Developing Suggestions: Difference between revisions
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What would the role of flares be in such a game? Would they attract NPCs that could be used to gather XP, or would they function as they do now, doing virtually nothing at all, other than being used for over-the-top kills by PKers? Also, I'd need to hear some ideas about how free running would be handled before I'd be able to lend this idea my full support. {{User:Aichon/Signature}} 14:53, 21 July 2016 (UTC) | What would the role of flares be in such a game? Would they attract NPCs that could be used to gather XP, or would they function as they do now, doing virtually nothing at all, other than being used for over-the-top kills by PKers? Also, I'd need to hear some ideas about how free running would be handled before I'd be able to lend this idea my full support. {{User:Aichon/Signature}} 14:53, 21 July 2016 (UTC) | ||
:All I know is, we might need to get rid of the 'jumping from buildings' mechanic... {{User:DanceDanceRevolution/a}} 21:50, 21 July 2016 (UTC) | :All I know is, we might need to get rid of the 'jumping from buildings' mechanic... {{User:DanceDanceRevolution/a}} 21:50, 21 July 2016 (UTC) | ||
:After some thought, I've come up with an idea. In the above hypothetical at Central Park, if you attempt to go into the building with free running, you will be able to. However, if at EHB or without free running, obviously while you can physically go in there, your virtual self cannot. they will stay standing outside the building, idle until you walk back into them and assume control again. This will be explained by the flavour text ''"You attempt to freerun into the building, but [without the necessary skill/the building is too heavily barricaded and] you fall and become unconscious, having an out-of-body experience."'' Obviously during this time your avatar can be attacked by other players. | |||
:Needless to say, during this time that you are in the building but your avatar is outside, other players will see your real self as a fridge or shopping trolley to be rummaged through for items. {{User:DanceDanceRevolution/a}} 23:26, 21 July 2016 (UTC) | |||
Best suggestion ever 10/10..... Why aren't we funding this??!! Such good idea,much need implementation!!--{{User:Paynetrain/Sig}} 18:13, 21 July 2016 (UTC) | Best suggestion ever 10/10..... Why aren't we funding this??!! Such good idea,much need implementation!!--{{User:Paynetrain/Sig}} 18:13, 21 July 2016 (UTC) |
Revision as of 23:26, 21 July 2016
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Urban Dead Go!
Timestamp: A ZOMBIE ANT 12:25, 21 July 2016 (UTC) |
Type: Engine adjustment |
Scope: Everyone |
Description: A new app for your smartphone, Urban Dead Go! Or just UDG! for short, will implement Augmented Reality to turn your town into the new Malton. Fight across the world for survival against the undead scourge.
Urban Dead will thrive on this new platform, where looking through your camera phone will open your eyes to the real world before you: those playing the game as survivors will appear dishevelled and alive, those playing as zombies will look dishevelled and grey. Those around you that aren't playing the game will appear on your phone as office desks and vending machines that you must rummage through to get items. Combat will be faithful to the game, that is, sticky and illogical. Whereas you attacking in UD by clicking, you will attack in UDG! by... clicking. You hold your phone out, aim it at your foe so he appears on your screen, and at melee range, tap the screen.. Just imagine 10 "zombies" surrounding a "survivor", aiming their phones at him while tapping away while the survivor squeals in virtual pain! Using real buildings promotes trespassing, so UDG! will use virtual buildings as displayed on augmented reality. Just think of being in the middle of Central Park with a hundred other shaking, poor and twitchy survivors, all huddled in an imaginary area crying while surrounded by hundreds of groaning zombies, swiping with their phones at the "doors" in what will appear to an outsider to be a flashmob of mimes. This kind of activity will surely catch on in the hundreds of millions. This future implementation lends perfectly to my last Developing Suggestion, the Micropayment suggestion, as well as all the interesting additions to that suggestion the UD community kindly promoted in a great effort to bring UD to a new glory. Let's be real, these two suggestions combined will no doubt make absolute bank for Kevan. Please provide all your thoughts on how this game could work in the real world, I will compile them all for my elevator pitch to Mr Davis himself. Thank you all for your time and I look forward to working with you. |
Discussion (Urban Dead Go!)
100% endorse. Bob Moncrief EBD•W! 13:44, 21 July 2016 (UTC)
What would the role of flares be in such a game? Would they attract NPCs that could be used to gather XP, or would they function as they do now, doing virtually nothing at all, other than being used for over-the-top kills by PKers? Also, I'd need to hear some ideas about how free running would be handled before I'd be able to lend this idea my full support. —Aichon— 14:53, 21 July 2016 (UTC)
- All I know is, we might need to get rid of the 'jumping from buildings' mechanic... A ZOMBIE ANT 21:50, 21 July 2016 (UTC)
- After some thought, I've come up with an idea. In the above hypothetical at Central Park, if you attempt to go into the building with free running, you will be able to. However, if at EHB or without free running, obviously while you can physically go in there, your virtual self cannot. they will stay standing outside the building, idle until you walk back into them and assume control again. This will be explained by the flavour text "You attempt to freerun into the building, but [without the necessary skill/the building is too heavily barricaded and] you fall and become unconscious, having an out-of-body experience." Obviously during this time your avatar can be attacked by other players.
- Needless to say, during this time that you are in the building but your avatar is outside, other players will see your real self as a fridge or shopping trolley to be rummaged through for items. A ZOMBIE ANT 23:26, 21 July 2016 (UTC)
Best suggestion ever 10/10..... Why aren't we funding this??!! Such good idea,much need implementation!!--PayneTrain(FU) 18:13, 21 July 2016 (UTC)
unlimited AP weekend
Timestamp: JoshCz (talk) 04:05, 5 July 2016 (UTC) |
Type: All day UD marathon |
Scope: all players |
Description: This addition would bring 1 weekend/1 day if that is too much where players have unlimited AP. It would be more costly but if we started a donation drive we could potentially pay for the weekend of free play we could make it work. This would bring players back to the game as it would allow people to play together for an extended period of time. Again if a whole weekend is too much, a single day on a weekend would be great. I know I would spend the entire day on UD in a siege or something. And after the people come back to UD and are reminded of how great a game it is, we could maybe have a discussion with Kevin or something about where the game should go if it works. |
Discussion (unlimited AP weekend)
You are just too cute. ᚱᛖᚢᛖᚾᚨᚾᛏ ||||||||||||||||||||||||||| 03:52, 6 July 2016 (UTC)
Ok, but what do you think of the idea?JoshCz (talk) 01:35, 15 July 2016 (UTC)
Been suggested before,not exactly like this,but really close to this.....Something like this could mean a carefully coordinated zombie team who are on the game 24/7 could essentially wipe out the entire city....ahh....fuck it.....its just too nerfed!!í--PayneTrain(FU) 18:16, 21 July 2016 (UTC)
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.