The Carew Museum: Difference between revisions

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{{generator}}
{{generator}}


               Ten Zombies.
               One Zombies.
               -[[User:Dr Cory Bjornson|Dr Cory Bjornson]] 16:21, 1 April 2008 (BST)
               -[[User:TisforThing|Harmon Harpor]] 9:51 PM, 114 February 2010 (EST)
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[[Category:Mobile Phone Masts|Carew Museum, the]]
[[Category:Mobile Phone Masts|Carew Museum, the]]
[[Category:Pashenton|Carew Museum, the]]
[[Category:Pashenton|Carew Museum, the]]
[[Category:Museums|Carew Museum, the]]
[[Category:Museums|Carew Museum, the]]

Revision as of 02:51, 15 February 2010

the Carew Museum

Pashenton [74,13]

wasteland Sambone Walk Railway Station Rodham Grove
Denbee Bank the Carew Museum Curtice Avenue
Pincombe Grove Helland Cinema St Mark's Church

Basic Info:

  • Museums have a wide range of different collections and exhibitions, although previously they were not lootable. Nowadays, different decorative items may be found there.
  • Generally, the descriptions found in Museums fall along the lines of "…currently displaying a(n) exhibition/installation/collection of _____________"
  • Museums can be barricaded normally.

Mall-ruined-small.jpg

Maltel-ruined-small.jpg

The Carew Museum
--VVV RPMBG 20:40, 17 July 2024 (UTC)


The Carew Museum [74,13] is a Tapestry Museum and the location of the Pashenton mobile phone mast. Inside the museum, expensive tapestries are strewn about the place and exhibits are stuffed into ground-floor windows creating an extremely heavy barricade. Survivors freely lounge on soft furnishings fashioned from torn-down tapestries. The spraypainted wall announces in 6-inch lettering that "Galactic Mystery Solvers are skill".

The Historic Carew Museum

Phone Mast Responsibility

MalTel

Harmon Harpor is the current caretaker of the Mobile Phone Mast, hoping to establish a lose group of allies dedicated to keeping it active. Interested parties should contact him.

Barricade Policy

The Carew Museum should be barricaded to Extremely Heavily to protect the generator and the mobile phone mast.

Necessities

Ammunition to repel the occasional zombie breakthrough is collected from the Dungey Alley Police Department [72, 12].

First Aid Kits are best picked up at St Seraphim's Hospital [79, 15].

Fuel cans to keep the generator running are obtained from the nearby Pillinger Auto Repair [78, 15].

Necrotech-branded needles and syringes are produced the Lance Building [76, 12] for those of the scientific bent.

Generator.JPG Needs Generator
This building requires a generator for maximum usefulness.
             One Zombies.
             -Harmon Harpor 9:51 PM, 114 February 2010 (EST)