Suggestion talk:20080229 Revised Factory Skill Set
Perhaps it the factory could be used to create more than just what is listed?
Example:
-Pistol Clips (12 AP)
-Shotgun Shells (10 AP)
-Pistol (No ammo) 20 AP
-Shotgun (No ammo) (22 AP)
Secruss|Yak|Brahnz!|CGR|PKA||EMLN|Templates|RRF|RFTM|Crap|WHOZ||MU|GN|C2008||21:52, 29 February 2008 (UTC)
Im afraid if there were limited weapons in a pd/fort, and no currently findable guns in factories, a weapons factory in place is very unlikly, not to mention guns are fine as is for the survivor side (I will not comment for zombies as there is an arguement for both sides...). Retrofitting a facility is possible (and very likly to have such a supply as is), but I would suggest it stays towards more useless items then weapons. A full loadout is far from hard to get and by the time you got the skills with this in mind, you probably woulden't have a need for it.--Zach016 23:03, 29 February 2008 (UTC)
I feel the following things could be made quite easily in a factory.
- Length of pipe
- Axe
- Knife
- Baseball bat
- Toolbox
Why no include them at certain sites to dilute the no more guns argument. --RosslessnessWant a Location Image? 10:44, 1 March 2008 (UTC)
What about what others have said about supplies? Where do they get them from? Its not like the military would be droping them over the cities so they can keep the factories running.--Carnexhat 12:39, 1 March 2008 (UTC)
Where are the malls getting their stocks? Wherever that is, that's where the factory's getting supplies. --Kaysakado 17:34, 1 March 2008 (UTC)