YOU mollythemollusk for the REVIVE! I owe you one!

Class: Civilian

Location: West Greyside - Ebbutt Road (West Grayside)

HP:0

XP:980

AP:4

Description: Axe is on Fire!

Return to group

File:Seal.jpg Anti-zombie squad

Supported Policies

BadgeDEM.jpg DEM Ally
Anti-zombie squad is an ally of the DEM
Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.
Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.
SSZlogo2.jpg Survivor Security Zone
Anti-zombie squad helps to protect the Survivor Security Zone.
Fortress.jpg AoFC
This user, group, building, or area is part of the Alliance of Fort Creedy.
Killer.jpg PK Reporting
This User or Group supports PK Reporting. Don't let Player Killers get away with murder. Report them on the Rogues Gallery.
Nobrain.png Ban Stupidity
This user or group does not tolerate stupid people.