User:DangerReport/The Marfell Building: Difference between revisions
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|status= | |status=rot revive | ||
|comment=Refilled, lit, and walled up once again. The [[Rotters|homeless]] are free to use the building as [[Rot revive|respite]], provided they remain well behaved. | |comment=Refilled, lit, and walled up once again. The [[Rotters|homeless]] are free to use the building as [[Rot revive|respite]], provided they remain well behaved. | ||
|user=--{{User:A Helpful Little Gnome/Sig}} 23:42, 31 March 2020 (UTC) | |user=--{{User:A Helpful Little Gnome/Sig}} 23:42, 31 March 2020 (UTC) |
Revision as of 23:43, 31 March 2020
The Marfell Building Refilled, lit, and walled up once again. The homeless are free to use the building as respite, provided they remain well behaved. |
How to Update
How to update a Building Danger Report |
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Necrotech Danger Levels
These are the available status codes for use in the status line. Use lowercase and do not use underscores.
Building Danger Levels | ||
---|---|---|
safe | Intact and barricaded. No noticeable zombie or PKer presence. | |
under attack | Persistent attacks from zombies or PKers, but the building is in no immediate danger. | |
under siege | Survivor defenders are under siege from coordinated and/or large-scale attacks by zombies or PKers. | |
ruined | The building is ruined or ransacked. | |
pinata | The building is ruined and barricaded to the point that it cannot be entered. | |
rot revive | The building is an active NecroTech facility which is being used to revivify zombies with Brain Rot. | |
unknown | The building's status is currently unknown. |