Developing Suggestions

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The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list


Suggestions

BIG RED BUTTON

Timestamp: Kamikazie-Bunny (talk) 21:07, 9 July 2015 (UTC)
Type: Survivors
Scope: Fun!
Description: Somewhere in Malton there is a seemingly random office building...

You are inside the XXX Building. A side office contains a desk with a Big Red Button.

When the building is powered

You are inside the XXX Building. A side office contains a desk with a Big Red Button. The button glows ominously

Those who dare may choose to Push the button,

You push the Big Red Button...

Discussion (BIG RED BUTTON)

I like thisJoshCz (talk) 23:39, 10 July 2015 (UTC)

So there's no indication of exactly what it does yet? A ZOMBIE ANT 00:32, 13 July 2015 (UTC)

I thought it was pretty obvious "You push the Big Red Button..." --Kamikazie-Bunny (talk) 19:50, 14 July 2015 (UTC)

A New City

-- Jerrel tlk (82nd!) (Project Unwelcome!). 02:24, 26 June 2015 (UTC)

Type: A New City
Scope: A New City
Description: A New City

Discussion (A New City)

What would you want in this new city? How would it be different from regular UD?JoshCz (talk) 03:26, 27 June 2015 (UTC)

  • Just a new city. That's all I got. Maltons dead. Hell, I'd go for a new game of UD 2 if Kevan would get necrotech syringed and come back to life.-- Jerrel tlk (82nd!) (Project Unwelcome!). 20:27, 27 June 2015 (UTC)

To have a new game or a new city, you have to get some new idea to put in it. Why not just put that new idea in the old game? It would probably be a lot less work and if its shiny enough people will come back to the game and make it feel full again. I want to work on that idea, I think the one I have (the UD lottery) would make the game feel shiny, is flexible enough to be expanded upon, and importantly would bring in revenue (and incentive) for Kevan. I need to get people's thoughts on it though.JoshCz (talk) 16:17, 1 July 2015 (UTC)

A dupe. Dupe dupity duping dupdupe. D Dupi Dup DUp Dup. Dupe. A ZOMBIE ANT 11:24, 9 July 2015 (UTC)


Lottery

Timestamp: JoshCz (talk) 15:23, 8 June 2015 (UTC)
Type: Buff
Scope: lucky survivors and zeds
Description: I've been thinking of this idea to add spice to UD. players in their buy skills can now buy lottery tickets for 25xp if they are lvl 15 or below, 100xp if they are above lvl 15, or 1000xp if they have over 25000xp, at the end of each month there is a drawing for the winners where all bought tickets are counted in the drawing. There are six different classes of winners and 30 winners for each class. Each gets a perk that lasts with them for only one life (they are reverted back to normal after being killed). Each Human winner is marked in their skills page and each zombie has their name changed to indicate to all players that they are a lottery winner. Since survivors get to hide in rooms, Special zombies can sit in a horde for protection.

On the Human side, you have

  • Assault rifle which has 8 damage per shot and a 15 shot capacity 65% chance to hit and 8% encumberance. magazines which are 2% encumbrance are found where ammo is found and replaces finding 50% of other arms and ammos
  • Surgery kits that perform surgery anywhere 4% encumbrance this medic also can also use first aid kits twice
  • Scrap metal (5% encumbrance) found in Junk yards builds barricades 5 levels at a time

On the zombie side, you have

  • A barricade ripper that tears down barricades faster hitting at 50% and tearing down 3 levels of barricade with each hit. This z has a reduced claw attack to 2 and bite at 3, but has an increased feeding groan range and 75 HP
  • A Bone Claw zombie that has a claw attack of 4 and has 75HP. When it lands 5 claw attacks it inflicts organ damage, which costs 1 HP per AP spent and can be combined with infection. organ damage can only be fixed with surgery.
  • A tank zombie that has 100HP to start, but can grow up to 1000HP, its bite attack is 2 and its hit attack is 3. its hit attack when successful also hits two other survivors in the room, making him a heavy hitter.

This makes the game more fun by not only by giving power to a few, but also gives another objective for each side, to hunt down the lottery winners before they can do enough damage.

Discussion (Lottery)

Previous Discussions Lottery

I don't think this is a bad idea but it's absolutely something I don't think should be in UD. And players under level 15 shouldn't be able to enter it. A ZOMBIE ANT 00:33, 13 July 2015 (UTC)

Can you elaborate on why it wouldn't fit for UD? In my view it can save UD. There aren't any big battles anymore, at least nothing worth writing about. UD needs heroes and villains. It needs more momentum to generate play, and this is a way to do that.JoshCz (talk) 17:25, 13 July 2015 (UTC)
UD isn't about being able to do a lot on your own, it's about the opposite. You need several people to be able to achieve something. Like I said, this isn't a bad idea, and in a different game I'd certainly enjoy it, but I, and others who have been in UD for a while would probably hate it. Likewise, I emphatically reject the idea this could save UD. UD well beyond saving IMO. Also, I disagree with your notion of what makes a hero. Look at UD's old heroes, they weren't heroic and historic because they had the most guns and ammo, they were heroic because they could round up hundreds of people to a cause, keep them there, and make it fun. This makes things fun for like 50 people, and less fun for everyone else.
Could it work? Yes, could it make UD a bit more interesting? Yes, but if you're hoping it'll do what you just said it might, I would have to disagree. A ZOMBIE ANT 00:18, 14 July 2015 (UTC)
Your right that the game won't be saved by this one idea. I do think though this idea has some points to it that you may be overlooking. I don't intend to say your arguments are invalid, I respect your opinion greatly and assume that many veteran players share your views. If I can convince you then I can hopefully get the votes needed to pass this suggestion.
It still requires multiple people playing together to accomplish a goal, its just now the goal can be larger. the winners can't do everything by themselves. Sure they can do more than the average player, but they aren't the heroes. The heroes are the ones that organize these players, who are spread out over Malton, part of different groups, that's the real challenge.
A well designed mechanic is not only fun for the person using it, but also the person its being used on. Say a group of three zombies are huddled in their favorite building, they get shot out by a lot-winner. They now know that lottery winners name, and they know he's in the area. Maybe they find him, maybe they don't, maybe they just keep retaking their building luring their prey into a trap when they call more zombies. The fragility of the power, the fact that it can easily be taken away, makes it fun for everyone. Not only hunting the opposing side, but trying to preserve someone's life.
The game won't be saved by one idea, but I think its a good step. It's a good step towards creating memorable instances, and play. I never got to be a part of what the game was, and it may never get that way again. I want to try my idea and see if it works. If it keeps people playing UD a bit longer, than that is a success in my book.JoshCz (talk) 21:24, 14 July 2015 (UTC)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.