Suggestion:20100218 Glancing Blow: Difference between revisions
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#'''Keep''' - I'm all for it, as long as the glancing blow is something like 5%. Not often enough to make a BIG difference, but often enough to be a happy little surprise once in a while. --{{User:Maverick Farrant/sig}} 09:12, 18 February 2010 (UTC) | #'''Keep''' - I'm all for it, as long as the glancing blow is something like 5%. Not often enough to make a BIG difference, but often enough to be a happy little surprise once in a while. --{{User:Maverick Farrant/sig}} 09:12, 18 February 2010 (UTC) | ||
#'''Keep''' - Seems ok. --[[User:Armpit Odor|<span style="color:red"><sup>A</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>R</sup><span style="color:green"><sub>D</sub><span style="color:red"><sup>M</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>P</sup><span style="color:green"><sub>R</sub><span style="color:red"><sup>I</sup><span style="color:green"><sub> ! </sub><span style="color:red"><sup>T</sup></span></span></span></span></span></span></span></span></span></span></span>]] 21:09, 18 February 2010 (UTC) | #'''Keep''' - Seems ok. --[[User:Armpit Odor|<span style="color:red"><sup>A</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>R</sup><span style="color:green"><sub>D</sub><span style="color:red"><sup>M</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>P</sup><span style="color:green"><sub>R</sub><span style="color:red"><sup>I</sup><span style="color:green"><sub> ! </sub><span style="color:red"><sup>T</sup></span></span></span></span></span></span></span></span></span></span></span>]] 21:09, 18 February 2010 (UTC) | ||
#'''Keep....but be careful''' - Make sure it's a low percentage and that it '''can''' damage gennies, lights and paintings etc --[[User:Angusburger|Angusburger]] 21:39, 18 February 2010 (UTC) | |||
'''Kill Votes''' | '''Kill Votes''' |
Revision as of 21:39, 18 February 2010
20100218 Glancing Blow
Johnny Yossarian 04:40, 18 February 2010 (UTC)
Suggestion type
Survivor and Zombie Skill
Suggestion scope
Melee attacks for humans and zombies.
Suggestion description
Adds a new skill for zombies and survivors called Glancing Blow, going under the Hand-to-Hand tree for survivors and the Vigour Mortis tree for zombies. Basically alters the random-number-generator to add in a small range where assuming a certain set of numbers (eg. 41-100) equals a miss, a few numbers in the miss range (eg. 50-60) would mean that a glancing blow is struck, dealing one damage, and server strain due to this will be non-existent. This only works with melee weapons, including the claw and bite attacks of a zombie.
If you attempt to bite someone (with Infection of course) and score a glancing blow, the victim is not infected. Similarly, if a survivor with Headshot kills using a glancing blow, it is not a headshot. However, when grasping a target and biting with this skill, zombies are twenty percent less likely to lose their grip on the target (essentially change the chance of a miss causing a grip loss to 30 percent when the miss was caused by a bite) with the cost that misses don't even have a chance of scoring a glance.
Does not affect barricades, generators, transmitters, etc.
Thanks to Aichon for explaining the RNG and HonestMistake for the tangling grasp idea.
Voting Section
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Author's keep vote. --Johnny Yossarian 04:44, 18 February 2010 (UTC)
- Keep - I'm all for it, as long as the glancing blow is something like 5%. Not often enough to make a BIG difference, but often enough to be a happy little surprise once in a while. --Maverick Talk - OBR 404 09:12, 18 February 2010 (UTC)
- Keep - Seems ok. --AORDMOPRI ! T 21:09, 18 February 2010 (UTC)
- Keep....but be careful - Make sure it's a low percentage and that it can damage gennies, lights and paintings etc --Angusburger 21:39, 18 February 2010 (UTC)
Kill Votes
- Kill - I don't like how you can't infect people from glancing blows, lets face it a bite is a bite. --Alex1guy 18:44, 18 February 2010 (UTC)
- RE: I feel it is necessary, if I wanted this to help infection rates I would have simply added ten percent hit chance onto the bite attack. As far as in-story justification... Have you ever been scratched or even bit hard enough that it didn't break the skin but left a superficial mark and still hurt alot? That's a glancing blow.--Johnny Yossarian 06:17, 18 February 2010 (UTC)
- Kill - If you want the RNG to be on your side just sacrifice a virgin to it, otherwise you're always bound to miss. -- 08:29, 18 February 2010 (UTC)
- Kill - Too complex; there are simpler ways of making melee attacks a bit more effective. --MikeLemmer 09:25, 18 February 2010 (UTC)
- Kill - "Does not affect barricades, generators, transmitters, etc".--Yonnua Koponen Talk ! Contribs 10:35, 18 February 2010 (UTC)
- Kill - I may have explained how RNGs typically work for this sort of thing, but I'm afraid I'm not a fan of the idea. I feel that it unnecessarily complicates a system that is already too complex for some people to grasp. —Aichon— 18:12, 18 February 2010 (UTC)
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