Developing Suggestions: Difference between revisions
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Unfortunately, one significant threat has been left out. The game currently has options to "Ignore all barricade messages" and "Observe demolition and rebuilding of loose barricades", but it does not have an option to report higher levels of barricading. As a result, it's possible for someone to overbarricade anonymously and without fear of retaliation. When done purposefully, it can be a very effective form of attack, since survivors are unused to fighting their own barricades and the game does not appear to be balanced around having to deal with large-scale overbarricading. | Unfortunately, one significant threat has been left out. The game currently has options to "Ignore all barricade messages" and "Observe demolition and rebuilding of loose barricades", but it does not have an option to report higher levels of barricading. As a result, it's possible for someone to overbarricade anonymously and without fear of retaliation. When done purposefully, it can be a very effective form of attack, since survivors are unused to fighting their own barricades and the game does not appear to be balanced around having to deal with large-scale overbarricading. | ||
I'm proposing | I'm proposing a third setting to "Observe barricading beyond very strongly". For a quick example, if I raised the barricades from VSB to EHB, you would see the following if you had chosen to enable the option: | ||
<blockquote>{{udspan|1=Aichon raised the barricades. Survivors are now unable to enter. ''<span style="font-size:.8em;color:#9A9;">(yesterday)</span>''<br />Aichon raised the barricades. ''<span style="font-size:.8em;color:#9A9;">(yesterday)</span>'' ...and again.}}</blockquote> | <blockquote>{{udspan|1=Aichon raised the barricades. Survivors are now unable to enter. ''<span style="font-size:.8em;color:#9A9;">(yesterday)</span>''<br />Aichon raised the barricades. ''<span style="font-size:.8em;color:#9A9;">(yesterday)</span>'' ...and again.}}</blockquote> | ||
To avoid spam, messages are only produced when barricades go from one level to another, such as HB to VHB, and the message about survivors being unable to enter only appears when barricading from VSB+2 to HB. | To avoid spam, messages are only produced when barricades go from one level to another, such as HB to VHB, and the message about survivors being unable to enter only appears when barricading from VSB+2 to HB. Any messages presented by this option would be in addition to, rather than as a replacement to, the ones presented by existing options. | ||
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====Discussion (Verbose Barricades)==== | ====Discussion (Verbose Barricades)==== |
Revision as of 20:32, 30 June 2012
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Verbose Barricades
Timestamp: —Aichon— 17:01, 27 June 2012 (BST) |
Type: Game message |
Scope: Barricades |
Description: The game has various messages in it to help survivors identify forms of attack from threats other than zombies, such as messages saying when someone PKed another player, destroyed a generator, or tore down the last of the barricades. These are all necessary, since players are unable to respond to threats if they cannot identify them (shooting everyone is not a viable option).
Unfortunately, one significant threat has been left out. The game currently has options to "Ignore all barricade messages" and "Observe demolition and rebuilding of loose barricades", but it does not have an option to report higher levels of barricading. As a result, it's possible for someone to overbarricade anonymously and without fear of retaliation. When done purposefully, it can be a very effective form of attack, since survivors are unused to fighting their own barricades and the game does not appear to be balanced around having to deal with large-scale overbarricading. I'm proposing a third setting to "Observe barricading beyond very strongly". For a quick example, if I raised the barricades from VSB to EHB, you would see the following if you had chosen to enable the option:
To avoid spam, messages are only produced when barricades go from one level to another, such as HB to VHB, and the message about survivors being unable to enter only appears when barricading from VSB+2 to HB. Any messages presented by this option would be in addition to, rather than as a replacement to, the ones presented by existing options. |
Discussion (Verbose Barricades)
Thoughts? —Aichon— 15:21, 29 June 2012 (BST)
Not in favour. At all. Anonymous over-cading is a legitimate tactic for player-killers and death cultists alike, and the last thing the game needs right now is moves like this stamping down further on such perfectly valid dark arts. I've played survivor and dealt with over-cading, and yes, it's frustrating, but you just deal with it. Barricades are WAY over-powered for survivors, so the ability to over barricade (anonymously) is a minor, but useful, counter-weapon. --BOSCH 16:23, 30 June 2012 (BST)
- I agree that overbarricading is a perfectly legitimate and useful tactic. Where I disagree is in the anonymity. Your arguments rightly justify overbarricading as a valid tactic, but they do nothing to justify the need for it to be kept anonymous. In every other form of attack I can think of in the game, anonymity is not provided, so I fail to see why it should be provided here. Overbarricading should be frustrating, but right now it is unnecessarily frustrating. —Aichon— 20:58, 30 June 2012 (BST)
Not in favor, either. The suggestion assumes that all overcading tactics are attacks, which they are not. Barricading policies were invented in meta and should stay that way. Often, survivior groups have conflicting opinions on barricade levels and often, players just don't know about barricade policies. In-game messages which imply that overcading is an attack would breed much in-fighting I believe. Also, as Bosch. Don't nerf PK and DC players, plox. ~ 16:38, 30 June 2012 (UTC)
- Vapor, you're arguing points I agree with and had accounted for already, so I think I may have phrased things poorly. What I'm suggesting is simply that players have the option to be presented with additional facts so that they can decide for themselves whether or not an attack has occurred. Nothing more. I very intentionally phrased the messages so that they neither connoted nor inferred that any wrongdoing had occurred, and I only referred to overbarricading as an attack when it was "done purposefully". I never made the assumption that all overbarricading was an attack, nor did I do anything that would insert barricade plans into the game, since I wholly agree with you that those should exist solely in the meta-game. Essentially, all of your points are things I had already thought of and felt I had addressed, but clearly I did not do so adequately. Since this is Developing Suggestions, would you mind helping me to consider some revisions that might make those points clearer? As for DCists and PKers, as much as I love overbarricading, that's a preference on my part, and this isn't about me. —Aichon— 20:58, 30 June 2012 (BST)
- Here's what I think. Bosch and Vapor are completely focused on the disadvantages to PKers and DCists. They're not looking over those disadvantages to spot the advantages that PKers and DCists can use to use this addition to their advantages. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 21:31, 30 June 2012 (BST)
I'm actually in favor of it because it gives me plenty of incentive to blackmail people and groups. With something like this, a DC-ist can easily claim a pro-survivor group helped out with the pinata-ing of a building. For example, Skynet unintentionally helped Organization XIII pinata their HQ once by increasing the barricade levels (O13's HQ is an island, if you guys recall). An addition like this gives such DC-ist groups or groups that use DC tactics the opportunity to blackmail and lower the reputation of both pro-survivors and pro-survivor groups. Don't think normal, like what Bosch and Vapor are doing. Think crazy. ;) --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 17:30, 30 June 2012 (BST)
So, would this mean you see increasing and decreasing cades or would it just be when the cade level is raised? -- Org XIII Alts 21:02, 30 June 2012 (BST)
- Only increases. An initial version of this suggestion included an additional option to also observe decreases, but I removed it for the sake of keeping things focused. That said, your question made me realize that I forgot to account for the "Loosely" option that already exists. I'll add a clarification in a moment. —Aichon— 21:25, 30 June 2012 (BST)
Suggestions up for voting
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