Talk:Guides:The Newbie's Guide to Surviving the Apocalypse

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Revision as of 04:15, 16 November 2009 by Zaphord (talk | contribs)
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Hey, maybe you should include some sort of order in which to buy skills. For example, humans would want to buy First Aid, thinking the extra 5 HP - 5 extra XP, but it doesn't work that way. Newbies won't know what to buy, as they're new and won't know what they'll need.

I'd suggest Free Running - Helps tremendously to get into better places - Diagnosis - So you can know who's injured and heal (And therefore XP farm!) more efficiently.

Surprisingly, construction isn't that useful until you're a bit into the game already, as, well, you'll need Free Running when you overbarracade. Putting points towards NecroTech is a good idea for right after you get Free Running or Diagnosis, as you can farm XP from the revives. But you know all this. -- Parakirby, 1:26 PM EST, 6/10/09

Just a quick note, in your guide you say: "* Anyone other than Doctors should get Diagnosis (for healers)". The way the sentence is phrased it sounds like you're saying doctors should NOT get diagnosis. Which I'm sure is the opposite of what you mean, since dedicated healers need to know who to heal. Other than that, nice guide. I can see you put some time and thought into it.--GANG Giles Sednik CAPD 12:54, 22 October 2009 (BST)

Guide Voting

Well, this was on here before, but it was a bit out of date, and there were many revisions to be made. I've since made corrections that were suggested and I've updated the material. I have multiple people who have said this guide helped them and I'd like to re submit this updated version --Rohndogg1 01:53, 22 October 2009 (BST)

For

  1. Obviously I'm for my own guide. --Rohndogg1 01:53, 22 October 2009 (BST)
  2. Granted that necessary changse/fixes as detailed below are upheld. --Private Mark 06:12, 22 October 2009 (BST)
  3. Decent enough stuff. A nice read, needs a bit of fixing here and there.--Umbrella-White.pngThadeous OakleyUmbrella-White.png 13:27, 22 October 2009 (BST)

Against

  1. Overall, it's shaping up to be a nice beginner's guide. However, there are still a few major problems. The code boxes you're using cause the text to stretch off the page- this makes reading the guide difficult in places, and hurts the aesthetics. I reccomend you replace them with another form of bolding, such as, well, bold-face text ('''Text here'''). Second, the breakdown on skills places too much emphasis on the combat skills, without providing reasoning behind that method. You should outline the other forms of xp grinding, such as healing or DNA scanning, and give reasoning behind why new players should get the skill first (remember that for many scientists and civilians, healing is an equal or better strategy than gunning down zombies). You also do not outline how class choice affects skill costs, nor do you place free running on the go-get list; many veteran players consider this one of, if not the first skills a player should get. Finally, there are still several (minor) grammar and stylistic mistakes which distract from the guide. Make sure to read it out loud, and see if what you wrote makes sense. I'm sorry if I'm coming across as a bit hard-to-please, but this is looking like it could be a really great guide; I'm holding it, and you, to that higher standard (think of it as a compliment ;D).--~ Red Hawk One Talk | space for lease 02:14, 22 October 2009 (BST)
    Thanks for the box comment, I didn't even notice it did that. It's because I copied it over from the forum. I just fixed that, so if that's your biggest fault than I'd look at it again now.As for Free Running, I do mention it as important in more than one location. As for healing as a method of leveling, I admit that it's lacking in that department, however I've never really used that method so I'm not an authority on the process. I will admit that I should add a part about skill cost though, that just never crossed my mind. I can make said revisions rather quickly, so it shouldn't be a problem. As for spelling and grammar, again that can be quickly fixed, and also easily overlooked if you aren't searching for it. I appreciate the input --Rohndogg1 03:18, 22 October 2009 (BST)
    The aesthetics are much better now. However, I still feel you should elaborate the skills section; provide reasoning behind why players should follow your model. As for healing, the common process is to: hang around a VSB hospital, and either heal anyone who comes through (announce your willing ness to heal if you don't have diagnosis), or wander the suburb, looking for survivors sleeping outside or in other buildings that likely need healing. Buy diagnosis as soon as possible (then freerunning), and continue building skills. It's slower but safer than guns. You don't need to get into too much detail if you're uncertain, but it warrents mention as a viable alternative to shooting. You're getting there!--~ Red Hawk One Talk | space for lease 03:30, 22 October 2009 (BST)
    Thanks, we need more people like you around the wiki community. --Rohndogg1 03:41, 22 October 2009 (BST)
  2. It's badly formatted, unclear, has faulty spelling and grammar and has game advice that is just plain wrong. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 02:17, 22 October 2009 (BST)
    Please elaborate on what is "just plain wrong"--Rohndogg1 03:18, 22 October 2009 (BST)
  3. I am marginally against. But let me say it's a great article and really I enjoyed it. My only problem is that there are a TON of guides on the same subject. Unfortunately there have been many many good guides on the same topic and there just isn't a lot of room to say something new at this point. Don't be discouraged, and I hope you put together another guide on a less traveled path.--GANG Giles Sednik CAPD 13:03, 22 October 2009 (BST)
    #Just nothing that stands out. --WanYao 05:50, 23 October 2009 (BST) changed --WanYao 05:54, 23 October 2009 (BST)
  4. More explanation, and further descriptions to the introduction of the game would be useful. The "Cade Levels" section feels cluttered and doesn't follow the same organization as other list(Code boxes). The word "I" and the first person perspectives of the guide gives the reader of uncertainty. A few grammar errors are scattered throughout. The guide contains good information, however, it lacks in grammar and explanation.--Zaphord 19:08, 31 October 2009 (UTC)


Abstain

  1. Some good stuff. But as above, it lacks the comprehensiveness and/or originality of a high end guide. --WanYao 05:54, 23 October 2009 (BST)

Close but no cigar, with <50% support, this guide will not be featured on the Guides page. Failed. --DANCEDANCEREVOLUTION-- 13:08, 5 November 2009 (UTC)