Wulves: Difference between revisions
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Our chief goals in this group are to protect fellow survivors (especially new players), revive zombies and protect NT buildings, make Wyke Hills safe, and to achieve victory over the hordes by guerilla tactics and military intelligence. However, our short term goals are more readily achievable. These are: | Our chief goals in this group are to protect fellow survivors (especially new players), revive zombies and protect NT buildings, make Wyke Hills safe, and to achieve victory over the hordes by guerilla tactics and military intelligence. However, our short term goals are more readily achievable. These are: | ||
#Have every member learn the skill free running either by starting class or by purchasing the skill. This will allow for much easier transportation, due to difficulty finding a safehouse. This is not strictly necessary for scientific personnel, due to its high XP cost, but is recommended. | #Have every member learn the skill free running either by starting class or by purchasing the skill. This will allow for much easier transportation, due to difficulty finding a safehouse. This is not strictly necessary for scientific personnel, due to its high XP cost, but is recommended. | ||
#Maintain the wiki, especially this page. This includes posting information, keeping information accurate and (though this may seem unnecessary) correcting typos. (Note: Our group name is not a typo- it is a mark of distinction.) | #Maintain the wiki, especially this page. This includes posting information, keeping information accurate and (though this may seem unnecessary) correcting typos. (Note: Our group name is not a typo- it is a mark of distinction.) | ||
Revision as of 01:34, 7 October 2009
Wulves | |
Abbreviation: | None |
Group Numbers: | 6 |
Leadership: | highlanderjack |
Goals: | To revive the Undead, enforce local barricade plans, and achieve victory over the hordes. |
Recruitment Policy: | Any survivors may join, but should preferably have some knowledge of special tactics. Read River Tactics for basic knowledge. |
Contact: | If you want to join, you may enter a request on the Talk:Wulves page. |
"Secret operations are essential in war; upon them the army relies to make its every move." -Sun Tzu
The Wulves group is a special operations militia and scientific research unit dedicated to curing Malton of all Undead and protecting new survivors. We currently operate in Wyke Hills and intend to take advantage of the zombies' strength in numbers by employment of guerilla tactics and circumventing the enemy.
Do not think, though, that we are solely committed to killing zombies. A dead zombie can stand for 10 AP, and one with Ankle Grab can stand for 1 AP. We are in favor of revivification for slain survivors, but in haste or self-defense militaristic methods should be employed.
Wulves members should have at least a basic understanding of basic warfare tactics and especially some knowledge of guerilla tactics. Required reading includes River Tactics and (optional, due to length) Sun Tzu's Art of War. Members are also encouraged to watch out for PKers.
"...then Anu and Bel called by name me, Hammurabi, the exalted prince, who feared God, to bring about the rule of righteousness in the land... so that the strong should not harm the weak."" -Hammurabi's Code of Laws
Report PKers! | |
Don't let them get away with murder! Register them on the Rogues Gallery. (Dead Link) |
River Tactics Supporter | |
This User or Group supports River Tactics. |
Goals
Our chief goals in this group are to protect fellow survivors (especially new players), revive zombies and protect NT buildings, make Wyke Hills safe, and to achieve victory over the hordes by guerilla tactics and military intelligence. However, our short term goals are more readily achievable. These are:
- Have every member learn the skill free running either by starting class or by purchasing the skill. This will allow for much easier transportation, due to difficulty finding a safehouse. This is not strictly necessary for scientific personnel, due to its high XP cost, but is recommended.
- Maintain the wiki, especially this page. This includes posting information, keeping information accurate and (though this may seem unnecessary) correcting typos. (Note: Our group name is not a typo- it is a mark of distinction.)
Grammar | |
The Wulves Group supports the use of proper grammar and spelling on the Wiki. |
Laws
- Stay with your comrades whenever possible. As a strategic force, we cannot be effective if our members are unable to coordinate and plan an evacuation, counterstrike, or any other operation deemed necessary.
- DO NOT PK. PKing is strictly forbidden, with the exception of self defense or bounty hunting. If any Wulves members violate this law they will immediately be removed from the group and hunted down without mercy.
- Be stealthy; do not attract unwanted attention of zombies. This does not mean to GK in tactical resource buildings but to give the hordes a false sense of security and a different target. In the words of Sun Tzu, "Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate."
- Help new players by enforcing the local barricade policy, reviving them when undead, directing them to the nearest VSB safehouse, etc. Aside from promoting the survivor cause and being the right thing to do, new players grow to be veterans and they will remember your help, thereby building a good group reputation and possibly some recruits.
- Revive zombies at RPs whenever possible. If they have infection, then try to heal them when they stand, also. If you see a survivor with infection that you did not revive and have a spare FAK, then you should still cure the infection and restore more health if possible. If we gain enough members we may patrol a specific RP in Wyke Hills.
- Get NecroTech skills. This is crucial for military intelligence; if zombies are tagged by a DNA extractor, then other group members can do map scans in NecroTech buildings and inform the rest of the group via the Intelligence section of this wiki.
- FOLLOW ORDERS. We cannot function as a guerilla unit while inert; our strength relies on our mobility and anonymity. Those found in violation of this law are subject to removal from the group.
