User:Damien falcon: Difference between revisions

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The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit.  
The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit.  


Using Markov Chains, it should be noted that when [[Known_Bugs#Some_anomalies_with_Tangling_Grasp| Tangling grasp is working]], that hitting a human ''then'' biting to infect has a slightly higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns, meanwhile successfully hitting, then biting is expected in 2.4 turns. Just enough to make the difference. ''(Note: If you plan on using this technique make sure your Tangling Grasp works)''
Using Markov Chains, it should be noted that when [[Known_Bugs#Some_anomalies_with_Tangling_Grasp| Tangling grasp is working]], that hitting a human ''then'' biting to infect has a much higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns [2.44 , 3.16] meanwhile, successfully hitting, then biting is expected in 2.4 turns [2 , 2.84]. Multiplied by thousands of zeds, this is a significant difference. ''(Note: If you plan on using this technique make sure your Tangling Grasp works)''


This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't.
This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't.

Revision as of 03:11, 18 January 2011

http://www.urbandead.com/profile.cgi?id=1177049

About Me

I'm very interested in game theory and coincidentally have Damien. I am Dual nature supporter largely due to the fact that everyone needs to remember that this is a game, and people should enjoy it for what it is. I would also love to eventually see an end game scenario.

I hate Life Cultists due to the fact that they are terrible Role-players. I especially hate zker's who are Life-cultists

No, I'm not a Death Cultist but for some reason that group doesn't bother me.

Rotters are people too, so if you are in Necrotech, and there is a breach, lend a hand, battle revive.

If you are interested in a Policy Think Tank, head over to my discussion page.

Statistical Trivia

If there are two Zeds attacking an EHB(+2) building with no survivors inside, there is a 63% chance that they will break it open after both Zeds spend ~42.5 AP. It should be noted that if an active survivor is inside, they can hold out nearly indefinitely.

The expectation that a zombie tears down cades from EHB to nothing is 88 AP. Each additional zombie knocking on the cades distributes the AP deficit.

Using Markov Chains, it should be noted that when Tangling grasp is working, that hitting a human then biting to infect has a much higher chance of succeeding than just trying to bite. The expectation to successfully bite is 2.8 turns [2.44 , 3.16] meanwhile, successfully hitting, then biting is expected in 2.4 turns [2 , 2.84]. Multiplied by thousands of zeds, this is a significant difference. (Note: If you plan on using this technique make sure your Tangling Grasp works)

This should also be noted: Expectation does not mean guarantee, sometimes the RNG loves you, and sometimes it doesn't.


Human Statistics: Zeds Killed: 63 Humans Killed: 1

Zombie Statistics: Zambahz: 7 Harmanz: 60

Skills

Pretty much everything, but brain rot.

Basic Fire-arms Training, Advanced Pistol Training, Shotgun Training, Advanced Shotgun Training, Hand-To-Hand Combat, Free-Running, Necrotech Employment, Lab Experience, NecroNet Access, First Aid, Diagnosis, Body Building, Construction, Head Shot,

Scent Fear, Scent Blood, Scent Trail, Scent Death, Digestion, Infectious Bite, Vigour Mortis, Neck Lurch, Death Grip, Rend Flesh, Tangling Grasp, Feeding Drag, Memories of Life, Death Rattle, Feeding Groan, Bellow, Ransack, Flailing Gesture, Lurching Gait, Ankle Grab,

Supported Policies

Always

Dual nature.JPG Dual Nature
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature.
Medic.png Combat Reviver
This user or group supports the strategy known as 'Combat Revival'.






Lame.jpg Terrible Role Playing
Life Cultists are terrible RPers. Zombies are never, ever helpful to the living.
Nogod.jpg Atheist
This user is an atheist.


Human

Ubpicon1.gif Uniform Barricading Policy Supporter
This User or Group supports the Uniform Barricading Policy by actively maintaining barricades according to local plan or UBP standard.
Rottersreliefseal.gif Rotter's Relief Supporter

This user supports Rotter's Relief and does not consider them to be a front for zombie spies.

Gant2.jpg Didn't we make ourselves clear?
Remember kids: Fool me once, shame on you... Fool me twice, YOU ARE DEAD


Zed

DeathValley.jpg Scorched Earth
This User or Group supports the Scorched Earth Policy & acknowledges that all revive points must be razed and their inhabitants killed.
Zombie river icon 2.gif Zombie River Tactics
I am the void that devours all.
Dawn dead.gif Salt The Land
Dam!an B!rdman supports the Salt the Land policy.
Welding.jpg Pain Is Money
This user's job takes blood and guts in the most literal sense possible.


Misc.

Digital Clock.jpg Clock
The time is currently 06:03 based on server time.