Suggestion talk:20080901 Feeding Drag in Large Buildings

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Revision as of 07:27, 2 September 2008 by Galaxy125 (talk | contribs)
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Galaxy125's Keep/Change Vote Discussion

Moving diagonally theoretically takes at least ~141% of the energy required to walk vertically or horizontally on a Cartesian grid. Therefore, in the event of multiple open doors, movement should be favored toward vertically or horizontally adjacent building blocks (as opposed to diagonal ones). Also, I don't think the game bothers remembering how you entered the building, so it might be easier to have (in the event of all doors being shut) the zombie drag the human toward the building block with the lowest barricade level, randomized as above if there is a tie. My vote is not conditional upon implementation of these terms, I just wanted to give you something to think about. -- Galaxy125 23:09, 1 September 2008 (BST)

Impractical

  1. Possible Keep What happens if the door has been shut? Are they dragged to the inside of block you entered from? --RosslessnessWant a Location Image? 21:31, 1 September 2008 (BST)
    Re: D'oh..knew I'd forgotten something. For this to fit and make sense, I'll have to say yes, you drag them to the square and get the error message as usual --Necrodeus T M! 21:44, 1 September 2008 (BST)
Impractical. The game doesn't keep track of your past movements. Besides, what if the corner you entered has a shut door, but some other corner was opened since you entered? That's one reason I don't like this- for it to work, it has to lets you "see" if the door in some other block is open. SIM Core Map.png Swiers 07:42, 2 September 2008 (BST)