Islands

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Revision as of 06:55, 23 October 2008 by Sorakairi (talk | contribs) (Grammar)
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Islands are buildings that are completely cut off of the free running network by empty blocks. These buildings possess a distinct tactical disadvantage to survivors, as it is impossible to gain entry even with free running if the building is barricaded past very strong. Few bother to stay in these buildings, the cons of isolationism seem to outweigh the pros. There are a total of 15 throughout Malton.

Because barricade strafing is so difficult to do in these areas, they make excellent targets for feral zombies. If one feral takes to weakening the barricades, the chance of a barricade strafer arriving and barricading before another zombie can finish the barricades off is much less than for non-island squares.

Island Locations

Building Coordinates Suburb
Moodborn Library [0, 53] Grigg Heights
St. Laurence's Church [0, 59] Grigg Heights
the Standen Building [3, 66] Crooketon
Fowler Crescent Railway Station [18, 21] Chudleyton
Lamport Walk Police Department [24, 13] Gatcombeton
the Barstow Arms [33, 84] Dartside
Club Cust [34, 12] Shuttlebank
the Reptile House [45, 30] Ketchelbank
Gerrish Place Police Department [47, 48] Barrville
Styles Bank [57, 78] Kempsterbank
Brodripp Auto Repair [70, 44] Peppardville
Yea Bank [77, 0] Earletown
the Allsop Building [88, 92] Whittenside
Club Silvey [99, 48] Starlingtown
the Sigel Arms [99, 91] Miltown


File:Islands.png


Island Vacation

Malton's Tourism Department, recently impoverished by the zombie nuisance, has found that marketing island vacations to Malton's residents (both living and non-respirating) a new strategy in entertaining guests of our fair city.

Desertedisland.jpg Island Vacationer
This user or group has either taken an authentic and relaxing vacation on one of Malton's fifteen islands or been castaway there and forced into an authentic and mind numbing solitude.
{{Island|This user or group}}