User:A Helpful Little Gnome/mg/pleasenogo-Cr-1

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Ingame
3rd Floor
suites
suites
atrium
You are Benjamin. You have 50 Hit Points and 75 Experience Points. You have ? Action Points remaining.

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You are inside a hall of the Harold Hotel. Over-turned baggage carts and opened suitcases clutter the floor. A broken light fixture dangles from the ceiling. The east firedoor has been loosely barricaded.

Somebody has spraypainted stay away from the doors, they can hear you through them onto a wall.

You say, "Please! Hold up!" Yet they are gone. You reflect on the reasons. (Perhaps you should have holstered your gun, or appeared a different person. They should've stumbled on Criid first, not you.)

You don't give chase. You may not catch up; the dead may give chase. It'd be suicide; you're horrifying. This is all your fault. You could have been friends. Who do you have left? Criid, not this run-away, stands at the suite door.


Possible actions:
Re-enter Room 0309
Inventory:
Revolver (5) Revolver ammo (7) Suite keys Stale candy Mobile phone knife rucksack (bandages, half-filled water bottle, syringe, flashlight, pistol)


User:A Helpful Little Gnome