Members
This group has three companies, due to reliance on specialization and mobility. They will often be working independently in missions, but different groups may be formed based on the occasion. All companies have a hierarchy of power; there are currently only three ranks (General, Lieutenant and Private) but new ranks may be added in case of group expansion. (All names are wiki names or abbriviations except for our leader highlanderjack, so have your wiki name different from your profile name. This will make group whereabouts and movements harder to trace.)
First Company
Military Personnel for Destruction of Zombies
General: highlanderjack
Lieutenant:
Privates:
Second Company
Utility Personnel for Intelligence/Miscellaneous Operations
Wulves/Second Company Click here for sub page
General Commander: belisarius17
Lt Commanders: 2 positions, IDs classified
Specialists: 2 currently, IDs classified
Third Company
Scientific Personnel in Charge of Intelligence and Revivification/Healing
General: unasslayerofthegods
Lieutenant:
Privates:
Intelligence
9/2/09 As of 5:30 P.M. there are 5 zombies around Ephrem General Hospital, one in each of the Needs and Wicksted Buildings, and 3 in the Lodder and Craigie Buildings. This is a serious issue, as all of the Necrotech Buildings in the suburb are down. We must secure the Needs and Wicksted Buildings first, and we can perform map scans from there on the status of the other buildings. More commands will follow. --Unasslayerofthegods, Third Company General
9/13/09 As of 9:30 A.M. there are still 5 zombies around Ephrem General Hospital, but the Needs and Wicksted Buildings are secure. There are also an unknown number of bodies outside of Ephrem General, and one of them is TripleU, the leader of a zombie group in the area called Wolf Pack. Destroy him at all costs, but do not revive him. He is known to PK when human. --Unasslayerofthegods, Third Company General
9/18/09 Ephrem General Hospital is reasonably safe, but a Necronet scan was not performed, so this information may be somewhat off. Things are looking better for Wyke Hills - less zombies about. Group members might want to go to the mall for supplies, but it's your choice - if you have ammo/FAKs, you can do whatever you wish. If you happen to find a fuel can, please fuel the Needs Building. --Unasslayerofthegods, Third Company General
9/20/09 The southwest corner of Wyke Hills has some zombies scattered about - not in mobs, but they may pose a threat. The status of the rest of Wyke Hills is unknown. --Unasslayerofthegods, Third Company General
9/22/09 Unfortunately the zombies are becoming coordinated - there are 4 zombies outside of Ephrem General Hospital, and a horde of 10 outside the Wicksted. These must be dealt with. Commands will follow very soon. --Unasslayerofthegods, Third Company General
9/23/09 Attention Wulves Priority Medivac at Cosh. Survivor Climp Clamp needs FAK due to infection. 1 Tango down, 3 remain at Ephram. Belisarius17, 2nd Company CMDR
9/23/09 Climp Clamp has been healed now, and Ephrem is still under attack. Please revive some zombies at the Wicksted if possible. --Unasslayerofthegods, Third Company General
9/26/09 There are a few zombies at Haim Walk fire station, and in small mobs of no more than 5 all over the suburb. --Unasslayerofthegods, Third Company General
10/5/09 Attention Wulves: Standard Sitrep: Cades at 2 operational centers continue to be tested. Instituting Operation "Tiger trap" at Cosh and temporarily shifting base to Allied Alpha HQ.
10/6/09 Attention Wulves: Operation Taxidermy recon complete. Route NW through hostile territory confirmed as Ambrose, Garwood, Telfer, Sendal, Trout, Target. Target is fully operational. Second Company action resulted in negative aquisistion of item at target. Good Luck 1st and 3rd companies, you are cleared to engage. Sitrep at Allies Alpha HQ, Request Wulves Ops check Cade status and offer aid if APs to spare.--Belisarius17 15:48, 6 October 2009 (BST)
PKers List
As of right now, we do not have any PKers to report. If you are PKed or saw someone PKed, then post the PKer's information in the format presented below.
Name: (Their name)
UD ID: (This is the set of numbers at the end of the html of their profile)
PKed: (Whom did they kill?)
Last Seen: (Give the location, coordinates, suburb, time, and date)
Comments: (Anything, might include their weapons, clothing, skills, etc. or anything about the incident)
Screen Shot: (Print screen key, paste on Word or Notepad, save, and upload. This will be used as evidence and suspects will not be killed without this.)
Radio
We have a closed frenquency, 27.33 MHz. All group members who want to send messages must acquire the skill necessary.
Short-wave Radio Info | |
This group or location has a dedicated radio frequency.
Frequency: 27.33 MHz |
Group Relations
Below are our current relations with other groups:
Allies
Leader: Sharline Jade
Primary Location: Wyke Hills
Radio Station: 26.95 MHz
Forum: TAR Forum
Miscellaneous: Wulves' first alliance
Enemies
None at the moment - save for zombies, of course.
Templates
There is currently one template available, to put on Wulves' user pages. Here it is:
Wulves | |
This user is a member of the Wulves group. |
To put it on your page, use this:
{{Wulves}}
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