Swithun General Hospital (Shackleville)

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Swithun General Hospital

Shackleville [54,64]

Potter Park the Baskcomb Museum Grey Library
(Phone Mast)
Dinsdale Auto Repair Swithun General Hospital the Williames Building
the Dodd Monument Dempsey Lane Fire Station the Horsey Museum

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."

Mall-safe-small.jpg

Swithun General Hospital
--VVV RPMBG 07:13, 21 May 2024 (UTC)

Description

Malton Hospitals

The Swithun General Hospital is the only hospital in the suburb of Shackleville, it is located at coordinates 54,64.

Barricade Policy

In accordance with the Shackleville Barricade Plan, this site is to be kept at Very Strongly Barricaded (VSB+2), in order to permit entry by rookies and those needing Free Running access.

Current Status

03 March, 2010- Once again was barricaded to EHB in violation of the Shackleville Barricade Plan. Very few zombies seen outside the building. Lights are currently on inside. --Wyndfyre 04:43, 4 March 2010 (UTC)

22 October, 2009 - The hospital has been overrun. People being pulled out into the street. Run for your lives!

2009-May-07 Barricaded to EHB in violation of the Shackleville Barricade Plan. Lights are on inside. No zombies on local map, one dead body on the doorstep. --Lariat2301 11:48, 7 May 2009 (BST)

History

1st january 2010 - The hospital is fine and under the watch of Blackhawk Nation.

22 October, 2009 - The hospital has been overrun. People being pulled out into the street. Run for your lives!

15 June, 2009 - VHB and lit - Kromdar 02:18, 15 June 2009 (BST)

26 May, 2009 - Ruined, but mostly nobody (or no body?) inside.

20 December, 2008 - Runined, 3 zeds inside, several packs outside other nearby buildings.--Boc120 22:18, 20 December 2008 (UTC)

22 October, 2008 - Ruined, 4 zeds inside, multiple small packs throughout surrounding area.--MarcusFilby 23:41, 22 October 2008 (EST)

6 August, 2008 - Cades down, 3 zeds inside with survivor numbers falling fast. River Tactics should be employed.--Bruce Lee VIII 04:40, 7 August 2008 (BST)

5 August, 2008 - 15+ survivors inside, powered, and EHB. --Bruce Lee VIII 01:48, 6 August 2008 (BST)

31 July, 2008 Settling in to help rebuild this hospital - if anyone else is involved - contact me. - --Kinepela 14:20, 31 July 2008 (BST)

16 May, 2008 EHB, powered. Overbarricaded, should be reduced to VSB to comply with local barricade plan.

24 December 2007 Open for business, powered. Medic 812 05:12, 24 December 2007 (UTC)‎

31 October 2007 Building is currently ruined. Three dead bodies, six zeds outside.   --cuio (talk) (NW) 21:27, 31 October 2007 (UTC)

Current Events

(The following text is undated, so it is unknown whether it is truly 'current'. I didn't remove it in the hopes that if it is still relevant, its author will date and update it.)

The block in which surrounds it including the two Fire Departments south and the Police Station, have taken a great power over Shackleville, as we know it. It has been a great power, the survivors in the are have warded off zombies and Pkers alike, and have control over what happens. Alex Tate, Qoutient and several others have taking resident in this area, and the hospital has been the meeting place for all important and major changes and ideas to be suggest to the area's congregation. There are several entrances to the hospital but because it is to be kept at EHB, the fire department serves as the main entrance. None the less it is a safe place, considering all the people who are skilled doctors. Many of the players do a mall run to the nearest mall for periods of 2-4 days for weapons, then come back to their home area. The average level in the area is about 30-35, and most players have good healing and fighting. Many lack the ability to free roam, but they haven't to fear of sleeping outside, if one can't find an entrance, because of the family friendly zones. "Everyone always does medical runs, and always heals anyone outside." Zombies find them selves killed with in 20-40 minutes of being in the area, "Swaffield Plaza" is the healing area, and in general you don't have to be there to be healed but thats where the area Representing Clan's revive. Zombies also find it a very hostile area if unknown to the area, particularly if nobody important is missing to the family of the Shackleville center. Most humans and Zombies live in peace finding friendship, and eventually revivification (lol) and communication. The folks are nice, and tend to share emotions and tell others ideas. If a building runs out of power almost everyone rushes to fuel the generator, and even bring generators from other places. A few of the closest players even offer them selves as free xp, by doing "PSing" or Player Sparing, were damage dealt is healed right after it has been made, thus giving good xp share. Zombies that are apart of clans ofter don't make it far, considering allies from the mall and the other fire departments pitch in to keep them away. Zombies have a less than 10% chance of getting any major victory of the area, considering the surrounding locations giving warning, and almost all buildings have radio transmitters for warning surrounding areas.