User talk:Axe Hack/Game/PM Map: Difference between revisions

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::So I can read your mind. I knew that. --{{User:A Helpful Little Gnome/Sig}} 23:25, 31 December 2011 (UTC)
::So I can read your mind. I knew that. --{{User:A Helpful Little Gnome/Sig}} 23:25, 31 December 2011 (UTC)
:::It's not that you can read my mind.  It's that I'm really really really really lazy. :P --{{User:Axe Hack/Sig}} 23:28, 31 December 2011 (UTC)
:::It's not that you can read my mind.  It's that I'm really really really really lazy. :P --{{User:Axe Hack/Sig}} 23:28, 31 December 2011 (UTC)
:::Besides, if you can read my mind, please tell me where the hell I'm going with this current business with the locked doors and the secret passages and all. :P --{{User:Axe Hack/Sig}} 23:30, 31 December 2011 (UTC)

Revision as of 23:30, 31 December 2011

You should border the hall way squares in the parts that connect to rooms (and in game as well). It might look neat. --  AHLGTG THE END IS NIGH! 23:13, 31 December 2011 (UTC)

I was thinking about that, actually. Those hallways are quite difficult to tell apart from the rooms right now. I'll probably fix it once I reach the lab area in this current chapter. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:22, 31 December 2011 (UTC)
So I can read your mind. I knew that. --  AHLGTG THE END IS NIGH! 23:25, 31 December 2011 (UTC)
It's not that you can read my mind. It's that I'm really really really really lazy. :P --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:28, 31 December 2011 (UTC)
Besides, if you can read my mind, please tell me where the hell I'm going with this current business with the locked doors and the secret passages and all. :P --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 23:30, 31 December 2011 (UTC)