Rodwy K. Veriv
Rodwy
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Home: South Blythville.
Skills:
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to barricade buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If you kill a zombie, it must spend an extra 5AP to stand up.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense distant zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
Story
Rodwy is one of four brothers, the others being Wyatt, Jack and Kyle. Him and Kyle are both cops in different parts of the world and the last he heard of Kyle was that he had taken a job in Monroeville, but they haven't had contact in nearly 2 years. Last he heard Jack was killed in the northern area of Malton and was never seen or heard from again. Wyatt, the youngest of the four is often seen wandering as a zombie so Rodwy steers clear of him.
Rodwy has interest in Quartly Library and sees it as a break from his anti zombie style,when not there he likes to frequent Malls he's nearby or go back to his Home Suburb Of South Blythville, where he was stationed at the time of the outbreak.
About This Player
Malls Visited
Other Templates
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The Almighty Crowbar
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Wooden crates beware, this user has a crowbar.
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Trigger Happy
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This user has guns. Do not cross them.
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Male
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This user is male.
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Urban Dead
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This user plays Urban Dead. Wow, what are the odds?
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Proud To Be Alive
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This user is a survivor and proud of it.
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Wyatt Veriv
Wyatt Veriv
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MRH?
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Joined:
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1/3/07
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Character class:
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Corpse
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Favorite equipment:
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Claws
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Character profile:
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Urban Dead profile
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Current status:
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Alive
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Character group:
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none
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Character stats:
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Level 35
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Journal:
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none yet for Wyatt Veriv
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Home: Somewhere in the North-East
Skills:
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to barricade buildings.)
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense distant zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
Story
Wyatt the youngest of the brothers as he was only a teenager at the time of the outbreak quickly became a zombie due to not being able to stay a survivor for long. He often tags along on zombie attacks and has been seen attacking Caiger on a couple occasions. Although now that he has more experience and is finding it easier to be a survivor he stays alive when he can occasionally helping out.
About this player
Malls Visited
Visited Bale Mall
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This user has visited Bale Mall.
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Other Templates
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Alt user
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This user has alts but DOESN'T Zerg.
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Proud To Be Dead
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This user is a zombie and proud of it.
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B-A-N-A-N-A-Z!
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This user knows exactly what to do with a banana.
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Male
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This user is male.
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Urban Dead
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This user plays Urban Dead. Wow, what are the odds?
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Manbagz
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This user understands the value of Manbagz to carry miscellaneous vital items.
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Zombie Karaoke
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This undead user enjoys serenading survivors when visiting safehouses.
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Kyle Veriv
Kyle Veriv
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MEH?
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Joined:
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6/16/08
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Character class:
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Civilian/Cop
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Favorite equipment:
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Pistol
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Character profile:
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Urban Dead profile
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Current status:
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Alive
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Character group:
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none
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Character stats:
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Level 2
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Journal:
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none yet for Kyle Veriv
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Home:
Skills:
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Free Running (Can move between adjacent buildings without stepping outside.)
About this player
Other Templates
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Alt user
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This user has alts but DOESN'T Zerg.
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Trigger Happy
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This user has guns. Do not cross them.
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Male
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This user is male.
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Urban Dead
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This user plays Urban Dead. Wow, what are the odds?
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Other
Yes I have 3 characters, 1 dedicated survivor and 1 zombie in Malton and 1 in Monroeville. I don't zerg, and if you were to find them in game they are in different parts of Malton i.e. with at least 1 suburb between them. Currently 8 burbs apart I think.
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