Ebbutt Road: Difference between revisions
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|status=open | |status=open | ||
|maintained_by=[[Knights Templar]] | |maintained_by=[[Knights Templar]] | ||
|waiting= | |waiting= 2 | ||
|bodies= | |bodies= 13 | ||
|revives= 172+ | |revives= 172+ | ||
|update=-- | |update=-- 2:27, 26 February 2010 (GMT) | ||
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Revision as of 02:29, 26 February 2010
Reopening due to extended low danger level. It has been judged that this former KNW revive point should be reopened to ease the journey of revivers and revivees. For those infected, walk into the Very Strongly barricaded Julie General Hospital for some quick heals on the left, or if you need a place to enter to gain access to the nearby PD or other nearby safehouses, enter at the Junkyard to the right.
Ebbutt Road
Kempsterbank [57,76]
Basic Info:
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The Knights Templar Revivification Clinic
This area is controlled by the Knights Templar. Ebbutt Road 57,76 is an empty block/street located in Kempsterbank. It cannot be barricaded and tagging it earns no XP. This revive point, along with Julie General Hospital (Kempsterbank), and the Jillard Building together form the Knights Templar Revivification Clinic.
If you want to perform a revive
Please check the "Do Not Revive" list on our forum before reviving anyone you are not familiar with. If you have any questions, please feel free to ask.
While Waiting
- Use this forum to post a request -- we'll prioritize those who post there, and highest priority will (naturally) be granted to those who offer to help out survival efforts here in Kempsterbank. Or leave a timed and dated request and a link to your profile here
- Don't attack the revivers! Unless you know that they are zombie hunters who are preying on innocent people wanting a revive, don't attack. Chances are, they are non-combatants who need all the strength they have to help you get back on your human feet.
- Don't move from your location! If you move, revivers probably won't be able to go looking for you. Please be patient, sometimes queues can get long!
Upon Getting the Revive
After getting revived, don't stand up just yet. Rest a while until you get enough AP to get you to a safehouse. If you stand up immediately after, chances are you either don't have enough AP to keep moving after that, or you have too few AP to get yourself into a safehouse. Save up on AP and get yourself to safety! (The above tips are in thanks part to; The_Dribbling_Beavers)
Revivification Requests | |
Undead? Want to breathe again? Make a Revivification Request! (Dead Link) |
Revive Point Statistics
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