Suggestion:20090205 Gas Siphoner: Difference between revisions
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# '''not for me''' I see what you are aiming for and the scavenger aspect is bang on for genre but i just don't like the mechanics for the fuel stations. Why should it cost 5AP more to pump gas and how inept would you have to be to pour it all overyourself while using a pump? Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method? Stick to the syphoning from vehicles thing and it all makes more sense and avoids a lot of my issues. --[[User:Honestmistake|Honestmistake]] 14:12, 5 February 2009 (UTC) | # '''not for me''' I see what you are aiming for and the scavenger aspect is bang on for genre but i just don't like the mechanics for the fuel stations. Why should it cost 5AP more to pump gas and how inept would you have to be to pour it all overyourself while using a pump? Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method? Stick to the syphoning from vehicles thing and it all makes more sense and avoids a lot of my issues. --[[User:Honestmistake|Honestmistake]] 14:12, 5 February 2009 (UTC) | ||
#'''Kill''' - Rumour has it that certain daytime soaps are plotted by means of a random number generator: characters and situations are generated randomly, then a script is written around this. Many daily horoscopes are also generated by means of a computerised RNG. My hypothesis that Blake Firedancer generates Suggestions in a similar manner: every game item, mechanic and concept is plugged in an algorithm that generates various numbers, etc. for game changes. Much like soaps and horoscopes, these ideas are rarely interesting or | #'''Kill''' - Rumour has it that certain daytime soaps are plotted by means of a random number generator: characters and situations are generated randomly, then a script is written around this. Many daily horoscopes are also generated by means of a computerised RNG. My hypothesis that Blake Firedancer generates Suggestions in a similar manner: every game item, mechanic and concept is plugged in an algorithm that generates various numbers, etc. for game changes. Much like soaps and horoscopes, these ideas are rarely interesting or worth incorporating into one's day. --[[User:WanYao|WanYao]] 14:18, 5 February 2009 (UTC) | ||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 14:20, 5 February 2009
20090205 Gas Siphoner
Blake Firedancer T E RNL? P.I.S.I.T. 12:47, 5 February 2009 (UTC)
Suggestion type
Skill and Item
Suggestion scope
Survivors
Suggestion description
(NOTE: For language purposes, 'Gas' is used in this suggestion. Use of the words 'Fuel', 'Petrol' or other such words in place of 'Gas' is acceptable, should this be implemented.)
This does two things to the game. Firstly, it adds Empty Fuel Cans to the game, with the same stats (Find rates, locations, encumberance, attack accuracy & damage) as a regular fuel can, only you can't use it to fuel up generators or coat people in fuel by hitting them with it.
Secondly, it adds the skill Gas Siphoner to the Civilian skill list, as its own 'skill tree'. This does three things:
- You do not automatically discard fuel cans when they are emptied. Instead, the fuel can in your inventory is replaced by an empty fuel can.
- At gas stations or auto repairs, the survivor can use the external gas pumps to fill up an empty fuel can for a 20AP cost. This must be done outside a powered station, in order to activate the pumps. However, there is a 10% chance of you spilling gas on yourself.
- At carparks or streets, the survivor can siphon gas from abandoned cars. It only costs 15 AP here, but only has a 30% chance of working at either of these locations. Plus, there is a 20% chance of you spilling gas on yourself in the process. To review:
- Gas Station/Auto Repair
- 100% success rate
- 20AP cost
- 10% chance of spilling gas on yourself
- Carpark/Street
- 30% success rate
- 15AP cost
- 25% chance of spilling gas on yourself
In-game messages would read:
- When filling up a gas can from a pump: You operate the gas pump and fill the can.
- When filling up a gas can from a pump (spilling): You operate the gas pump and fill the can, but accidentally spill gas on youself in the process.
- When siphoning gas from a parked car (success): You siphon gas from an abandoned car, filling the can.
- When siphoning gas from a parked car (failure w/ spilling): You go to siphon gas from a car, but end up spilling it all on yourself.
- When siphoning gas from a parked car (success w/ spilling): You siphon gas from an abandoned car, spilling some on yourself in the process.
- When siphoning gas from a parked car (failure): You go to siphon gas from a car, but end up empty-handed.
- When attempting to siphon gas without a fuel can: You need an empty fuel can in order to siphon gas.
- When attempting to use a gas pump without a fuel can: You need an empty fuel can in order to use the pump.
- When fueling a generator with the skill: You fuel the generator, keeping the empty can for refuelling.
- When emptying a can via. swinging: You hit [Target] for 1 damage, spilling the last of the fuel on them. You keep the empty can for refuelling.
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- Author vote --Blake Firedancer T E RNL? P.I.S.I.T. 12:51, 5 February 2009 (UTC)
Kill Votes
- not for me I see what you are aiming for and the scavenger aspect is bang on for genre but i just don't like the mechanics for the fuel stations. Why should it cost 5AP more to pump gas and how inept would you have to be to pour it all overyourself while using a pump? Not only that but people would want to shoot a flare at the pumps to make them go boom, zombies would want to destroy them or use them as a new suicide method? Stick to the syphoning from vehicles thing and it all makes more sense and avoids a lot of my issues. --Honestmistake 14:12, 5 February 2009 (UTC)
- Kill - Rumour has it that certain daytime soaps are plotted by means of a random number generator: characters and situations are generated randomly, then a script is written around this. Many daily horoscopes are also generated by means of a computerised RNG. My hypothesis that Blake Firedancer generates Suggestions in a similar manner: every game item, mechanic and concept is plugged in an algorithm that generates various numbers, etc. for game changes. Much like soaps and horoscopes, these ideas are rarely interesting or worth incorporating into one's day. --WanYao 14:18, 5 February 2009 (UTC)
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