Developing Suggestions

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NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Blood Trail

Timestamp: A Big F'ing Dog 03:24, 8 August 2012 (BST)
Type: Skill
Scope: Zombies
Description: Here's a social skill idea for zombies, designed to help them stick together and travel in groups.

When a zombie with Blood Trail kills a survivor, they would have the option to "Leave Trail" for 1 AP. The Leave Trail button would only appear immediately after killing a survivor.

What this button does is display a tracking message to every other zombie present, giving them your current position whenever they see it. It might appear like this to them:

A zombie left a trail of fragrant fresh blood leading 5w8n.

The idea is that after clearing out a building, a zombie could leave a trail inviting other zombies to join them at a new target.

This message would be displayed to zombies both inside and outside the building, so you can reach fellow besieging zombies that weren't able to enter.

Zombies would not need Scent Trail to track you. And unlike Scent Trail the range would be unlimited, allowing zombies to follow you anywhere in the city.

Discussion (Blood Trail)


Tuning

Timestamp: A Big F'ing Dog 02:09, 8 August 2012 (BST)
Type: Skill
Scope: Survivor
Description: There are a whole lot of radio channels. Sure you can select your group or suburb's channel, but what if you just want random entertainment? It can be pretty hard to find a consistently used frequency to listen to, unless it's an ultra-popular one with a lot of spam.

I suggest a new skill: Tuning. This skill would add a button to the screen that appears when you click on a radio in your inventory, a new "Random" button that would appear next to the "Tune" button.

Clicking the Random button would cost 1 AP and retune your radio to a random frequency that currently has a powered transmitter set to it. Using the random button is guaranteed to give you a live station, although you have no way of knowing what frequency it will be. Using the skill would display a message similar to this:

You turn the radio's dial until the static quiets, landing on 26.45

Discussion (Tuning)

Why? Why not just use the radio page to find claimed frequencies? That listed is cleared out periodically, so most of those should still be active. Aichon 02:20, 8 August 2012 (BST)

Just because a frequency is claimed doesn't mean its used frequently. The designated broadcaster might not bother to maintain transmitters, or maybe they're all dead and can't transmit, or maybe the nearby malls are all ruined and the tech stores inaccessible. --A Big F'ing Dog 02:25, 8 August 2012 (BST)
I understand that, but just because there's a transmitter up somewhere in the entire city for a channel does not mean that it's useful, relevant, or in use. Adding a button to just roll the dice and land on a channel serves no purpose that I can see. Perhaps if it was limited to landing on channels that had been transmitted on recently and had a transmitter somewhere local to the character, but even then, that has limited use. Aichon 03:58, 8 August 2012 (BST)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

There are currently no suggestions up for voting.