Extremely Vengeful and Irksome Laymen
EVIL Links | ||
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Extremely Vengeful and Irksome Laymen | |
Abbreviation: | EVIL |
Group Numbers: | 15 |
Leadership: | Poodle of Doom. |
Goals: | Self Preservation, and self interest above all else. |
Recruitment Policy: | You must complete a set of tasks, which can be anything from assassinating someone, to reviving/healing a set number of our fallen comrades, or allies. . |
Contact: | Try our talk page, drop us a line on the EVIL Forums, or feel free to email us by clicking here. |
At some point in our lives, someone will cross our paths. Someone will do us wrong, and work every angle just to screw us over. This is your one chance to avenge yourself, for whatever reason, without consequence. To be free from the constraints of a society that fears justice. They'll claim we pervert justice, warping it, force feeding it to the masses. We're here to tell them they're wrong, to tell them where to shove it. This time... EVIL IS GOOD!!!!!
EVIL
EVIL is a new (as of late May), up and coming group of PKers, Griefers, and Zombies seeking their own version of justice. We look primarily towards our own self interest, and seek self gratification, in regards to our goals. Our only mission is to serve ourselves, while supporting whatever friends we make along the way. We expect to be drifters through Malton, calling where ever we lay our heads as home.
Goals
Our goal is to become a larger group that's not going to be bullied by other groups in Malton. If you see someone like Shacknews running through town, tearing up the place; we aim to be the ones to cripple them! And when the Mall Tour comes around, guess who's going to be there to defend against it?! And when they're not around: Guess who's going to be knocking on your door looking to kick some ass?
Moral of the story? Our goal is to take care of business, and go all out just to kick some ass!!!
Group Structure
EVIL's structure is controlled chaos. Who we are is what we are. We are natural born killers seeking vengeance on all of Malton. We have divided Malton into quadrants and sections, with specialty, and tactile forces throughout the city.
For more information, please check out our Heirarchy.
Recruitment
- EVIL IS GOOD
That's right folks! The bad guys are actually here to see to it that your not wronged.
- How to Join
Contact us via in game message, our forum, or email. Upon submitting a request to join, we'll provide you with a target of some sort to acheive. This can range from an assassination, to greifing, to simply healing and reviving a certain number of our fallen comrades, and/or allies. Detailed instructions will be submitted to you when you request to join.
- Upon joining
All new recruits, regardless of level and experience, will be placed in the group based on skill set and playing experience. Newer players will be trained in any and all aspects of the game and will be helped to level up quickly. There is no minimum skill set required.
For more experienced players, your time in EVIL will be spent getting to know your comrades, acquainting yourself with our policies and procedures, and participating in operations around Malton. The more time you spend with us, the more you can improve yourself.
- Promotions and Opportunities
There are many EVIL opportunities, ranging from coordinating attacks to several units at once. Such promotions will not be given to the faint of heart, and shall be readily available to those looking to achieve such promotions.
Contact us
Please feel free drop us a line on the EVIL Forums**, our talk page, or feel free to email us by clicking here.
-Always Upon You... EVIL
**If you go to the forums, please note that registration is not required to apply for Ally Status, or Group Membership.
HISTORY
Below is the current history for our group. This history should generally reflect on the current month, and year. For additional archived history, sorted out by month, and year,.... please click here.
2010
July
JULY 7
-All is quiet on the northern front. To be completly honest, we've almost quit trying to deal with distant enemies. Only time can tell us where we stand,....
JULY 4
-Happy 4th of July everyone! Today we shall begin discussing new plans to take on our enemies,... and hopefully this time, we'll corner them!
JULY 1
-Confronting the Spanish Inquisition is begining to prove more challenging than we originally expected. Truth be known... we're having difficulties tracking down their members. We may kill a person here, a person there,... progress is slow going at best. Soon though, they shall be drawn out, and made to pay. Very soon!
June
TUESDAY, JUNE 27
-Attacks on the immediate area continue. The group is growing restless. We wish for a fight. A good ol' beat down... alas, our opponent has run off in cowardace. We only hope to draw them out. Now we shall see if it can be done....
SUNDAY, JUNE 27
-A certain group of individuals have fled the area making it hard for them to track. Regardless,... we shall stay vigilant, and draw them out.
THURSDAY, JUNE 24
-Plans for attacking the Spanish Inquisition, and hitting them where it counts are being made. The attack will most likly be made before the end of the month. A list of TSI members is being compiled as we speak,... all allies are invited to attend this dark gathering, and enjoy all it has to offer. One simply needs to ask to help via the forums...
TUESDAY, JUNE 22
-Yesterday, we promoted an older member to the rank of General. This is the first General we've had for our group. Congrats Dumuzi!
SUNDAY, JUNE 20
-Well, it seems as if the Spanish Inquisition have singled us out over the course of the last month. Tacticle plans are being made to confront this menace as we speak. Perhaps we shall hold some sort of dark gathering at a most holy place,... God only knows....
THURSDAY, JUNE 17
-Our leader has now returned to the game, after almost a months hiatus. Regular updates will begin again. Our group has transitioned into Vinetown during this time.
Allies
The Thugs of Malton
The Streltsy
Sisters of Death
OUR KILL ON SIGHT LIST
Ladies and Gentlemen, I am pleased to present to you, our KOS List. It is broken down by suburb, and the color codes adequatly reflect the danger levels of the suburbs. So with no further ado,.... please click on the suburb who's KOS List you wish to view.
For further information, please click here.
Template:KOS List
Suburb Danger Level Colors | |||||
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Safe
Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies. |
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Moderately Dangerous
Active zombies and break-ins, but no major hordes. | ||
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Intact
Structurally intact with few zombies, but a very low survivor population and few to no lit buildings. |
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Dangerous
Zombies inside many resource buildings and/or significant hostile mobs. | ||
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A Ghost Town
Mostly or entirely ruined, and devoid of significant survivor or zombie populations. |
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Very Dangerous
Most buildings wide open or zombie-infested and/or massive hostile zombie mobs. | ||
Suburbs listed in boldface contain notable locations, groups, or events. |
Our Templates
EVIL IS GOOD | |
This user or group believes that the bad guys can sometimes be the good guys. |
Are you scared yet? | |
Sometimes,... Fear is the appropriate response.... |
Policies We Support
By Clicking Here, you'll find a list of oaths, and vows that each member is expected to adhere to upon joining. The basic intent is to create a system governing both group policies, and how it is that group members should act as representatives of our group. You'll also find a list of policies we support.