St. Spyridon's Hospital (Santlerville)
St. Spyridon's Hospital |
St. Spyridon's Hospital (EP) Santlerville [70, 25]
Basic Info:
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Description
There are two Hospitals with the name, St. Spyridon's Hospital in the city of Malton. This one is located in the suburb of Santlerville, in the NE quarter of the city.
St. Spyridon's Hospital is the poorer twin of St. Matthew's Hospital, which is a second Hospital located only 2 blocks South. Because the two Hospitals are so close together, St. Spyridon's Hospital is not as diligently maintained as it's twin and in difficult times, this Hospital becomes low on the care, cading and maintenance list, with health-care transferring to St. Matthew's Hospital if things are looking particularly bad.
High Priority | |
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This location has been determined as a high priority for a generator. |
Barricade Policy
In accordance with the Santlerville Barricade Plan, this site is to be kept at Very Strongly Barricaded (VSB+2), in order to permit entry by rookies and those needing Free Running access. In the event of heavy zombie activity, barricades may be temporarily upgraded to EHB, but should be lowered back to VSB as soon as possible thereafter.
UBP-Compliant Barricade Plan | |
This location is designated to be barricaded at VSB(+2) under the Santlerville Barricade Plan. |
Violations of the barricade plan can also be reported to The Dribbling Beavers Message Board and please note that you do not need to sign up for an account to post a message on the forum.
The Local Area
Significance
St. Spyridon's Hospital is twinned with St. Matthew's Hospital. It is thought the two Hospitals are so close together to compensate for the lack of Healthcare facilities in neighbouring Huntley Heights. Unfortunately, this also means that with the current staff-shortages (due to half the medical staff in the city being undead), it is difficult to keep St. Spyridon's Hospital maintained to the same level of its twin.
During periods of zombie attack, the barricading, power and fuel goes to St. Matthew's Hospital first. Should St. Spyridon's Hospital fall, survivors can escape to either of the two fire stations or several other buildings in the immediate area for safety. The buildings are mostly EHB with a few VSB+2 entry points. Visitors to the area should consult the Santlerville Barricade Plan for more information.
Nearby Tactical Resources
St. Spyridon's Hospital is fortunate to be close to several other tactical resource points:
- Nearest Mall is Dowdney Mall [75,28], [76,28], [75,29], [76,29] (NW corner is 5E, 3S), in this very suburb. Please refer to the wiki page for Dowdney Mall for the list of Mall entry points
- Nearest Fire Station is also Burrough Row Fire Station [71, 26] just 1 block SE. This is the head-quarters for the NE division of the Malton Fire Department
- Nearest Auto Repair Shop (for finding fuel) is Bowyer Auto Repair [72, 28] just 2E, 3S
- Nearest Factory (for finding generators) is 4W, into Huntley Heights
- Nearest Bar is the Knight Arms, 3N and 2E at [72, 22]. This bar has recently had a change of landlord and is now run by The Burchell Arms Regulars as their first satellite pub.
Local Affiliations and Groups
Even though St. Spyridon's Hospital may not be always maintained, it is not left abandoned to the horde, but is regularly patrolled and checked by these groups:
- The Dribbling Beavers of Santlerville who keep the Hospital barricaded, powered and fuelled when they can. St. Spyridon's would like to thank the Beavers for their regular patrols that help to keep it in survivor hands.
- The North East division of the Malton Fire Department has its head-quarters in the adjacent Burrough Row Fire Station. St. Spyridon's Hospital is all the more safer for being beside a whole load of survivors with axes who know how to use them, thank you to you too.
Hospital Status
St. Spyridon's Hospital is usually kept powered and fuelled for the Doctors to do their work and also to make hunting for FAK's easier. During times of zombie attack or siege, the Hospital is not likely to be maintained, as all health care services relocate to the much more actively maintained and higher populated, St. Matthew's Hospital.
Hospital Facilities
Here is a list of available Hospital facilities and treatments, please note that it does depend on the current Hospital status (it is difficult to serve patients when the staff themselves are (un)dead).
If you require services this Hospital cannot provide (or you do not have free running), then please go to St. Columbanus's Hospital at [74, 24] just 4E, 1N away in the centre of Santlerville.
Doctor Information
St. Spyridon's Hospital needs a survivor group to care for and actively look after the Hospital. Please consider helping to maintain this survivor lifeline by giving first aid to injured people and refuelling the generator (if required). Reinstalling a generator and radio transmitter would also be very much appreciated if the Hospital has been recently ransacked.
This is a frontier Hospital, its proximity to suburbs such as Shearbank, Huntley Heights and Randallbank means you don't have to go far for Zombie anger management and they tend to come to us first.
Hospital Policies
Health and Safety
This Hospital operates to the following set of health and safety standards set by the Malton Hospitals Group:
- Try to keep this Hospital powered and fuelled at all times.
- Keep this Hospital Zombie-free, they tend to eat the patients.
- Repair barricade damage when possible.
- Keep at least one doctor in this Hospital.
- Nobody is low priority. We're all in this together; the Level-1 starter you save today could be the one to headshot the Zombie chewing on your arm a few months later.
- If there are staff to spare, make local ambulance runs to support survivors outside the Hospital.
- Keep a radio inside the building, and please transmit on the local frequency, 26.06 MHz.
Healing in times of Siege
In times of heavy siege, first aid kits can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:
- Heal those infected by zombie bites first
- Heal active players (especially if they have just killed a Zombie)
- Heal those with less than 25HP so they are not targeted as "wounded" by zombies
- Heal those with less than 13HP so they cannot be dragged out into the street should the barricades come crashing down.
Staff are expected to heal and fight until they have only a few reserve AP for escape to nearby safe-houses.
Disruptive Visitors
Visitors and patients who are known to be Player Killers, Generator Killers or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is only if there is trouble. Those with KOS bounty status will be killed on sight.
The Hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced.
To prevent abuse, proof of PK'ing, GK'ing or RK'ing should be announced to those around you before beginning "annoying person removal" procedures.