Parachuting: Difference between revisions
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Although [[Military Skills|Free Running]] is not, strictly speaking, mandatory for the success of this technique, it is far easier to successfully parachute with the skill than without, as having it enables the use of [[Entryway|entry points]] to access extremely heavily barricaded target buildings. Offensively-oriented Survivor skills are useful for making the most of the last of the paratrooper's HP, and Zombie attack skills (basically, everything on the [[Zombie Skills#List of Zombie skills|Vigour Mortis]] tree, especially maxed claws) increase the damage a paratrooper can do as a zombie once he dies and stands up. [[Ankle Grab]] is also useful, as this technique involves dying and standing up a lot. Also, there should be at least one (preferably several, to increase the chances of someone being logged on) zombie in the area with [[Zombie Skills#List of Zombie skills|Infectious Bite]]. | Although [[Military Skills|Free Running]] is not, strictly speaking, mandatory for the success of this technique, it is far easier to successfully parachute with the skill than without, as having it enables the use of [[Entryway|entry points]] to access extremely heavily barricaded target buildings. Offensively-oriented Survivor skills are useful for making the most of the last of the paratrooper's HP, and Zombie attack skills (basically, everything on the [[Zombie Skills#List of Zombie skills|Vigour Mortis]] tree, especially maxed claws) increase the damage a paratrooper can do as a zombie once he dies and stands up. [[Ankle Grab]] is also useful, as this technique involves dying and standing up a lot. Also, there should be at least one (preferably several, to increase the chances of someone being logged on) zombie in the area with [[Zombie Skills#List of Zombie skills|Infectious Bite]]. | ||
===Revival=== | ===Revival=== | ||
First, the paratrooper must secure a revive. This can be accomplished by a survivor [[Combat Revive|combat-reviving]] the zombie, a confederate reviving the zombie, or the zombie swaying at a revive point and being revived as a matter of course. | First, the paratrooper must secure a revive. This can be accomplished by a survivor [[Combat Revive|combat-reviving]] the zombie, a confederate reviving the zombie, or the zombie swaying at a revive point and being revived as a matter of course. |
Revision as of 17:52, 12 July 2009
Zombie Tactics |
The information on this page or section discusses a zombie strategy. |
Parachuting is a technique whereby a recently-revived zombie enters a target building, dies, stands up, and attacks survivors from within as a zombie.
Procedure
Skills needed
Although Free Running is not, strictly speaking, mandatory for the success of this technique, it is far easier to successfully parachute with the skill than without, as having it enables the use of entry points to access extremely heavily barricaded target buildings. Offensively-oriented Survivor skills are useful for making the most of the last of the paratrooper's HP, and Zombie attack skills (basically, everything on the Vigour Mortis tree, especially maxed claws) increase the damage a paratrooper can do as a zombie once he dies and stands up. Ankle Grab is also useful, as this technique involves dying and standing up a lot. Also, there should be at least one (preferably several, to increase the chances of someone being logged on) zombie in the area with Infectious Bite.
Revival
First, the paratrooper must secure a revive. This can be accomplished by a survivor combat-reviving the zombie, a confederate reviving the zombie, or the zombie swaying at a revive point and being revived as a matter of course.
Infection
If the paratrooper is not already infected upon being revived (infections remain until a FAK is applied), he must secure an infection. This is not particularly hard to do if a large group of zombies is nearby; in a siege, a paratrooper can simply walk over to a large stack of zombies, verbally request an infection, and refresh the page until the infection is confirmed.
Entry and death
The paratrooper then enters his target building and spends AP until he dies from his infection. There are several things that the paratrooper can do while waiting to die from his infection, including simply moving, searching for useful items (usually ammunition), broadcasting propaganda (shouting does not decrease HP), PKing, GKing, or RKing. Or a combination of some or all of the above.
Rise and attack
Once the paratrooper dies from his infection, he stands up and proceeds to attack survivors as a zombie, without having had to break through the barricades first; the AP that would have been spent breaking down barricades has instead been spent doing other zombie-productive things.
Log-off
In a heavily-populated target builing, it is likely that a survivor will log on and notice a zombie inside the building. In such a scenario, the paratrooper may find it useful to reserve one AP for a ?rise. With one AP left, the paratrooper player types "http://www.urbandead.com/map.cgi?rise" into his browser's URL bar and refreshes the page until he is killed by repeatedly pressing the F5 key if he is using Windows, quickly standing up afterwards. This forces the building's defenders to use twice the ammo and AP to kick the paratrooper out of the building. In a lightly-populated building, it is more likely that the paratrooper will run out of server hits before he is killed, so a paratrooper in this situation may simply log off once his AP is gone.
Other uses
Parachuting has several other uses.
Breaking open buildings
Because barricades are easier to dismantle from inside the building than from outside, a horde can send in several paratroopers who will dismantle the barricades to a building from the inside, allowing a more efficient use of AP on the behalf of the zombies, as well as wasting several survivor syringes.
Countering Barricade Strafing
With the introduction of Ruin to the game, zombies can now parachute into empty buildings raised to EHB and convert them into Pinatas. This is often far more AP efficient than restoring the building would be, and it doesnt require a person to be at the mercy of the RNG to pull it off.
History
Originally referred to as a "Zambah Bomb" on at least one occasion, this technique was not widely used until late 2006, when Shacknews began using the technique in its attack on Stickling Mall.[1][2] The concept of revived, infected zombies "parachuting" to their destination was mentioned in an earlier post.[3]
This tactic appeared in full on the Philosophe knights playbook on Fri Nov 17, 2006 at 9:28 pm 13 days before it was mentioned on the shacknews boards. However, they have never used it and have no plans to. Nor do they claim any copyright on it.
Hardly needed anymore with most zombie organized attacks using PKer groups to perform a similar function, bypassing the barricades, with much less work.