Developing Guides

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Revision as of 17:11, 22 February 2011 by Spiderzed (talk | contribs) (→‎Comments)
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Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Please Read Before Posting

  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your Guide to review, please remove it from this page to avoid clutter. You may move the discussion to your guide's talk page if you wish to preserve a record of the discussion.

Adding a new Guide

Post all guides in the following format, changing only the text in red to reflect your Guide's name;

==[[Page Under Development]]==
--~~~~
===Comments===

Cycling Guides

  • Guides with no new discussion in the past week may be removed.
  • Any Guide posted on Guides/Review Should be removed from this page, any comments on this page should be copied onto the Guides talk page.

Please add new guides to the top of the list



Guides:An In Depth Guide to Forming Groups Part 2

I've submitted Part One for review. This is Part Two, which I will be working on now.--Penguinpyro 03:51, 21 February 2011 (UTC)

Comments

Added more stuff. Comments?--Penguinpyro 10:47, 22 February 2011 (UTC)

Add a link to this in your discussion of safehouses! --RosslessnessWant a Location Image? 11:11, 22 February 2011 (UTC)
I concur. Link added.--Penguinpyro 11:49, 22 February 2011 (UTC)
Also finish the sections! --RosslessnessWant a Location Image? 12:56, 22 February 2011 (UTC)

Massive wall of text that really needs to be dealt with. You should make as much as possible more accessible formatting-wise. For example, the continuous text about emergency FAKs could be moved to general equipment bullet points (as here, to draw from one of my own guides), while the part about hiding holes could be reworked with more line-breaks and bolded keywords (as here). -- Spiderzed 17:10, 22 February 2011 (UTC)

As for defending TRPs, the order of priority for survivors and zombies goes roughly: NTs/Malls > Hospitals/PDs > Fire Stations > everything else. - Harman key buildings are Hospitals, NTs and Factories/Auto Repairs. Malls and PDs are overrated - harmanz should generally avoid engaging zombies and PKers (which is the sole use of guns and ammo, which is in turn the sole benefit in malls), and FAKs and needles offer much more bang per buck AP-wise. (This is one of the moments where I really miss the lost opportunity to link to Iscariot's outstanding No More Heroes article :( - dropping the link merely for fellow ops who can read deleted stuff). Fire Stations have no use anymore once you have an axe and all the radios you need, except as spawning points. -- Spiderzed 17:10, 22 February 2011 (UTC)

You lose the scouting bonus, and with it, your 30 AP spent, if you move far away - Easily misunderstood wording. Moving far away makes it tough to put the scouting to good use, but doesn't inherently negate the bonus. -- Spiderzed 17:10, 22 February 2011 (UTC)