Suggestion:20090408 Contagion: Difference between revisions
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'''Suggestion description'''<br /> | '''Suggestion description'''<br /> | ||
So virulently infected is this vile specimen of zombiehood that their bite is not only infectious but that infection has become contagious. Should an already infected target be bitten with a contagious bite they will be considered to have the '''Infectious Bite''' skill until they are cured! Obviously this is going to have little effect on survivors who are not killed as they don't bite people and tend to get cured pretty damn fast anyway. On the other hand a survivor who is killed while contagious may find that the option to infect people is enough of a boost to their attacks that they are happy to remain a zombie for a while instead of rolling up to the nearest revive point? Rather than making it possible to get revived/infected/killed and thus gain the skill for free I would think a natural recovery would be essential and would suggest that the chance of recovery should be something like 25% checked each time the 'carrier' stands up. Also it would be impossible to further infect a standing zombie meaning that if 'cured' a zombie would have to be revived in order to be re-infected. | So virulently infected is this vile specimen of zombiehood that their bite is not only infectious but that infection has become contagious. Should an already infected target be bitten with a contagious bite they will be considered to have the '''Infectious Bite''' skill until they are cured! | ||
Obviously this is going to have little effect on survivors who are not killed as they don't bite people and tend to get cured pretty damn fast anyway. On the other hand a survivor who is killed while contagious may find that the option to infect people is enough of a boost to their attacks that they are happy to remain a zombie for a while instead of rolling up to the nearest revive point? Rather than making it possible to get revived/infected/killed and thus gain the skill for free I would think a natural recovery would be essential and would suggest that the chance of recovery should be something like 25-50% checked each time the 'carrier' stands up. Also it would be impossible to further infect a standing zombie meaning that if 'cured' a zombie would have to be revived in order to be re-infected. | |||
Put simply this skill does nothing for the zombie who buys it and no additional harm to the survivor who is bitten, if the bitten survivor stands up as a zombie while infected he or she will have a very good chance of having the chance to infect others with their bite even if they do not have the infectious bite skill... the more often said zombie dies though the more chance that they will lose this ability unless they buy it properly. | Put simply this skill does nothing for the zombie who buys it and no additional harm to the survivor who is bitten, if the bitten survivor stands up as a zombie while infected he or she will have a very good chance of having the chance to infect others with their bite even if they do not have the infectious bite skill... the more often said zombie dies though the more chance that they will lose this ability unless they buy it properly. | ||
Revision as of 08:57, 8 April 2009
20090408 Contagion
Honestmistake 09:51, 8 April 2009 (BST)
Suggestion type
Skill.
Suggestion scope
Zombies or more precisely dead survivors
Suggestion description
So virulently infected is this vile specimen of zombiehood that their bite is not only infectious but that infection has become contagious. Should an already infected target be bitten with a contagious bite they will be considered to have the Infectious Bite skill until they are cured!
Obviously this is going to have little effect on survivors who are not killed as they don't bite people and tend to get cured pretty damn fast anyway. On the other hand a survivor who is killed while contagious may find that the option to infect people is enough of a boost to their attacks that they are happy to remain a zombie for a while instead of rolling up to the nearest revive point? Rather than making it possible to get revived/infected/killed and thus gain the skill for free I would think a natural recovery would be essential and would suggest that the chance of recovery should be something like 25-50% checked each time the 'carrier' stands up. Also it would be impossible to further infect a standing zombie meaning that if 'cured' a zombie would have to be revived in order to be re-infected.
Put simply this skill does nothing for the zombie who buys it and no additional harm to the survivor who is bitten, if the bitten survivor stands up as a zombie while infected he or she will have a very good chance of having the chance to infect others with their bite even if they do not have the infectious bite skill... the more often said zombie dies though the more chance that they will lose this ability unless they buy it properly.
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